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[gaim-migrate @ 15200] SF Patch #1403151 from charkins "This patch prevents two cases for "sonic avalanche" in the sound code. The first is to only play sounds in response to the chat-buddy-joined signal when the new_arrival flag is set." "The second case has to do with jabber pre-filling chat history when a chat is joined. The GAIM_MESSAGE_DELAYED flag is used on these messages, so sound are not played when this flag is set on received messages." "I also fixed sound_playing_event_cb() in signals-test.c which was assuming account!=NULL, which in turn was throwing an assertion error when gaim_account_get_username() was called." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Thu, 12 Jan 2006 06:59:39 +0000
parents d308de939c33
children b222050ab804
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2.0.0cvs