view plugins/gaim-remote/Makefile.am @ 8983:460d02fe03df

[gaim-migrate @ 9758] This makes us tell the other person to connect to us if we can't connect to them, for direct im. Also I made us used the clientip instead of the verified ip for direct im, because I get the impression that's what the official aim clients use, and I think it sort of makes sense. Maybe I should compare the two and not bother trying if they're different. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Thu, 20 May 2004 02:03:34 +0000
parents 7d67e5238b40
children f61c37936a41
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grincludedir = $(includedir)/gaim-remote

plugindir = $(libdir)/gaim

lib_LTLIBRARIES = libgaim-remote.la

grinclude_HEADERS = \
	remote-socket.h \
	remote.h

libgaim_remote_la_SOURCES = remote-socket.c
libgaim_remote_la_LIBADD = $(GLIB_LIBS)

gaim_remote_la_LDFLAGS = -module -avoid-version

if PLUGINS

plugin_LTLIBRARIES = gaim-remote.la

gaim_remote_la_SOURCES = remote.c
gaim_remote_la_LIBADD = libgaim-remote.la $(GLIB_LIBS)

endif

AM_CPPFLAGS = \
	-DDATADIR=\"$(datadir)\" \
	-DVERSION=\"$(VERSION)\" \
	-I$(top_srcdir) \
	-I$(top_srcdir)/plugins \
	-I$(top_srcdir)/src \
	$(GTK_CFLAGS) \
	$(DEBUG_CFLAGS)