Mercurial > pidgin.yaz
view libpurple/sound.c @ 15437:42961709cb30
This should be the last of the string changes
author | Sean Egan <seanegan@gmail.com> |
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date | Sat, 27 Jan 2007 11:41:32 +0000 |
parents | 5fe8042783c1 |
children | 32c366eeeb99 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "prefs.h" #include "sound.h" static GaimSoundUiOps *sound_ui_ops = NULL; #define STATUS_AVAILABLE 1 #define STATUS_AWAY 2 static gboolean gaim_sound_play_required(const GaimAccount *account) { gint pref_status = gaim_prefs_get_int("/core/sound/while_status"); if (pref_status == 3) { /* Play sounds: Always */ return TRUE; } if (account != NULL) { GaimStatus *status = gaim_account_get_active_status(account); if (gaim_status_is_online(status)) { gboolean available = gaim_status_is_available(status); return (( available && pref_status == STATUS_AVAILABLE) || (!available && pref_status == STATUS_AWAY)); } } /* We get here a couple of ways. Either the request has been OK'ed * by gaim_sound_play_event() and we're here because the UI has * called gaim_sound_play_file(), or we're here for something * not related to an account (like testing a sound). */ return TRUE; } void gaim_sound_play_file(const char *filename, const GaimAccount *account) { if (!gaim_sound_play_required(account)) return; if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) { if (!gaim_sound_play_required(account)) return; if(sound_ui_ops && sound_ui_ops->play_event) { int plugin_return; plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( gaim_sounds_get_handle(), "playing-sound-event", event, account)); if (plugin_return) return; else sound_ui_ops->play_event(event); } } void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps * gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { void *handle = gaim_sounds_get_handle(); /********************************************************************** * Register signals **********************************************************************/ gaim_signal_register(handle, "playing-sound-event", gaim_marshal_BOOLEAN__INT_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 2, gaim_value_new(GAIM_TYPE_INT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_prefs_add_none("/core/sound"); gaim_prefs_add_int("/core/sound/while_status", STATUS_AVAILABLE); } void gaim_sound_uninit() { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); gaim_signals_unregister_by_instance(gaim_sounds_get_handle()); } void * gaim_sounds_get_handle() { static int handle; return &handle; }