Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 12230:423323aa0dbe
[gaim-migrate @ 14532]
SF Patch #1366591 from Sadrul
"This patch is a fix for bug #1336974.
This patch is necessary when the image in the imgstore
has a very small size (~250 bytes). The
gdk_pixbuf_loader_write doesn't immediately parse the
data if the data-size is really small. So closing it
before trying to _loader_get_pixbuf makes sure all the
data gets parsed and the correct pixbuf gets returned."
I was skeptical when I saw the diff, but it turns out this is documented behavior. If I look at it from the point of view of a GdkPixbufLoader writer, it makes sense.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 26 Nov 2005 17:17:48 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }