view src/gaim-client-example.c @ 12230:423323aa0dbe

[gaim-migrate @ 14532] SF Patch #1366591 from Sadrul "This patch is a fix for bug #1336974. This patch is necessary when the image in the imgstore has a very small size (~250 bytes). The gdk_pixbuf_loader_write doesn't immediately parse the data if the data-size is really small. So closing it before trying to _loader_get_pixbuf makes sure all the data gets parsed and the correct pixbuf gets returned." I was skeptical when I saw the diff, but it turns out this is documented behavior. If I look at it from the point of view of a GdkPixbufLoader writer, it makes sense. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 26 Nov 2005 17:17:48 +0000
parents c9312177821a
children 8bda65b88e49
line wrap: on
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}