Mercurial > pidgin.yaz
view src/conversation.c @ 10394:45a0a07e8b25
[gaim-migrate @ 11623]
Renamed yahoo_packet_hash to yahoo_packet_hash_str, added
yahoo_packet_hash_int, and a new variable arg yahoo_packet_hash that calls
either of them.
I was going to add some more format chars to yahoo_packet_hash, and may
yet. Stuff like automaticly converting strings' character sets or html
to yahoo codes, etc. But first I want to look at how yahoo 6 handles
character sets and see if it's any different.
Feel free to give opinions on if these changes are actually better,
assuming you actually look at them, as opposed to running away like a girly
man when you see yahoo protocol code.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Fri, 17 Dec 2004 00:05:32 +0000 |
parents | 5ea6c9dd10a2 |
children | 1a97d5e88d12 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "imgstore.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "signals.h" #include "util.h" typedef struct { char *id; char *name; GaimConvPlacementFunc fnc; } ConvPlacementData; #define SEND_TYPED_TIMEOUT 5000 static GaimConvWindowUiOps *win_ui_ops = NULL; static GList *conversations = NULL; static GList *ims = NULL; static GList *chats = NULL; static GList *windows = NULL; static GList *conv_placement_fncs = NULL; static GaimConvPlacementFunc place_conv = NULL; static void ensure_default_funcs(void); static void conv_placement_last_created_win(GaimConversation *conv); static gboolean find_nick(const char *nick, const char *message) { char *msg, *who, *p; int n; gboolean ret = FALSE; msg = g_utf8_strdown(message, -1); who = g_utf8_strdown(nick, -1); n = strlen(who); if ((p = strstr(msg, who)) != NULL) { if ((p == msg || !isalnum(*(p - 1))) && !isalnum(*(p + n))) { ret = TRUE; } } g_free(who); g_free(msg); return ret; } static gboolean reset_typing(gpointer data) { GaimConversation *c = (GaimConversation *)data; GaimConvIm *im; if (!g_list_find(conversations, c)) return FALSE; im = GAIM_CONV_IM(c); gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING); gaim_conv_im_update_typing(im); gaim_conv_im_stop_typing_timeout(im); return FALSE; } static gboolean send_typed(gpointer data) { GaimConversation *conv = (GaimConversation *)data; GaimConnection *gc; const char *name; gc = gaim_conversation_get_gc(conv); name = gaim_conversation_get_name(conv); if (conv != NULL && gc != NULL && name != NULL) { gaim_conv_im_set_type_again(GAIM_CONV_IM(conv), TRUE); serv_send_typing(gc, name, GAIM_TYPED); gaim_debug(GAIM_DEBUG_MISC, "conversation", "typed...\n"); } return FALSE; } static void common_send(GaimConversation *conv, const char *message) { GaimConversationType type; GaimAccount *account; GaimConnection *gc; GaimConversationUiOps *ops; char *displayed = NULL, *sent = NULL; int plugin_return; int err = 0; if (strlen(message) == 0) return; account = gaim_conversation_get_account(conv); gc = gaim_conversation_get_gc(conv); g_return_if_fail(account != NULL); g_return_if_fail(gc != NULL); type = gaim_conversation_get_type(conv); ops = gaim_conversation_get_ui_ops(conv); if (gc->flags & GAIM_CONNECTION_HTML) displayed = gaim_markup_linkify(message); else displayed = g_strdup(message); plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( gaim_conversations_get_handle(), (type == GAIM_CONV_IM ? "writing-im-msg" : "writing-chat-msg"), account, conv, &displayed)); if (displayed == NULL) return; if (plugin_return) { g_free(displayed); return; } gaim_signal_emit(gaim_conversations_get_handle(), (type == GAIM_CONV_IM ? "wrote-im-msg" : "wrote-chat-msg"), account, conv, displayed); sent = g_strdup(displayed); plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( gaim_conversations_get_handle(), (type == GAIM_CONV_IM ? "displaying-im-msg" : "displaying-chat-msg"), account, conv, &displayed)); if (plugin_return) { g_free(displayed); displayed = NULL; } else { gaim_signal_emit(gaim_conversations_get_handle(), (type == GAIM_CONV_IM ? "displayed-im-msg" : "displayed-chat-msg"), account, conv, displayed); } if (type == GAIM_CONV_IM) { GaimConvIm *im = GAIM_CONV_IM(conv); gaim_signal_emit(gaim_conversations_get_handle(), "sending-im-msg", account, gaim_conversation_get_name(conv), &sent); if (sent != NULL && sent[0] != '\0') { GaimMessageFlags msgflags = GAIM_MESSAGE_SEND; if (gc && gc->flags & GAIM_CONNECTION_HTML) { err = serv_send_im(gc, gaim_conversation_get_name(conv), sent, 0); } else { gchar *tmp = gaim_unescape_html(sent); err = serv_send_im(gc, gaim_conversation_get_name(conv), tmp, 0); g_free(tmp); } if ((err > 0) && (displayed != NULL)) gaim_conv_im_write(im, NULL, displayed, msgflags, time(NULL)); gaim_signal_emit(gaim_conversations_get_handle(), "sent-im-msg", account, gaim_conversation_get_name(conv), sent); } } else { gaim_signal_emit(gaim_conversations_get_handle(), "sending-chat-msg", account, &sent, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv))); if (sent != NULL && sent[0] != '\0') { if (gc && gc->flags & GAIM_CONNECTION_HTML) { err = serv_chat_send(gc, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)), sent); } else { gchar *tmp = gaim_unescape_html(sent); err = serv_chat_send(gc, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)), tmp); g_free(tmp); } gaim_signal_emit(gaim_conversations_get_handle(), "sent-chat-msg", account, sent, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv))); } } if (err < 0) { const char *who; char *msg; who = gaim_conversation_get_name(conv); if (err == -E2BIG) { msg = _("Unable to send message: The message is too large."); if (!gaim_conv_present_error(who, account, msg)) { msg = g_strdup_printf(_("Unable to send message to %s."), who); gaim_notify_error(gc, NULL, msg, _("The message is too large.")); g_free(msg); } } else if (err == -ENOTCONN) { gaim_debug(GAIM_DEBUG_ERROR, "conversation", "Not yet connected.\n"); } else { msg = _("Unable to send message."); if (!gaim_conv_present_error(who, account, msg)) { msg = g_strdup_printf(_("Unable to send messge to %s."), who); gaim_notify_error(gc, NULL, msg, NULL); g_free(msg); } } } g_free(displayed); g_free(sent); } static void update_conv_indexes(GaimConvWindow *win) { GList *l; int i; for (l = gaim_conv_window_get_conversations(win), i = 0; l != NULL; l = l->next, i++) { GaimConversation *conv = (GaimConversation *)l->data; conv->conversation_pos = i; } } GaimConvWindow * gaim_conv_window_new(void) { GaimConvWindow *win; win = g_new0(GaimConvWindow, 1); windows = g_list_append(windows, win); win->ui_ops = gaim_conversations_get_win_ui_ops(); if (win->ui_ops != NULL && win->ui_ops->new_window != NULL) win->ui_ops->new_window(win); return win; } void gaim_conv_window_destroy(GaimConvWindow *win) { GaimConvWindowUiOps *ops; GList *node; g_return_if_fail(win != NULL); ops = gaim_conv_window_get_ui_ops(win); /* * If there are any conversations in this, destroy them all. The last * conversation will call gaim_conv_window_destroy(), but this time, this * check will fail and the window will actually be destroyed. * * This is needed because chats may not close right away. They may * wait for notification first. When they get that, the window is * already destroyed, and gaim either crashes or spits out gtk warnings. * The problem is fixed with this check. */ if (gaim_conv_window_get_conversation_count(win) > 0) { node = g_list_first(gaim_conv_window_get_conversations(win)); while(node != NULL) { GaimConversation *conv = node->data; node = g_list_next(node); gaim_conversation_destroy(conv); } } else { if (ops != NULL && ops->destroy_window != NULL) ops->destroy_window(win); g_list_free(gaim_conv_window_get_conversations(win)); windows = g_list_remove(windows, win); g_free(win); } } void gaim_conv_window_show(GaimConvWindow *win) { GaimConvWindowUiOps *ops; g_return_if_fail(win != NULL); ops = gaim_conv_window_get_ui_ops(win); if (ops == NULL || ops->show == NULL) return; ops->show(win); } void gaim_conv_window_hide(GaimConvWindow *win) { GaimConvWindowUiOps *ops; g_return_if_fail(win != NULL); ops = gaim_conv_window_get_ui_ops(win); if (ops == NULL || ops->hide == NULL) return; ops->hide(win); } void gaim_conv_window_raise(GaimConvWindow *win) { GaimConvWindowUiOps *ops; g_return_if_fail(win != NULL); ops = gaim_conv_window_get_ui_ops(win); if (ops == NULL || ops->raise == NULL) return; ops->raise(win); } void gaim_conv_window_flash(GaimConvWindow *win) { GaimConvWindowUiOps *ops; g_return_if_fail(win != NULL); ops = gaim_conv_window_get_ui_ops(win); if (ops == NULL || ops->flash == NULL) return; ops->flash(win); } gboolean gaim_conv_window_has_focus(GaimConvWindow *win) { gboolean ret = FALSE; GaimConvWindowUiOps *ops; g_return_val_if_fail(win != NULL, FALSE); ops = gaim_conv_window_get_ui_ops(win); if (ops != NULL && ops->has_focus != NULL) ret = ops->has_focus(win); return ret; } void gaim_conv_window_set_ui_ops(GaimConvWindow *win, GaimConvWindowUiOps *ops) { GaimConversationUiOps *conv_ops = NULL; GList *l; g_return_if_fail(win != NULL); if (win->ui_ops == ops) return; if (ops != NULL && ops->get_conversation_ui_ops != NULL) conv_ops = ops->get_conversation_ui_ops(); if (win->ui_ops != NULL && win->ui_ops->destroy_window != NULL) win->ui_ops->destroy_window(win); win->ui_ops = ops; if (win->ui_ops != NULL && win->ui_ops->new_window != NULL) win->ui_ops->new_window(win); for (l = gaim_conv_window_get_conversations(win); l != NULL; l = l->next) { GaimConversation *conv = (GaimConversation *)l; gaim_conversation_set_ui_ops(conv, conv_ops); if (win->ui_ops != NULL && win->ui_ops->add_conversation != NULL) win->ui_ops->add_conversation(win, conv); } } GaimConvWindowUiOps * gaim_conv_window_get_ui_ops(const GaimConvWindow *win) { g_return_val_if_fail(win != NULL, NULL); return win->ui_ops; } int gaim_conv_window_add_conversation(GaimConvWindow *win, GaimConversation *conv) { GaimConvWindowUiOps *ops; g_return_val_if_fail(win != NULL, -1); g_return_val_if_fail(conv != NULL, -1); if (gaim_conversation_get_window(conv) != NULL) { gaim_conv_window_remove_conversation( gaim_conversation_get_window(conv), gaim_conversation_get_index(conv)); } ops = gaim_conv_window_get_ui_ops(win); win->conversations = g_list_append(win->conversations, conv); win->conversation_count++; conv->conversation_pos = win->conversation_count - 1; if (ops != NULL) { conv->window = win; if (ops->get_conversation_ui_ops != NULL) gaim_conversation_set_ui_ops(conv, ops->get_conversation_ui_ops()); if (ops->add_conversation != NULL) ops->add_conversation(win, conv); } return win->conversation_count - 1; } GaimConversation * gaim_conv_window_remove_conversation(GaimConvWindow *win, unsigned int index) { GaimConvWindowUiOps *ops; GaimConversation *conv; GList *node; g_return_val_if_fail(win != NULL, NULL); g_return_val_if_fail(index < gaim_conv_window_get_conversation_count(win), NULL); ops = gaim_conv_window_get_ui_ops(win); node = g_list_nth(gaim_conv_window_get_conversations(win), index); conv = (GaimConversation *)node->data; if (ops != NULL && ops->remove_conversation != NULL) ops->remove_conversation(win, conv); win->conversations = g_list_remove_link(win->conversations, node); g_list_free_1(node); win->conversation_count--; conv->window = NULL; if (gaim_conv_window_get_conversation_count(win) == 0) gaim_conv_window_destroy(win); else { /* Change all the indexes. */ update_conv_indexes(win); } return conv; } void gaim_conv_window_move_conversation(GaimConvWindow *win, unsigned int index, unsigned int new_index) { GaimConvWindowUiOps *ops; GaimConversation *conv; GList *l; g_return_if_fail(win != NULL); g_return_if_fail(index < gaim_conv_window_get_conversation_count(win)); g_return_if_fail(index != new_index); /* We can't move this past the last index. */ if (new_index > gaim_conv_window_get_conversation_count(win)) new_index = gaim_conv_window_get_conversation_count(win); /* Get the list item for this conversation at its current index. */ l = g_list_nth(gaim_conv_window_get_conversations(win), index); if (l == NULL) { /* Should never happen. */ gaim_debug(GAIM_DEBUG_ERROR, "conversation", "Misordered conversations list in window %p\n", win); return; } conv = (GaimConversation *)l->data; /* Update the UI part of this. */ ops = gaim_conv_window_get_ui_ops(win); if (ops != NULL && ops->move_conversation != NULL) ops->move_conversation(win, conv, new_index); if (new_index > index) new_index--; /* Remove the old one. */ win->conversations = g_list_delete_link(win->conversations, l); /* Insert it where it should go. */ win->conversations = g_list_insert(win->conversations, conv, new_index); update_conv_indexes(win); } GaimConversation * gaim_conv_window_get_conversation_at(const GaimConvWindow *win, unsigned int index) { g_return_val_if_fail(win != NULL, NULL); g_return_val_if_fail(index >= 0 && index < gaim_conv_window_get_conversation_count(win), NULL); return (GaimConversation *)g_list_nth_data( gaim_conv_window_get_conversations(win), index); } size_t gaim_conv_window_get_conversation_count(const GaimConvWindow *win) { g_return_val_if_fail(win != NULL, 0); return win->conversation_count; } void gaim_conv_window_switch_conversation(GaimConvWindow *win, unsigned int index) { GaimConvWindowUiOps *ops; GaimConversation *old_conv, *conv; g_return_if_fail(win != NULL); g_return_if_fail(index >= 0 && index < gaim_conv_window_get_conversation_count(win)); old_conv = gaim_conv_window_get_active_conversation(win); conv = gaim_conv_window_get_conversation_at(win, index); gaim_signal_emit(gaim_conversations_get_handle(), "conversation-switching", old_conv, conv); ops = gaim_conv_window_get_ui_ops(win); if (ops != NULL && ops->switch_conversation != NULL) ops->switch_conversation(win, index); gaim_conversation_set_unseen(conv, GAIM_UNSEEN_NONE); gaim_signal_emit(gaim_conversations_get_handle(), "conversation-switched", old_conv, conv); } GaimConversation * gaim_conv_window_get_active_conversation(const GaimConvWindow *win) { GaimConvWindowUiOps *ops; g_return_val_if_fail(win != NULL, NULL); if (gaim_conv_window_get_conversation_count(win) == 0) return NULL; ops = gaim_conv_window_get_ui_ops(win); if (ops != NULL && ops->get_active_index != NULL) return gaim_conv_window_get_conversation_at(win, ops->get_active_index(win)); return NULL; } GList * gaim_conv_window_get_conversations(const GaimConvWindow *win) { g_return_val_if_fail(win != NULL, NULL); return win->conversations; } GList * gaim_get_windows(void) { return windows; } GaimConvWindow * gaim_get_first_window_with_type(GaimConversationType type) { GList *wins, *convs; GaimConvWindow *win; GaimConversation *conv; if (type == GAIM_CONV_UNKNOWN) return NULL; for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { win = (GaimConvWindow *)wins->data; for (convs = gaim_conv_window_get_conversations(win); convs != NULL; convs = convs->next) { conv = (GaimConversation *)convs->data; if (gaim_conversation_get_type(conv) == type) return win; } } return NULL; } GaimConvWindow * gaim_get_last_window_with_type(GaimConversationType type) { GList *wins, *convs; GaimConvWindow *win; GaimConversation *conv; if (type == GAIM_CONV_UNKNOWN) return NULL; for (wins = g_list_last(gaim_get_windows()); wins != NULL; wins = wins->prev) { win = (GaimConvWindow *)wins->data; for (convs = gaim_conv_window_get_conversations(win); convs != NULL; convs = convs->next) { conv = (GaimConversation *)convs->data; if (gaim_conversation_get_type(conv) == type) return win; } } return NULL; } /************************************************************************** * Conversation API **************************************************************************/ static void gaim_conversation_chat_cleanup_for_rejoin(GaimConversation *conv) { const char *disp; GaimAccount *account; GaimConnection *gc; account = gaim_conversation_get_account(conv); gaim_log_free(conv->log); conv->log = gaim_log_new(GAIM_LOG_CHAT, gaim_conversation_get_name(conv), account, time(NULL)); gc = gaim_account_get_connection(account); if ((disp = gaim_connection_get_display_name(gc)) != NULL) gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv), disp); else { gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv), gaim_account_get_username(account)); } gaim_conv_chat_clear_users(GAIM_CONV_CHAT(conv)); gaim_conv_chat_set_topic(GAIM_CONV_CHAT(conv), NULL, NULL); GAIM_CONV_CHAT(conv)->left = FALSE; gaim_conversation_update(conv, GAIM_CONV_UPDATE_CHATLEFT); } GaimConversation * gaim_conversation_new(GaimConversationType type, GaimAccount *account, const char *name) { GaimConversation *conv; g_return_val_if_fail(type != GAIM_CONV_UNKNOWN, NULL); g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); /* Check if this conversation already exists. */ if ((conv = gaim_find_conversation_with_account(type, name, account)) != NULL) { if (gaim_conversation_get_type(conv) != GAIM_CONV_CHAT || gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv))) { if (gaim_conversation_get_type(conv) == GAIM_CONV_CHAT) gaim_conversation_chat_cleanup_for_rejoin(conv); return conv; } } conv = g_new0(GaimConversation, 1); conv->type = type; conv->account = account; conv->name = g_strdup(name); conv->title = g_strdup(name); conv->send_history = g_list_append(NULL, NULL); conv->history = g_string_new(""); conv->data = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, NULL); conv->log = gaim_log_new(type == GAIM_CONV_CHAT ? GAIM_LOG_CHAT : GAIM_LOG_IM, conv->name, account, time(NULL)); if (type == GAIM_CONV_IM) { GaimBuddyIcon *icon; conv->u.im = g_new0(GaimConvIm, 1); conv->u.im->conv = conv; ims = g_list_append(ims, conv); if ((icon = gaim_buddy_icons_find(account, name))) gaim_conv_im_set_icon(conv->u.im, icon); gaim_conversation_set_logging(conv, gaim_prefs_get_bool("/core/logging/log_ims")); } else if (type == GAIM_CONV_CHAT) { const char *disp; conv->u.chat = g_new0(GaimConvChat, 1); conv->u.chat->conv = conv; chats = g_list_append(chats, conv); if ((disp = gaim_connection_get_display_name(account->gc))) gaim_conv_chat_set_nick(conv->u.chat, disp); else gaim_conv_chat_set_nick(conv->u.chat, gaim_account_get_username(account)); gaim_conversation_set_logging(conv, gaim_prefs_get_bool("/core/logging/log_chats")); } conversations = g_list_append(conversations, conv); /* Auto-set the title. */ gaim_conversation_autoset_title(conv); /* * Place the conversation somewhere. If there are no conversation * windows open, or if tabbed conversations are not enabled, then * place the conversation in a new window by itself. Otherwise use * the chosen conversation placement function. */ if ((windows == NULL) || (!gaim_prefs_get_bool("/gaim/gtk/conversations/tabs"))) { GaimConvWindow *win; win = gaim_conv_window_new(); gaim_conv_window_add_conversation(win, conv); /* Ensure the window is visible. */ gaim_conv_window_show(win); } else { if (place_conv == NULL) { ensure_default_funcs(); place_conv = conv_placement_last_created_win; } if (place_conv == NULL) gaim_debug(GAIM_DEBUG_ERROR, "conversation", "This is about to suck.\n"); place_conv(conv); } gaim_signal_emit(gaim_conversations_get_handle(), "conversation-created", conv); return conv; } void gaim_conversation_destroy(GaimConversation *conv) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConvWindow *win; GaimConversationUiOps *ops; GaimConnection *gc; const char *name; GList *node; g_return_if_fail(conv != NULL); win = gaim_conversation_get_window(conv); ops = gaim_conversation_get_ui_ops(conv); gc = gaim_conversation_get_gc(conv); name = gaim_conversation_get_name(conv); if (gc != NULL) { /* Still connected */ prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (gaim_conversation_get_type(conv) == GAIM_CONV_IM) { if (gaim_prefs_get_bool("/core/conversations/im/send_typing")) serv_send_typing(gc, name, GAIM_NOT_TYPING); if (gc && prpl_info->convo_closed != NULL) prpl_info->convo_closed(gc, name); } else if (gaim_conversation_get_type(conv) == GAIM_CONV_CHAT) { int chat_id = gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)); #if 0 /* * This is unfortunately necessary, because calling * serv_chat_leave() calls this gaim_conversation_destroy(), * which leads to two calls here.. We can't just return after * this, because then it'll return on the next pass. So, since * serv_got_chat_left(), which is eventually called from the * prpl that serv_chat_leave() calls, removes this conversation * from the gc's buddy_chats list, we're going to check to see * if this exists in the list. If so, we want to return after * calling this, because it'll be called again. If not, fall * through, because it'll have already been removed, and we'd * be on the 2nd pass. * * Long paragraph. <-- Short sentence. * * -- ChipX86 */ if (gc && g_slist_find(gc->buddy_chats, conv) != NULL) { serv_chat_leave(gc, chat_id); return; } #endif /* * Instead of all of that, lets just close the window when * the user tells us to, and let the prpl deal with the * internals on it's own time. Don't do this if the prpl already * knows it left the chat. */ if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv))) serv_chat_leave(gc, chat_id); /* * If they didn't call serv_got_chat_left by now, it's too late. * So we better do it for them before we destroy the thing. */ if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv))) serv_got_chat_left(gc, chat_id); } } gaim_signal_emit(gaim_conversations_get_handle(), "deleting-conversation", conv); if (conv->name != NULL) g_free(conv->name); if (conv->title != NULL) g_free(conv->title); conv->name = NULL; conv->title = NULL; for (node = g_list_first(conv->send_history); node != NULL; node = g_list_next(node)) { if (node->data != NULL) g_free(node->data); node->data = NULL; } g_list_free(g_list_first(conv->send_history)); if (conv->history != NULL) g_string_free(conv->history, TRUE); conv->history = NULL; conversations = g_list_remove(conversations, conv); if (conv->type == GAIM_CONV_IM) { gaim_conv_im_stop_typing_timeout(conv->u.im); gaim_conv_im_stop_type_again_timeout(conv->u.im); if (conv->u.im->icon != NULL) gaim_buddy_icon_unref(conv->u.im->icon); conv->u.im->icon = NULL; g_free(conv->u.im); conv->u.im = NULL; ims = g_list_remove(ims, conv); } else if (conv->type == GAIM_CONV_CHAT) { for (node = conv->u.chat->in_room; node != NULL; node = node->next) { if (node->data != NULL) g_free(node->data); node->data = NULL; } for (node = conv->u.chat->ignored; node != NULL; node = node->next) { if (node->data != NULL) g_free(node->data); node->data = NULL; } g_list_free(conv->u.chat->in_room); g_list_free(conv->u.chat->ignored); conv->u.chat->in_room = NULL; conv->u.chat->ignored = NULL; if (conv->u.chat->who != NULL) g_free(conv->u.chat->who); conv->u.chat->who = NULL; if (conv->u.chat->topic != NULL) g_free(conv->u.chat->topic); conv->u.chat->topic = NULL; g_free(conv->u.chat); conv->u.chat = NULL; chats = g_list_remove(chats, conv); } g_hash_table_destroy(conv->data); conv->data = NULL; if (win != NULL) { gaim_conv_window_remove_conversation(win, gaim_conversation_get_index(conv)); } if (ops != NULL && ops->destroy_conversation != NULL) ops->destroy_conversation(conv); gaim_log_free(conv->log); g_free(conv); conv = NULL; } GaimConversationType gaim_conversation_get_type(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, GAIM_CONV_UNKNOWN); return conv->type; } void gaim_conversation_set_ui_ops(GaimConversation *conv, GaimConversationUiOps *ops) { g_return_if_fail(conv != NULL); if (conv->ui_ops == ops) return; if (conv->ui_ops != NULL && conv->ui_ops->destroy_conversation != NULL) conv->ui_ops->destroy_conversation(conv); conv->ui_data = NULL; conv->ui_ops = ops; } GaimConversationUiOps * gaim_conversation_get_ui_ops(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->ui_ops; } void gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account) { g_return_if_fail(conv != NULL); if (account == gaim_conversation_get_account(conv)) return; conv->account = account; gaim_conversation_update(conv, GAIM_CONV_UPDATE_ACCOUNT); } GaimAccount * gaim_conversation_get_account(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->account; } GaimConnection * gaim_conversation_get_gc(const GaimConversation *conv) { GaimAccount *account; g_return_val_if_fail(conv != NULL, NULL); account = gaim_conversation_get_account(conv); if (account == NULL) return NULL; return account->gc; } void gaim_conversation_set_title(GaimConversation *conv, const char *title) { GaimConversationUiOps *ops; g_return_if_fail(conv != NULL); g_return_if_fail(title != NULL); if (conv->title != NULL) g_free(conv->title); conv->title = g_strdup(title); ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->updated != NULL) ops->updated(conv, GAIM_CONV_UPDATE_TITLE); } const char * gaim_conversation_get_title(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->title; } void gaim_conversation_autoset_title(GaimConversation *conv) { GaimAccount *account; GaimBuddy *b; GaimChat *chat; const char *text = NULL, *name; g_return_if_fail(conv != NULL); account = gaim_conversation_get_account(conv); name = gaim_conversation_get_name(conv); if(gaim_conversation_get_type(conv) == GAIM_CONV_IM) { if(account && ((b = gaim_find_buddy(account, name)) != NULL)) text = gaim_buddy_get_local_alias(b); } else if(gaim_conversation_get_type(conv) == GAIM_CONV_CHAT) { if(account && ((chat = gaim_blist_find_chat(account, name)) != NULL)) text = chat->alias; } if(text == NULL) text = name; gaim_conversation_set_title(conv, text); } int gaim_conversation_get_index(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, 0); return conv->conversation_pos; } void gaim_conversation_set_unseen(GaimConversation *conv, GaimUnseenState state) { g_return_if_fail(conv != NULL); conv->unseen = state; gaim_conversation_update(conv, GAIM_CONV_UPDATE_UNSEEN); } void gaim_conversation_foreach(void (*func)(GaimConversation *conv)) { GaimConversation *conv; GList *l; g_return_if_fail(func != NULL); for (l = gaim_get_conversations(); l != NULL; l = l->next) { conv = (GaimConversation *)l->data; func(conv); } } GaimUnseenState gaim_conversation_get_unseen(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, 0); return conv->unseen; } void gaim_conversation_set_name(GaimConversation *conv, const char *name) { g_return_if_fail(conv != NULL); if (conv->name != NULL) g_free(conv->name); conv->name = (name == NULL ? NULL : g_strdup(name)); gaim_conversation_autoset_title(conv); } const char * gaim_conversation_get_name(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->name; } void gaim_conversation_set_logging(GaimConversation *conv, gboolean log) { g_return_if_fail(conv != NULL); conv->logging = log; gaim_conversation_update(conv, GAIM_CONV_UPDATE_LOGGING); } gboolean gaim_conversation_is_logging(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, FALSE); return conv->logging; } GList * gaim_conversation_get_send_history(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->send_history; } void gaim_conversation_set_history(GaimConversation *conv, GString *history) { g_return_if_fail(conv != NULL); conv->history = history; } GString * gaim_conversation_get_history(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->history; } GaimConvWindow * gaim_conversation_get_window(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); return conv->window; } GaimConvIm * gaim_conversation_get_im_data(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); if (gaim_conversation_get_type(conv) != GAIM_CONV_IM) return NULL; return conv->u.im; } GaimConvChat * gaim_conversation_get_chat_data(const GaimConversation *conv) { g_return_val_if_fail(conv != NULL, NULL); if (gaim_conversation_get_type(conv) != GAIM_CONV_CHAT) return NULL; return conv->u.chat; } void gaim_conversation_set_data(GaimConversation *conv, const char *key, gpointer data) { g_return_if_fail(conv != NULL); g_return_if_fail(key != NULL); g_hash_table_replace(conv->data, g_strdup(key), data); } gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key) { g_return_val_if_fail(conv != NULL, NULL); g_return_val_if_fail(key != NULL, NULL); return g_hash_table_lookup(conv->data, key); } GList * gaim_get_conversations(void) { return conversations; } GList * gaim_get_ims(void) { return ims; } GList * gaim_get_chats(void) { return chats; } /* * This is deprecated, right? --SomeOne * * I don't know, I could see uses for it. Specifically, a plugin * that wants to know if you're talking to a specific person. * --KingAnt */ GaimConversation * gaim_find_conversation(GaimConversationType type, const char *name) { GaimConversation *c = NULL; gchar *name1; const gchar *name2; GList *cnv; g_return_val_if_fail(name != NULL, NULL); name1 = g_strdup(gaim_normalize(NULL, name)); for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) { c = (GaimConversation *)cnv->data; name2 = gaim_normalize(NULL, gaim_conversation_get_name(c)); if (((type == GAIM_CONV_ANY) || (type == gaim_conversation_get_type(c))) && !gaim_utf8_strcasecmp(name1, name2)) break; c = NULL; } g_free(name1); return c; } GaimConversation * gaim_find_conversation_with_account(GaimConversationType type, const char *name, const GaimAccount *account) { GaimConversation *c = NULL; gchar *name1; const gchar *name2; GList *cnv; g_return_val_if_fail(name != NULL, NULL); name1 = g_strdup(gaim_normalize(account, name)); for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) { c = (GaimConversation *)cnv->data; name2 = gaim_normalize(account, gaim_conversation_get_name(c)); if (((type == GAIM_CONV_ANY) || (type == gaim_conversation_get_type(c))) && (account == gaim_conversation_get_account(c)) && !gaim_utf8_strcasecmp(name1, name2)) { break; } c = NULL; } g_free(name1); return c; } void gaim_conversation_write(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConnection *gc = NULL; GaimAccount *account; GaimConversationUiOps *ops; GaimConvWindow *win; GaimBuddy *b; GaimUnseenState unseen; /* int logging_font_options = 0; */ g_return_if_fail(conv != NULL); g_return_if_fail(message != NULL); ops = gaim_conversation_get_ui_ops(conv); if (ops == NULL || ops->write_conv == NULL) return; account = gaim_conversation_get_account(conv); if (account != NULL) gc = gaim_account_get_connection(account); if (gaim_conversation_get_type(conv) == GAIM_CONV_CHAT && (gc == NULL || !g_slist_find(gc->buddy_chats, conv))) return; if (gaim_conversation_get_type(conv) == GAIM_CONV_IM && !g_list_find(gaim_get_conversations(), conv)) return; if (account != NULL) { prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gaim_find_prpl(gaim_account_get_protocol_id(account))); if (gaim_conversation_get_type(conv) == GAIM_CONV_IM || !(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) { if (who == NULL) { if (flags & GAIM_MESSAGE_SEND) { b = gaim_find_buddy(account, gaim_account_get_username(account)); if (gaim_account_get_alias(account) != NULL) who = account->alias; else if (b != NULL && strcmp(b->name, gaim_buddy_get_contact_alias(b))) who = gaim_buddy_get_contact_alias(b); else if (gaim_connection_get_display_name(gc) != NULL) who = gaim_connection_get_display_name(gc); else who = gaim_account_get_username(account); } else { b = gaim_find_buddy(account, gaim_conversation_get_name(conv)); if (b != NULL) who = gaim_buddy_get_contact_alias(b); else who = gaim_conversation_get_name(conv); } } else if ((who != NULL) && (*who != '\0')) { b = gaim_find_buddy(account, who); if (b != NULL) who = gaim_buddy_get_contact_alias(b); } } } if (gaim_conversation_is_logging(conv)) gaim_log_write(conv->log, flags, who, mtime, message); ops->write_conv(conv, who, message, flags, mtime); win = gaim_conversation_get_window(conv); /* Tab highlighting */ if (!(flags & GAIM_MESSAGE_RECV) && !(flags & GAIM_MESSAGE_SYSTEM) && !(flags & GAIM_MESSAGE_ERROR)) return; if (gaim_conversation_get_type(conv) == GAIM_CONV_IM) { if ((flags & GAIM_MESSAGE_RECV) == GAIM_MESSAGE_RECV) gaim_conv_im_set_typing_state(GAIM_CONV_IM(conv), GAIM_NOT_TYPING); } if (gaim_conv_window_get_active_conversation(win) != conv) { if ((flags & GAIM_MESSAGE_NICK) == GAIM_MESSAGE_NICK || gaim_conversation_get_unseen(conv) == GAIM_UNSEEN_NICK) unseen = GAIM_UNSEEN_NICK; else if ((((flags & GAIM_MESSAGE_SYSTEM) == GAIM_MESSAGE_SYSTEM) || ((flags & GAIM_MESSAGE_ERROR) == GAIM_MESSAGE_ERROR)) && gaim_conversation_get_unseen(conv) != GAIM_UNSEEN_TEXT) unseen = GAIM_UNSEEN_EVENT; else unseen = GAIM_UNSEEN_TEXT; } else unseen = GAIM_UNSEEN_NONE; gaim_conversation_set_unseen(conv, unseen); } void gaim_conversation_update_progress(GaimConversation *conv, float percent) { GaimConversationUiOps *ops; g_return_if_fail(conv != NULL); g_return_if_fail(percent >= 0 && percent <= 1); /* * NOTE: A percent == 1 indicates that the progress bar should be * closed. */ ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->update_progress != NULL) ops->update_progress(conv, percent); } gboolean gaim_conversation_has_focus(GaimConversation *conv) { gboolean ret = FALSE; GaimConvWindow *win; GaimConversationUiOps *ops; g_return_val_if_fail(conv != NULL, FALSE); win = gaim_conversation_get_window(conv); if (gaim_conv_window_get_active_conversation(win) != conv) return FALSE; ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->has_focus != NULL) ret = ops->has_focus(conv); return ret; } /* * TODO: Need to make sure calls to this function happen in the core * instead of the UI. That way UIs have less work to do, and the * core/UI split is cleaner. Also need to make sure this is called * when chats are added/removed from the blist. */ void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type) { GaimConversationUiOps *ops; g_return_if_fail(conv != NULL); ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->updated != NULL) ops->updated(conv, type); gaim_signal_emit(gaim_conversations_get_handle(), "conversation-updated", conv, type); } /************************************************************************** * IM Conversation API **************************************************************************/ GaimConversation * gaim_conv_im_get_conversation(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, NULL); return im->conv; } void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon) { g_return_if_fail(im != NULL); if (im->icon != icon) { if (im->icon != NULL) gaim_buddy_icon_unref(im->icon); im->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon)); } gaim_conversation_update(gaim_conv_im_get_conversation(im), GAIM_CONV_UPDATE_ICON); } GaimBuddyIcon * gaim_conv_im_get_icon(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, NULL); return im->icon; } void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state) { g_return_if_fail(im != NULL); im->typing_state = state; } GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, 0); return im->typing_state; } void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout) { GaimConversation *conv; const char *name; g_return_if_fail(im != NULL); if (im->typing_timeout > 0) gaim_conv_im_stop_typing_timeout(im); conv = gaim_conv_im_get_conversation(im); name = gaim_conversation_get_name(conv); im->typing_timeout = gaim_timeout_add(timeout * 1000, reset_typing, conv); } void gaim_conv_im_stop_typing_timeout(GaimConvIm *im) { g_return_if_fail(im != NULL); if (im->typing_timeout == 0) return; gaim_timeout_remove(im->typing_timeout); im->typing_timeout = 0; } guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, 0); return im->typing_timeout; } void gaim_conv_im_set_type_again(GaimConvIm *im, time_t val) { g_return_if_fail(im != NULL); im->type_again = val; } time_t gaim_conv_im_get_type_again(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, 0); return im->type_again; } void gaim_conv_im_start_type_again_timeout(GaimConvIm *im) { g_return_if_fail(im != NULL); im->type_again_timeout = gaim_timeout_add(SEND_TYPED_TIMEOUT, send_typed, gaim_conv_im_get_conversation(im)); } void gaim_conv_im_stop_type_again_timeout(GaimConvIm *im) { g_return_if_fail(im != NULL); if (im->type_again_timeout == 0) return; gaim_timeout_remove(im->type_again_timeout); im->type_again_timeout = 0; } guint gaim_conv_im_get_type_again_timeout(const GaimConvIm *im) { g_return_val_if_fail(im != NULL, 0); return im->type_again_timeout; } void gaim_conv_im_update_typing(GaimConvIm *im) { g_return_if_fail(im != NULL); gaim_conversation_update(gaim_conv_im_get_conversation(im), GAIM_CONV_UPDATE_TYPING); } void gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message, GaimMessageFlags flags, time_t mtime) { GaimConversation *c; g_return_if_fail(im != NULL); g_return_if_fail(message != NULL); c = gaim_conv_im_get_conversation(im); /* Raise the window, if specified in prefs. */ if (c->ui_ops != NULL && c->ui_ops->write_im != NULL) c->ui_ops->write_im(c, who, message, flags, mtime); else gaim_conversation_write(c, who, message, flags, mtime); } gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what) { GaimConversation *conv; GaimConvWindow *window; g_return_val_if_fail(who != NULL, FALSE); g_return_val_if_fail(account !=NULL, FALSE); g_return_val_if_fail(what != NULL, FALSE); conv = gaim_find_conversation_with_account(GAIM_CONV_ANY, who, account); if (conv != NULL) gaim_conversation_write(conv, NULL, what, GAIM_MESSAGE_ERROR, time(NULL)); else return FALSE; window = gaim_conversation_get_window(conv); /* * Change the active conversation to this conversation unless the * user is already using this window. */ if (!gaim_conv_window_has_focus(window)) gaim_conv_window_switch_conversation(window, gaim_conversation_get_index(conv)); gaim_conv_window_raise(window); return TRUE; } void gaim_conv_im_send(GaimConvIm *im, const char *message) { g_return_if_fail(im != NULL); g_return_if_fail(message != NULL); common_send(gaim_conv_im_get_conversation(im), message); } /************************************************************************** * Chat Conversation API **************************************************************************/ GaimConversation * gaim_conv_chat_get_conversation(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->conv; } GList * gaim_conv_chat_set_users(GaimConvChat *chat, GList *users) { g_return_val_if_fail(chat != NULL, NULL); chat->in_room = users; return users; } GList * gaim_conv_chat_get_users(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->in_room; } void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name) { g_return_if_fail(chat != NULL); g_return_if_fail(name != NULL); /* Make sure the user isn't already ignored. */ if (gaim_conv_chat_is_user_ignored(chat, name)) return; gaim_conv_chat_set_ignored(chat, g_list_append(gaim_conv_chat_get_ignored(chat), g_strdup(name))); } void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name) { GList *item; g_return_if_fail(chat != NULL); g_return_if_fail(name != NULL); /* Make sure the user is actually ignored. */ if (!gaim_conv_chat_is_user_ignored(chat, name)) return; item = g_list_find(gaim_conv_chat_get_ignored(chat), gaim_conv_chat_get_ignored_user(chat, name)); gaim_conv_chat_set_ignored(chat, g_list_remove_link(gaim_conv_chat_get_ignored(chat), item)); g_free(item->data); g_list_free_1(item); } GList * gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored) { g_return_val_if_fail(chat != NULL, NULL); chat->ignored = ignored; return ignored; } GList * gaim_conv_chat_get_ignored(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->ignored; } const char * gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user) { GList *ignored; g_return_val_if_fail(chat != NULL, NULL); g_return_val_if_fail(user != NULL, NULL); for (ignored = gaim_conv_chat_get_ignored(chat); ignored != NULL; ignored = ignored->next) { const char *ign = (const char *)ignored->data; if (!gaim_utf8_strcasecmp(user, ign) || ((*ign == '+' || *ign == '%') && !gaim_utf8_strcasecmp(user, ign + 1))) return ign; if (*ign == '@') { ign++; if ((*ign == '+' && !gaim_utf8_strcasecmp(user, ign + 1)) || (*ign != '+' && !gaim_utf8_strcasecmp(user, ign))) return ign; } } return NULL; } gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user) { g_return_val_if_fail(chat != NULL, FALSE); g_return_val_if_fail(user != NULL, FALSE); return (gaim_conv_chat_get_ignored_user(chat, user) != NULL); } void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic) { g_return_if_fail(chat != NULL); if (chat->who != NULL) g_free(chat->who); if (chat->topic != NULL) g_free(chat->topic); chat->who = (who == NULL ? NULL : g_strdup(who)); chat->topic = (topic == NULL ? NULL : g_strdup(topic)); gaim_conversation_update(gaim_conv_chat_get_conversation(chat), GAIM_CONV_UPDATE_TOPIC); gaim_signal_emit(gaim_conversations_get_handle(), "chat-topic-changed", chat->conv, chat->who, chat->topic); } const char * gaim_conv_chat_get_topic(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->topic; } void gaim_conv_chat_set_id(GaimConvChat *chat, int id) { g_return_if_fail(chat != NULL); chat->id = id; } int gaim_conv_chat_get_id(const GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, -1); return chat->id; } void gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message, GaimMessageFlags flags, time_t mtime) { GaimAccount *account; GaimConversation *conv; GaimConnection *gc; g_return_if_fail(chat != NULL); g_return_if_fail(who != NULL); g_return_if_fail(message != NULL); conv = gaim_conv_chat_get_conversation(chat); gc = gaim_conversation_get_gc(conv); account = gaim_connection_get_account(gc); /* Don't display this if the person who wrote it is ignored. */ if (gaim_conv_chat_is_user_ignored(chat, who)) return; if (!(flags & GAIM_MESSAGE_WHISPER)) { char *str; const char *nick; str = g_strdup(gaim_normalize(account, who)); nick = gaim_conv_chat_get_nick(chat); if (!g_utf8_collate(str, gaim_normalize(account, nick))) { flags |= GAIM_MESSAGE_SEND; } else { flags |= GAIM_MESSAGE_RECV; if (find_nick(chat->nick, message)) flags |= GAIM_MESSAGE_NICK; } g_free(str); } /* Pass this on to either the ops structure or the default write func. */ if (conv->ui_ops != NULL && conv->ui_ops->write_chat != NULL) conv->ui_ops->write_chat(conv, who, message, flags, mtime); else gaim_conversation_write(conv, who, message, flags, mtime); } void gaim_conv_chat_send(GaimConvChat *chat, const char *message) { g_return_if_fail(chat != NULL); g_return_if_fail(message != NULL); common_send(gaim_conv_chat_get_conversation(chat), message); } void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user, const char *extra_msg, GaimConvChatBuddyFlags flags, gboolean new_arrival) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConvChatBuddy *cb; char tmp[BUF_LONG]; gboolean quiet; g_return_if_fail(chat != NULL); g_return_if_fail(user != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(), "chat-buddy-joining", conv, user, flags)); cb = gaim_conv_chat_cb_new(user, flags); gaim_conv_chat_set_users(chat, g_list_append(gaim_conv_chat_get_users(chat), cb)); if (ops != NULL && ops->chat_add_user != NULL) ops->chat_add_user(conv, user, new_arrival); if (!quiet && new_arrival) { if (extra_msg == NULL) g_snprintf(tmp, sizeof(tmp), _("%s entered the room."), user); else g_snprintf(tmp, sizeof(tmp), _("%s [<I>%s</I>] entered the room."), user, extra_msg); gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); } gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-joined", conv, user, flags); } void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *flags) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConvChatBuddy *cb; GList *ul, *fl; g_return_if_fail(chat != NULL); g_return_if_fail(users != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); ul = users; fl = flags; while ((ul != NULL) && (fl != NULL)) { const char *user = (const char *)ul->data; GaimConvChatBuddyFlags f = GPOINTER_TO_INT(fl->data); gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-joining", conv, user, f); cb = gaim_conv_chat_cb_new(user, f); gaim_conv_chat_set_users(chat, g_list_append(gaim_conv_chat_get_users(chat), cb)); gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-joined", conv, user, f); ul = ul->next; fl = fl->next; } if (ops != NULL && ops->chat_add_users != NULL) ops->chat_add_users(conv, users); } void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user, const char *new_user) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConvChatBuddy *cb; GaimConvChatBuddyFlags flags; char tmp[BUF_LONG]; gboolean its_me = FALSE; g_return_if_fail(chat != NULL); g_return_if_fail(old_user != NULL); g_return_if_fail(new_user != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); flags = gaim_conv_chat_user_get_flags(chat, old_user); cb = gaim_conv_chat_cb_new(new_user, flags); gaim_conv_chat_set_users(chat, g_list_append(gaim_conv_chat_get_users(chat), cb)); if (ops != NULL && ops->chat_rename_user != NULL) ops->chat_rename_user(conv, old_user, new_user); cb = gaim_conv_chat_cb_find(chat, old_user); if (cb) { gaim_conv_chat_set_users(chat, g_list_remove(gaim_conv_chat_get_users(chat), cb)); gaim_conv_chat_cb_destroy(cb); } if (gaim_conv_chat_is_user_ignored(chat, old_user)) { gaim_conv_chat_unignore(chat, old_user); gaim_conv_chat_ignore(chat, new_user); } else if (gaim_conv_chat_is_user_ignored(chat, new_user)) gaim_conv_chat_unignore(chat, new_user); if(!g_utf8_collate(old_user, chat->nick)) { gaim_conv_chat_set_nick(chat, new_user); its_me = TRUE; } if (gaim_prefs_get_bool("/core/conversations/chat/show_nick_change")) { if(its_me) { g_snprintf(tmp, sizeof(tmp), _("You are now known as %s"), new_user); } else { g_snprintf(tmp, sizeof(tmp), _("%s is now known as %s"), old_user, new_user); } gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); } } void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConvChatBuddy *cb; char tmp[BUF_LONG]; gboolean quiet; g_return_if_fail(chat != NULL); g_return_if_fail(user != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(), "chat-buddy-leaving", conv, user, reason)); if (ops != NULL && ops->chat_remove_user != NULL) ops->chat_remove_user(conv, user); cb = gaim_conv_chat_cb_find(chat, user); if (cb) { gaim_conv_chat_set_users(chat, g_list_remove(gaim_conv_chat_get_users(chat), cb)); gaim_conv_chat_cb_destroy(cb); } /* NOTE: Don't remove them from ignored in case they re-enter. */ if (!quiet) { if (reason != NULL && *reason != '\0') g_snprintf(tmp, sizeof(tmp), _("%s left the room (%s)."), user, reason); else g_snprintf(tmp, sizeof(tmp), _("%s left the room."), user); gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); } gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left", conv, user, reason); } void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConvChatBuddy *cb; char tmp[BUF_LONG]; GList *l; gboolean quiet = FALSE; g_return_if_fail(chat != NULL); g_return_if_fail(users != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); for (l = users; l != NULL; l = l->next) { const char *user = (const char *)l->data; quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(), "chat-buddy-leaving", conv, user, reason)); } if (ops != NULL && ops->chat_remove_users != NULL) ops->chat_remove_users(conv, users); for (l = users; l != NULL; l = l->next) { const char *user = (const char *)l->data; cb = gaim_conv_chat_cb_find(chat, user); if (cb) { gaim_conv_chat_set_users(chat, g_list_remove(gaim_conv_chat_get_users(chat), cb)); gaim_conv_chat_cb_destroy(cb); } gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left", conv, user, reason); } /* NOTE: Don't remove them from ignored in case they re-enter. */ if (!quiet && reason != NULL && *reason != '\0') { int i; int size = g_list_length(users); int max = MIN(10, size); GList *l; *tmp = '\0'; for (l = users, i = 0; i < max; i++, l = l->next) { g_strlcat(tmp, (char *)l->data, sizeof(tmp)); if (i < max - 1) g_strlcat(tmp, ", ", sizeof(tmp)); } if (size > 10) /* * This should probably use ngettext(), but this function * isn't called from anywhere, so I'm going to leave it. */ g_snprintf(tmp, sizeof(tmp), _("(+%d more)"), size - 10); g_snprintf(tmp, sizeof(tmp), _(" left the room (%s)."), reason); gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); } } void gaim_conv_chat_clear_users(GaimConvChat *chat) { GaimConversation *conv; GaimConversationUiOps *ops; GList *users, *names = NULL; GList *l; g_return_if_fail(chat != NULL); conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); users = gaim_conv_chat_get_users(chat); if (ops != NULL && ops->chat_remove_users != NULL) { for (l = users; l; l = l->next) { GaimConvChatBuddy *cb = l->data; names = g_list_append(names, cb->name); } ops->chat_remove_users(conv, names); g_list_free(names); } for (l = users; l; l = l->next) { GaimConvChatBuddy *cb = l->data; gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-leaving", conv, cb->name, NULL); gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left", conv, cb->name, NULL); gaim_conv_chat_cb_destroy(cb); } g_list_free(users); gaim_conv_chat_set_users(chat, NULL); } gboolean gaim_conv_chat_find_user(GaimConvChat *chat, const char *user) { g_return_val_if_fail(chat != NULL, FALSE); g_return_val_if_fail(user != NULL, FALSE); return (gaim_conv_chat_cb_find(chat, user) != NULL); } void gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user, GaimConvChatBuddyFlags flags) { GaimConversation *conv; GaimConversationUiOps *ops; GaimConvChatBuddy *cb; GaimConvChatBuddyFlags oldflags; g_return_if_fail(chat != NULL); g_return_if_fail(user != NULL); cb = gaim_conv_chat_cb_find(chat, user); if (!cb) return; if (flags == cb->flags) return; oldflags = cb->flags; cb->flags = flags; conv = gaim_conv_chat_get_conversation(chat); ops = gaim_conversation_get_ui_ops(conv); if (ops != NULL && ops->chat_update_user != NULL) ops->chat_update_user(conv, user); gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-flags", conv, user, oldflags, flags); } GaimConvChatBuddyFlags gaim_conv_chat_user_get_flags(GaimConvChat *chat, const char *user) { GaimConvChatBuddy *cb; g_return_val_if_fail(chat != NULL, 0); g_return_val_if_fail(user != NULL, 0); cb = gaim_conv_chat_cb_find(chat, user); if (!cb) return GAIM_CBFLAGS_NONE; return cb->flags; } void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick) { g_return_if_fail(chat != NULL); if(chat->nick) g_free(chat->nick); chat->nick = g_strdup(nick); } const char *gaim_conv_chat_get_nick(GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, NULL); return chat->nick; } GaimConversation * gaim_find_chat(const GaimConnection *gc, int id) { GList *l; GaimConversation *conv; for (l = gaim_get_chats(); l != NULL; l = l->next) { conv = (GaimConversation *)l->data; if (gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)) == id && gaim_conversation_get_gc(conv) == gc) return conv; } return NULL; } void gaim_conv_chat_left(GaimConvChat *chat) { g_return_if_fail(chat != NULL); chat->left = TRUE; gaim_conversation_update(chat->conv, GAIM_CONV_UPDATE_CHATLEFT); } gboolean gaim_conv_chat_has_left(GaimConvChat *chat) { g_return_val_if_fail(chat != NULL, TRUE); return chat->left; } GaimConvChatBuddy * gaim_conv_chat_cb_new(const char *name, GaimConvChatBuddyFlags flags) { GaimConvChatBuddy *cb; g_return_val_if_fail(name != NULL, NULL); cb = g_new0(GaimConvChatBuddy, 1); cb->name = g_strdup(name); cb->flags = flags; return cb; } GaimConvChatBuddy * gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name) { GList *l; GaimConvChatBuddy *cb = NULL; g_return_val_if_fail(chat != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); for (l = gaim_conv_chat_get_users(chat); l; l = l->next) { cb = l->data; if (!gaim_utf8_strcasecmp(cb->name, name)) return cb; } return NULL; } void gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb) { g_return_if_fail(cb != NULL); if (cb->name) g_free(cb->name); cb->name = NULL; cb->flags = 0; g_free(cb); } const char * gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb) { g_return_val_if_fail(cb != NULL, NULL); return cb->name; } /************************************************************************** * Conversation placement functions **************************************************************************/ /* This one places conversations in the last made window. */ static void conv_placement_last_created_win(GaimConversation *conv) { GaimConvWindow *win; win = g_list_last(gaim_get_windows())->data; if (win == NULL) { win = gaim_conv_window_new(); gaim_conv_window_add_conversation(win, conv); gaim_conv_window_show(win); } else gaim_conv_window_add_conversation(win, conv); } /* This one places conversations in the last made window of the same type. */ static void conv_placement_last_created_win_type(GaimConversation *conv) { GaimConvWindow *win; win = gaim_get_last_window_with_type(gaim_conversation_get_type(conv)); if (win == NULL) { win = gaim_conv_window_new(); gaim_conv_window_add_conversation(win, conv); gaim_conv_window_show(win); } else gaim_conv_window_add_conversation(win, conv); } /* This one places each conversation in its own window. */ static void conv_placement_new_window(GaimConversation *conv) { GaimConvWindow *win; win = gaim_conv_window_new(); gaim_conv_window_add_conversation(win, conv); gaim_conv_window_show(win); } static GaimGroup * conv_get_group(GaimConversation *conv) { GaimGroup *group = NULL; if (gaim_conversation_get_type(conv) == GAIM_CONV_IM) { GaimBuddy *buddy; buddy = gaim_find_buddy(gaim_conversation_get_account(conv), gaim_conversation_get_name(conv)); if (buddy != NULL) group = gaim_find_buddys_group(buddy); } else if (gaim_conversation_get_type(conv) == GAIM_CONV_CHAT) { GaimChat *chat; chat = gaim_blist_find_chat(gaim_conversation_get_account(conv), gaim_conversation_get_name(conv)); if (chat != NULL) group = gaim_chat_get_group(chat); } return group; } /* * This groups things by, well, group. Buddies from groups will always be * grouped together, and a buddy from a group not belonging to any currently * open windows will get a new window. */ static void conv_placement_by_group(GaimConversation *conv) { GaimConversationType type; GaimGroup *group = NULL; GList *wl, *cl; type = gaim_conversation_get_type(conv); group = conv_get_group(conv); /* Go through the list of IMs and find one with this group. */ for (wl = gaim_get_windows(); wl != NULL; wl = wl->next) { GaimConvWindow *win2; GaimConversation *conv2; GaimGroup *group2 = NULL; win2 = (GaimConvWindow *)wl->data; for (cl = gaim_conv_window_get_conversations(win2); cl != NULL; cl = cl->next) { conv2 = (GaimConversation *)cl->data; group2 = conv_get_group(conv2); if (group == group2) { gaim_conv_window_add_conversation(win2, conv); return; } } } /* Make a new window. */ conv_placement_new_window(conv); } /* This groups things by account. Otherwise, the same semantics as above */ static void conv_placement_by_account(GaimConversation *conv) { GaimConversationType type; GList *wins, *convs; GaimAccount *account; account = gaim_conversation_get_account(conv); type = gaim_conversation_get_type(conv); /* Go through the list of IMs and find one with this group. */ for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { GaimConvWindow *win2; GaimConversation *conv2; win2 = (GaimConvWindow *)wins->data; for (convs = gaim_conv_window_get_conversations(win2); convs != NULL; convs = convs->next) { conv2 = (GaimConversation *)convs->data; if (account == gaim_conversation_get_account(conv2)) { gaim_conv_window_add_conversation(win2, conv); return; } } } /* Make a new window. */ conv_placement_new_window(conv); } static ConvPlacementData * get_conv_placement_data(const char *id) { ConvPlacementData *data = NULL; GList *n; for(n = conv_placement_fncs; n; n = n->next) { data = n->data; if(!strcmp(data->id, id)) return data; } return NULL; } static void add_conv_placement_fnc(const char *id, const char *name, GaimConvPlacementFunc fnc) { ConvPlacementData *data; data = g_new(ConvPlacementData, 1); data->id = g_strdup(id); data->name = g_strdup(name); data->fnc = fnc; conv_placement_fncs = g_list_append(conv_placement_fncs, data); } static void ensure_default_funcs(void) { if (conv_placement_fncs == NULL) { add_conv_placement_fnc("last", _("Last created window"), conv_placement_last_created_win); add_conv_placement_fnc("im_chat", _("Separate IM and Chat windows"), conv_placement_last_created_win_type); add_conv_placement_fnc("new", _("New window"), conv_placement_new_window); add_conv_placement_fnc("group", _("By group"), conv_placement_by_group); add_conv_placement_fnc("account", _("By account"), conv_placement_by_account); } } GList * gaim_conv_placement_get_options(void) { GList *n, *list = NULL; ConvPlacementData *data; ensure_default_funcs(); for (n = conv_placement_fncs; n; n = n->next) { data = n->data; list = g_list_append(list, data->name); list = g_list_append(list, data->id); } return list; } void gaim_conv_placement_add_fnc(const char *id, const char *name, GaimConvPlacementFunc fnc) { g_return_if_fail(id != NULL); g_return_if_fail(name != NULL); g_return_if_fail(fnc != NULL); ensure_default_funcs(); add_conv_placement_fnc(id, name, fnc); } void gaim_conv_placement_remove_fnc(const char *id) { ConvPlacementData *data = get_conv_placement_data(id); if (data == NULL) return; conv_placement_fncs = g_list_remove(conv_placement_fncs, data); g_free(data->id); g_free(data->name); g_free(data); } const char * gaim_conv_placement_get_name(const char *id) { ConvPlacementData *data; ensure_default_funcs(); data = get_conv_placement_data(id); if (data == NULL) return NULL; return data->name; } GaimConvPlacementFunc gaim_conv_placement_get_fnc(const char *id) { ConvPlacementData *data; ensure_default_funcs(); data = get_conv_placement_data(id); if (data == NULL) return NULL; return data->fnc; } void gaim_conv_placement_set_current_func(GaimConvPlacementFunc func) { g_return_if_fail(func != NULL); place_conv = func; } GaimConvPlacementFunc gaim_conv_placement_get_current_func(void) { return place_conv; } void gaim_conversations_set_win_ui_ops(GaimConvWindowUiOps *ops) { win_ui_ops = ops; } GaimConvWindowUiOps * gaim_conversations_get_win_ui_ops(void) { return win_ui_ops; } void * gaim_conversations_get_handle(void) { static int handle; return &handle; } void gaim_conversations_init(void) { void *handle = gaim_conversations_get_handle(); /********************************************************************** * Register preferences **********************************************************************/ /* Conversations */ gaim_prefs_add_none("/core/conversations"); /* Conversations -> Chat */ gaim_prefs_add_none("/core/conversations/chat"); gaim_prefs_add_bool("/core/conversations/chat/show_nick_change", TRUE); /* Conversations -> IM */ gaim_prefs_add_none("/core/conversations/im"); gaim_prefs_add_bool("/core/conversations/im/send_typing", TRUE); /********************************************************************** * Register signals **********************************************************************/ gaim_signal_register(handle, "writing-im-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new_outgoing(GAIM_TYPE_STRING)); gaim_signal_register(handle, "wrote-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "displaying-im-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new_outgoing(GAIM_TYPE_STRING)); gaim_signal_register(handle, "displayed-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "sending-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING)); gaim_signal_register(handle, "sent-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "receiving-im-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new_outgoing(GAIM_TYPE_UINT)); gaim_signal_register(handle, "received-im-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT, NULL, 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "writing-chat-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new_outgoing(GAIM_TYPE_STRING)); gaim_signal_register(handle, "wrote-chat-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "displaying-chat-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new_outgoing(GAIM_TYPE_STRING)); gaim_signal_register(handle, "displayed-chat-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "sending-chat-msg", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "sent-chat-msg", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "receiving-chat-msg", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new_outgoing(GAIM_TYPE_UINT)); gaim_signal_register(handle, "received-chat-msg", gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT, NULL, 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "conversation-switching", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "conversation-switched", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "conversation-created", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "conversation-updated", gaim_marshal_VOID__POINTER_UINT, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "deleting-conversation", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "buddy-typing", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "buddy-typing-stopped", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "chat-buddy-joining", gaim_marshal_BOOLEAN__POINTER_POINTER_UINT, gaim_value_new(GAIM_TYPE_BOOLEAN), 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "chat-buddy-joined", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "chat-buddy-flags", gaim_marshal_VOID__POINTER_POINTER_UINT_UINT, NULL, 4, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "chat-buddy-leaving", gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-buddy-left", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-inviting-user", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new_outgoing(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-invited-user", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "chat-invited", gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_POINTER, NULL, 5, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_POINTER)); gaim_signal_register(handle, "chat-joined", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "chat-left", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION)); gaim_signal_register(handle, "chat-topic-changed", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_CONVERSATION), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); } void gaim_conversations_uninit(void) { while (conversations) gaim_conversation_destroy((GaimConversation*)conversations->data); gaim_signals_unregister_by_instance(gaim_conversations_get_handle()); }