Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 13131:47ecef83e2e1
[gaim-migrate @ 15493]
A lot of our conversation code assumes that conv->account != NULL.
This is a completely invalid assumption. If you have a conversation
open on an account, and you delete the account, Gaim should leave the
conversation window open and set the account to NULL and handle
everything appropriately. Currently it does not, and that makes me
a little unhappy.
To reproduce this:
1. Open a conversation with someone
2. Delete the account that you're sending messages from
3. Watch the assertion failures scroll by in the debug window
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 06 Feb 2006 05:43:09 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }