view src/gtkplugin.c @ 8645:47f647dd2ac3

[gaim-migrate @ 9397] From out of nowhere comes a zephyr fix from yours truely. If zephyr is the only account you sign on with, then the Gaim login window never disappears because previously there was no connection status dialog thingy. This fixes that. It would probably be good if this wasn't necessary. I might fix that a bit later. Like, maybe make sure the login window is hidden before the buddy list is drawn. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 13 Apr 2004 03:53:37 +0000
parents fa6395637e2c
children 4a15962c344a
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/**
 * @file gtkplugin.c GTK+ Plugins support
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "gtkplugin.h"
#include "debug.h"
#include "prefs.h"

#include <string.h>

GtkWidget *
gaim_gtk_plugin_get_config_frame(GaimPlugin *plugin)
{
	GaimGtkPluginUiInfo *ui_info;

	g_return_val_if_fail(plugin != NULL, NULL);
	g_return_val_if_fail(GAIM_IS_GTK_PLUGIN(plugin), NULL);

	if (plugin->info->ui_info == NULL)
		return NULL;

	ui_info = GAIM_GTK_PLUGIN_UI_INFO(plugin);

	if (ui_info->get_config_frame == NULL)
		return NULL;

	return ui_info->get_config_frame(plugin);
}

void
gaim_gtk_plugins_save(void)
{
	GList *pl;
	GList *files = NULL;
	GaimPlugin *p;

	for (pl = gaim_plugins_get_loaded(); pl != NULL; pl = pl->next) {
		p = pl->data;

		if (p->info->type != GAIM_PLUGIN_PROTOCOL &&
			p->info->type != GAIM_PLUGIN_LOADER) {

			files = g_list_append(files, p->path);
		}
	}

	gaim_prefs_set_string_list("/gaim/gtk/plugins/loaded", files);
	g_list_free(files);
}