view plugins/crazychat/dog_lids.c @ 13664:4132d997ccec

[gaim-migrate @ 16066] Fix Coverity CID 45: Check to make sure a channel 2 ICBM actually contains an IP address TLV before attempting to use it. This avoids a crash when the server sends us an abnormal channel 2 ICBM. I'm not sure if that ever happens. Fix Coverity CID 204: Don't attempt to send data over a FLAP BOS connection that doesn't exist. This should never happen because the account should get disconnected first. Fix Coverity CID 205: Don't check that a variable 'od' which we know is valid is not equal to NULL in aim_search_address() in family_userlookup.c Fix Coverity CID 206: Don't check that the variable 'od' which we know is valid is not equal to NULL in aim_chat_join() in family_oservice.c Fix Coverity CID 207: I neglected to remove a "return;" line from aim_admin_setnick() in family_admin.c which caused setting your AIM screen name formatting to not work. Fix Coverity CID 208: Remove a duplicate call to gaim_connection_get_account() in peer_connection_propose() in peer.c. Fix Coverity CID 209: Remove the unused variable "username" from incomingim_chan2() in oscar.c. Fix Coverity CID 210: Remove the unused variable "account" from peer_connection_listen_cb() in peer.c. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Apr 2006 04:45:06 +0000
parents ed017b9c532d
children
line wrap: on
line source

#include

#include "lid1.h"
#include "lid2.h"
#include "lid3.h"
#include "lid4.h"
#include "lid5.h"
#include "lid6.h"
#include "lid8.h"
#include "lid9.h"
#include "lid10.h"

#define NUM_LIDS 9

GLint lidLists[NUM_LIDS];

void initLids(){
	GLint test;
	int i;
	
	GLint[0]=Gen3DObjectListLid1();
	GLint[1]=Gen3DObjectListLid2();
	GLint[2]=Gen3DObjectListLid3();
	GLint[3]=Gen3DObjectListLid4();
	GLint[4]=Gen3DObjectListLid5();
	GLint[5]=Gen3DObjectListLid6();
	GLint[6]=Gen3DObjectListLid8();
	GLint[7]=Gen3DObjectListLid9();
	GLint[8]=Gen3DObjectListLid10();

};

void drawLids(int left, right) {
	//draw left
	GLfloat offset = .5;

	glPushMatrix();
	glTranslatef(offset, 0, 0);
	glCallList(lidLists[left]);
	glPopMatrix();

	//draw right
	glPushMatrix();
	glTranslatef(-offset, 0, 0);
	glScalef(-1, 1, 1);
	glCallList(lidLists[right]);
	glPopMatrix();
}