Mercurial > pidgin.yaz
view libgaim/protocols/msn/user.c @ 14642:426383e5b45d
[gaim-migrate @ 17388]
It looks like AOL now differentiates between "invalid screen name"
and "incorrect password" in their authentication failed error code.
Neat.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 28 Sep 2006 06:32:53 +0000 |
parents | 60b1bc8dbf37 |
children | 175d85e4c8fa |
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/** * @file user.c User functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "user.h" #include "slp.h" MsnUser * msn_user_new(MsnUserList *userlist, const char *passport, const char *store_name) { MsnUser *user; user = g_new0(MsnUser, 1); user->userlist = userlist; msn_user_set_passport(user, passport); msn_user_set_store_name(user, store_name); /* * XXX This seems to reset the friendly name from what it should be * to the passport when moving users. So, screw it :) */ #if 0 if (name != NULL) msn_user_set_name(user, name); #endif return user; } void msn_user_destroy(MsnUser *user) { g_return_if_fail(user != NULL); /* * TODO: If any GaimBuddy->proto_data pointers point to this * MsnUser then set them to NULL. Or possibly even better, * don't set GaimBuddy->proto_data in the first place. */ if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); if (user->group_ids != NULL) g_list_free(user->group_ids); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); g_free(user->passport); g_free(user->friendly_name); g_free(user->store_name); g_free(user->phone.home); g_free(user->phone.work); g_free(user->phone.mobile); g_free(user); } void msn_user_update(MsnUser *user) { GaimAccount *account; account = user->userlist->session->account; if (user->status != NULL) gaim_prpl_got_user_status(account, user->passport, user->status, NULL); if (user->idle) gaim_prpl_got_user_idle(account, user->passport, TRUE, -1); else gaim_prpl_got_user_idle(account, user->passport, FALSE, 0); } void msn_user_set_state(MsnUser *user, const char *state) { const char *status; if (!g_ascii_strcasecmp(state, "BSY")) status = "busy"; else if (!g_ascii_strcasecmp(state, "BRB")) status = "brb"; else if (!g_ascii_strcasecmp(state, "AWY")) status = "away"; else if (!g_ascii_strcasecmp(state, "PHN")) status = "phone"; else if (!g_ascii_strcasecmp(state, "LUN")) status = "lunch"; else status = "available"; if (!g_ascii_strcasecmp(state, "IDL")) user->idle = TRUE; else user->idle = FALSE; user->status = status; } void msn_user_set_passport(MsnUser *user, const char *passport) { g_return_if_fail(user != NULL); g_free(user->passport); user->passport = g_strdup(passport); } void msn_user_set_friendly_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); g_free(user->friendly_name); user->friendly_name = g_strdup(name); } void msn_user_set_store_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); g_free(user->store_name); user->store_name = g_strdup(name); } void msn_user_set_buddy_icon(MsnUser *user, const char *filename) { struct stat st; FILE *fp; MsnObject *msnobj = msn_user_get_object(user); g_return_if_fail(user != NULL); if (filename == NULL || g_stat(filename, &st) == -1) { msn_user_set_object(user, NULL); } else if ((fp = g_fopen(filename, "rb")) != NULL) { GaimCipherContext *ctx; char *buf; gsize len; char *base64; unsigned char digest[20]; if (msnobj == NULL) { msnobj = msn_object_new(); msn_object_set_local(msnobj); msn_object_set_type(msnobj, MSN_OBJECT_USERTILE); msn_object_set_location(msnobj, "TFR2C2.tmp"); msn_object_set_creator(msnobj, msn_user_get_passport(user)); msn_user_set_object(user, msnobj); } msn_object_set_real_location(msnobj, filename); buf = g_malloc(st.st_size); len = fread(buf, 1, st.st_size, fp); fclose(fp); /* Compute the SHA1D field. */ memset(digest, 0, sizeof(digest)); ctx = gaim_cipher_context_new_by_name("sha1", NULL); gaim_cipher_context_append(ctx, (const guchar *)buf, st.st_size); gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1d(msnobj, base64); g_free(base64); msn_object_set_size(msnobj, st.st_size); /* Compute the SHA1C field. */ buf = g_strdup_printf( "Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s", msn_object_get_creator(msnobj), msn_object_get_size(msnobj), msn_object_get_type(msnobj), msn_object_get_location(msnobj), msn_object_get_friendly(msnobj), msn_object_get_sha1d(msnobj)); memset(digest, 0, sizeof(digest)); gaim_cipher_context_reset(ctx, NULL); gaim_cipher_context_append(ctx, (const guchar *)buf, strlen(buf)); gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL); gaim_cipher_context_destroy(ctx); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1c(msnobj, base64); g_free(base64); } else { gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename); msn_user_set_object(user, NULL); } } void msn_user_add_group_id(MsnUser *user, int id) { MsnUserList *userlist; GaimAccount *account; GaimBuddy *b; GaimGroup *g; const char *passport; const char *group_name; g_return_if_fail(user != NULL); g_return_if_fail(id >= 0); user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id)); userlist = user->userlist; account = userlist->session->account; passport = msn_user_get_passport(user); group_name = msn_userlist_find_group_name(userlist, id); g = gaim_find_group(group_name); if ((id == 0) && (g == NULL)) { g = gaim_group_new(group_name); gaim_blist_add_group(g, NULL); } b = gaim_find_buddy_in_group(account, passport, g); if (b == NULL) { b = gaim_buddy_new(account, passport, NULL); gaim_blist_add_buddy(b, NULL, g, NULL); } b->proto_data = user; } void msn_user_remove_group_id(MsnUser *user, int id) { g_return_if_fail(user != NULL); g_return_if_fail(id >= 0); user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id)); } void msn_user_set_home_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.home != NULL) g_free(user->phone.home); user->phone.home = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_work_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.work != NULL) g_free(user->phone.work); user->phone.work = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_mobile_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.mobile != NULL) g_free(user->phone.mobile); user->phone.mobile = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_object(MsnUser *user, MsnObject *obj) { g_return_if_fail(user != NULL); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); user->msnobj = obj; if (user->list_op & MSN_LIST_FL_OP) msn_queue_buddy_icon_request(user); } void msn_user_set_client_caps(MsnUser *user, GHashTable *info) { g_return_if_fail(user != NULL); g_return_if_fail(info != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); user->clientcaps = info; } const char * msn_user_get_passport(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->passport; } const char * msn_user_get_friendly_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->friendly_name; } const char * msn_user_get_store_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->store_name; } const char * msn_user_get_home_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.home; } const char * msn_user_get_work_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.work; } const char * msn_user_get_mobile_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.mobile; } MsnObject * msn_user_get_object(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->msnobj; } GHashTable * msn_user_get_client_caps(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->clientcaps; }