Mercurial > pidgin.yaz
view plugins/crazychat/dog_lids.c @ 13664:4132d997ccec
[gaim-migrate @ 16066]
Fix Coverity CID 45: Check to make sure a channel 2 ICBM actually
contains an IP address TLV before attempting to use it. This
avoids a crash when the server sends us an abnormal channel 2
ICBM. I'm not sure if that ever happens.
Fix Coverity CID 204: Don't attempt to send data over a FLAP
BOS connection that doesn't exist. This should never happen
because the account should get disconnected first.
Fix Coverity CID 205: Don't check that a variable 'od' which
we know is valid is not equal to NULL in aim_search_address()
in family_userlookup.c
Fix Coverity CID 206: Don't check that the variable 'od' which
we know is valid is not equal to NULL in aim_chat_join() in
family_oservice.c
Fix Coverity CID 207: I neglected to remove a "return;" line from
aim_admin_setnick() in family_admin.c which caused setting your
AIM screen name formatting to not work.
Fix Coverity CID 208: Remove a duplicate call to
gaim_connection_get_account() in peer_connection_propose() in peer.c.
Fix Coverity CID 209: Remove the unused variable "username" from
incomingim_chan2() in oscar.c.
Fix Coverity CID 210: Remove the unused variable "account"
from peer_connection_listen_cb() in peer.c.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Apr 2006 04:45:06 +0000 |
parents | ed017b9c532d |
children |
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line source
#include #include "lid1.h" #include "lid2.h" #include "lid3.h" #include "lid4.h" #include "lid5.h" #include "lid6.h" #include "lid8.h" #include "lid9.h" #include "lid10.h" #define NUM_LIDS 9 GLint lidLists[NUM_LIDS]; void initLids(){ GLint test; int i; GLint[0]=Gen3DObjectListLid1(); GLint[1]=Gen3DObjectListLid2(); GLint[2]=Gen3DObjectListLid3(); GLint[3]=Gen3DObjectListLid4(); GLint[4]=Gen3DObjectListLid5(); GLint[5]=Gen3DObjectListLid6(); GLint[6]=Gen3DObjectListLid8(); GLint[7]=Gen3DObjectListLid9(); GLint[8]=Gen3DObjectListLid10(); }; void drawLids(int left, right) { //draw left GLfloat offset = .5; glPushMatrix(); glTranslatef(offset, 0, 0); glCallList(lidLists[left]); glPopMatrix(); //draw right glPushMatrix(); glTranslatef(-offset, 0, 0); glScalef(-1, 1, 1); glCallList(lidLists[right]); glPopMatrix(); }