Mercurial > pidgin.yaz
view libgaim/proxy.h @ 14642:426383e5b45d
[gaim-migrate @ 17388]
It looks like AOL now differentiates between "invalid screen name"
and "incorrect password" in their authentication failed error code.
Neat.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 28 Sep 2006 06:32:53 +0000 |
parents | baff095b146c |
children | 118fd0dc5b6e |
line wrap: on
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/** * @file proxy.h Proxy API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PROXY_H_ #define _GAIM_PROXY_H_ #include <glib.h> #include "eventloop.h" /** * A type of proxy connection. */ typedef enum { GAIM_PROXY_USE_GLOBAL = -1, /**< Use the global proxy information. */ GAIM_PROXY_NONE = 0, /**< No proxy. */ GAIM_PROXY_HTTP, /**< HTTP proxy. */ GAIM_PROXY_SOCKS4, /**< SOCKS 4 proxy. */ GAIM_PROXY_SOCKS5, /**< SOCKS 5 proxy. */ GAIM_PROXY_USE_ENVVAR /**< Use environmental settings. */ } GaimProxyType; /** * Information on proxy settings. */ typedef struct { GaimProxyType type; /**< The proxy type. */ char *host; /**< The host. */ int port; /**< The port number. */ char *username; /**< The username. */ char *password; /**< The password. */ } GaimProxyInfo; typedef struct _GaimProxyConnectData GaimProxyConnectData; typedef void (*GaimProxyConnectFunction)(gpointer data, gint source, const gchar *error_message); #include "account.h" #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Proxy structure API */ /**************************************************************************/ /*@{*/ /** * Creates a proxy information structure. * * @return The proxy information structure. */ GaimProxyInfo *gaim_proxy_info_new(void); /** * Destroys a proxy information structure. * * @param info The proxy information structure to destroy. */ void gaim_proxy_info_destroy(GaimProxyInfo *info); /** * Sets the type of proxy. * * @param info The proxy information. * @param type The proxy type. */ void gaim_proxy_info_set_type(GaimProxyInfo *info, GaimProxyType type); /** * Sets the proxy host. * * @param info The proxy information. * @param host The host. */ void gaim_proxy_info_set_host(GaimProxyInfo *info, const char *host); /** * Sets the proxy port. * * @param info The proxy information. * @param port The port. */ void gaim_proxy_info_set_port(GaimProxyInfo *info, int port); /** * Sets the proxy username. * * @param info The proxy information. * @param username The username. */ void gaim_proxy_info_set_username(GaimProxyInfo *info, const char *username); /** * Sets the proxy password. * * @param info The proxy information. * @param password The password. */ void gaim_proxy_info_set_password(GaimProxyInfo *info, const char *password); /** * Returns the proxy's type. * * @param info The proxy information. * * @return The type. */ GaimProxyType gaim_proxy_info_get_type(const GaimProxyInfo *info); /** * Returns the proxy's host. * * @param info The proxy information. * * @return The host. */ const char *gaim_proxy_info_get_host(const GaimProxyInfo *info); /** * Returns the proxy's port. * * @param info The proxy information. * * @return The port. */ int gaim_proxy_info_get_port(const GaimProxyInfo *info); /** * Returns the proxy's username. * * @param info The proxy information. * * @return The username. */ const char *gaim_proxy_info_get_username(const GaimProxyInfo *info); /** * Returns the proxy's password. * * @param info The proxy information. * * @return The password. */ const char *gaim_proxy_info_get_password(const GaimProxyInfo *info); /*@}*/ /**************************************************************************/ /** @name Global Proxy API */ /**************************************************************************/ /*@{*/ /** * Returns gaim's global proxy information. * * @return The global proxy information. */ GaimProxyInfo *gaim_global_proxy_get_info(void); /*@}*/ /**************************************************************************/ /** @name Proxy API */ /**************************************************************************/ /*@{*/ /** * Returns the proxy subsystem handle. * * @return The proxy subsystem handle. */ void *gaim_proxy_get_handle(void); /** * Initializes the proxy subsystem. */ void gaim_proxy_init(void); /** * Uninitializes the proxy subsystem. */ void gaim_proxy_uninit(void); /** * Returns configuration of a proxy. * * @param account The account for which the configuration is needed. * * @return The configuration of a proxy. */ GaimProxyInfo *gaim_proxy_get_setup(GaimAccount *account); /** * Makes a connection to the specified host and port. Note that this * function name can be misleading--although it is called "proxy * connect," it is used for establishing any outgoing TCP connection, * whether through a proxy or not. * * @param account The account making the connection. * @param host The destination host. * @param port The destination port. * @param connect_cb The function to call when the connection is * established. If the connection failed then * fd will be -1 and error message will be set * to something descriptive (hopefully). * @param data User-defined data. * * @return NULL if there was an error, or a reference to a data * structure that can be used to cancel the pending * connection, if needed. */ GaimProxyConnectData *gaim_proxy_connect(GaimAccount *account, const char *host, int port, GaimProxyConnectFunction connect_cb, gpointer data); /** * Makes a connection through a SOCKS5 proxy. * * @param gpi The GaimProxyInfo specifying the proxy settings * @param host The destination host. * @param port The destination port. * @param connect_cb The function to call when the connection is * established. If the connection failed then * fd will be -1 and error message will be set * to something descriptive (hopefully). * @param data User-defined data. * * @return NULL if there was an error, or a reference to a data * structure that can be used to cancel the pending * connection, if needed. */ GaimProxyConnectData *gaim_proxy_connect_socks5(GaimProxyInfo *gpi, const char *host, int port, GaimProxyConnectFunction connect_cb, gpointer data); /** * Cancel an in-progress connection attempt. This should be called * by the PRPL if the user disables an account while it is still * performing the initial sign on. Or when establishing a file * transfer, if we attempt to connect to a remote user but they * are behind a firewall then the PRPL can cancel the connection * attempt early rather than just letting the OS's TCP/IP stack * time-out the connection. */ void gaim_proxy_connect_cancel(GaimProxyConnectData *connect_data); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_PROXY_H_ */