Mercurial > pidgin.yaz
view plugins/crazychat/draw.c @ 13664:4132d997ccec
[gaim-migrate @ 16066]
Fix Coverity CID 45: Check to make sure a channel 2 ICBM actually
contains an IP address TLV before attempting to use it. This
avoids a crash when the server sends us an abnormal channel 2
ICBM. I'm not sure if that ever happens.
Fix Coverity CID 204: Don't attempt to send data over a FLAP
BOS connection that doesn't exist. This should never happen
because the account should get disconnected first.
Fix Coverity CID 205: Don't check that a variable 'od' which
we know is valid is not equal to NULL in aim_search_address()
in family_userlookup.c
Fix Coverity CID 206: Don't check that the variable 'od' which
we know is valid is not equal to NULL in aim_chat_join() in
family_oservice.c
Fix Coverity CID 207: I neglected to remove a "return;" line from
aim_admin_setnick() in family_admin.c which caused setting your
AIM screen name formatting to not work.
Fix Coverity CID 208: Remove a duplicate call to
gaim_connection_get_account() in peer_connection_propose() in peer.c.
Fix Coverity CID 209: Remove the unused variable "username" from
incomingim_chan2() in oscar.c.
Fix Coverity CID 210: Remove the unused variable "account"
from peer_connection_listen_cb() in peer.c.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Apr 2006 04:45:06 +0000 |
parents | ed017b9c532d |
children |
line wrap: on
line source
#include "righteye10.h" typedef struct _point{ GLshort x; GLshort y; } Point; typedef struct Packet{ Point mouthLeft; Point mouthRight; Point mouthTop; Point mouthBottom; Point eyeLeft; Point eyeRight; } Packet; #define NUM_EYE_FRAMES 10 GLint rightEyes[NUM_EYE_FRAMES]; void CalculateMouthPoints(GLshort[][][] ctrlpoints, struct Packet* p) { GLshort points[4][3]; points[0][0]=p->mouthLeft.x; points[0][1]=p->mouthLeft.y; points[0][2]=front; points[1][0]=p->mouthBottom.x; points[1][1]=p->mouthTop.y; points[1][2]=front; points[2][0]=p->mouthRight.x; points[2][1]=p->mouthRight.y; points[2][2]=front; points[3][0]=p->mouthTop.x; points[3][1]=p->mouthTop.y; points[3][2]=front; ctrlpoints[0][0][0]=points[0][0]; ctrlpoints[0][0][1]=points[0][1]; ctrlpoints[0][0][2]=points[0][2]; ctrlpoints[0][1][0]=points[1][0]; ctrlpoints[0][1][1]=points[1][1]; ctrlpoints[0][1][2]=points[1][2]; ctrlpoints[0][2][0]=points[2][0]; ctrlpoints[0][2][1]=points[2][1]; ctrlpoints[0][2][2]=points[2][2]; ctrlpoints[1][0][0]=points[0][0]; ctrlpoints[1][0][1]=points[0][1]; ctrlpoints[1][0][2]=points[0][2]; ctrlpoints[1][1][0]=0; ctrlpoints[1][1][1]=0; ctrlpoints[1][1][2]=back; ctrlpoints[1][2][0]=points[2][0]; ctrlpoints[1][2][1]=points[2][1]; ctrlpoints[1][2][2]=points[2][2]; ctrlpoints[2][0][0]=points[0][0]; ctrlpoints[2][0][1]=points[0][1]; ctrlpoints[2][0][2]=points[0][2]; ctrlpoints[2][1][0]=points[3][0]; ctrlpoints[2][1][1]=points[3][1]; ctrlpoints[2][1][2]=points[3][2]; ctrlpoints[2][2][0]=points[2][0]; ctrlpoints[2][2][1]=points[2][1]; ctrlpoints[2][2][2]=points[2][2]; } void drawMouth(struct Packet* p) { GLshort[4][3][3] ctrlpoints; CalculateMouthPoints(ctrlpoints, p); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &ctrlpoints[0][0][0]); glEnable(GL_MAP2_VERTEX_3); glMapGrid2f(10, 0, 10, 10, 0, 10); glEnable(GL_AUTO_NORMAL); glEvalMesh2(GL_FILL, 0, 10, 0, 10); } void initEyes(){ void drawEyes(struct Packet* p){ GLshort eye[3][3][3]; CalculateEyePoints(eye, p, LEFT); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]); glMapGrid2f(10, 0, 10, 10, 0, 10); glEvalMesh2(GL_FILL, 0, 10, 0, 10); CalculateEyePoints(eye, p, RIGHT); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]); glMapGrid2f(10, 0, 10, 10, 0, 10); glEvalMesh2(GL_FILL, 0, 10, 0, 10); } void drawHead(struct Packet* p){ }