Mercurial > pidgin.yaz
view libgaim/gaim-client-example.c @ 14989:41ced1c9ba29
[gaim-migrate @ 17767]
Ari Pollak traced down a memory leak to the account menuitems not being cleaned up by gtk_container_remove().
It turns out that there is an additional reference somewhere which is preventing the menuitem from being destroyed - deryni tracked it down to gtk_accel_label_set_accel_widget() in gtk_image_menu_item_new_with_label() - we will be reporting the bug to the GTK folks tomorrow.
This fixes the leakage; gtk_widget_destroy() is what really should be used in this situation anyway.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
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date | Fri, 17 Nov 2006 06:12:17 +0000 |
parents | 60b1bc8dbf37 |
children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node != NULL; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }