Mercurial > pidgin.yaz
view src/protocols/jabber/chat.h @ 9754:4a8bf81b82ae
[gaim-migrate @ 10621]
" This will default the room/server fields to the proper
values when an add chat is requested from a
conversation window. It wasn't quite as trivial as the
reporter suggested..." --Nathan (noif) Fredrickson
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 15 Aug 2004 19:34:20 +0000 |
parents | f65be7c97812 |
children | e74eb0d11f86 |
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/** * @file chat.h Chat stuff * * gaim * * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_JABBER_CHAT_H_ #define _GAIM_JABBER_CHAT_H_ #include "internal.h" #include "connection.h" #include "conversation.h" #include "request.h" #include "roomlist.h" #include "jabber.h" typedef struct _JabberChatMember { char *handle; char *jid; } JabberChatMember; typedef struct _JabberChat { JabberStream *js; char *room; char *server; char *handle; int id; GaimConversation *conv; gboolean muc; gboolean xhtml; GaimRequestType config_dialog_type; void *config_dialog_handle; GHashTable *members; } JabberChat; GList *jabber_chat_info(GaimConnection *gc); GHashTable *jabber_chat_info_defaults(GaimConnection *gc, const char *chat_name); void jabber_chat_join(GaimConnection *gc, GHashTable *data); JabberChat *jabber_chat_find(JabberStream *js, const char *room, const char *server); JabberChat *jabber_chat_find_by_id(JabberStream *js, int id); JabberChat *jabber_chat_find_by_conv(GaimConversation *conv); void jabber_chat_destroy(JabberChat *chat); void jabber_chat_free(JabberChat *chat); gboolean jabber_chat_find_buddy(GaimConversation *conv, const char *name); void jabber_chat_invite(GaimConnection *gc, int id, const char *message, const char *name); void jabber_chat_leave(GaimConnection *gc, int id); char *jabber_chat_buddy_real_name(GaimConnection *gc, int id, const char *who); void jabber_chat_request_room_configure(JabberChat *chat); void jabber_chat_create_instant_room(JabberChat *chat); void jabber_chat_register(JabberChat *chat); void jabber_chat_change_topic(JabberChat *chat, const char *topic); void jabber_chat_set_topic(GaimConnection *gc, int id, const char *topic); void jabber_chat_change_nick(JabberChat *chat, const char *nick); void jabber_chat_part(JabberChat *chat, const char *msg); void jabber_chat_track_handle(JabberChat *chat, const char *handle, const char *jid, const char *affiliation, const char *role); void jabber_chat_remove_handle(JabberChat *chat, const char *handle); gboolean jabber_chat_ban_user(JabberChat *chat, const char *who, const char *why); gboolean jabber_chat_kick_user(JabberChat *chat, const char *who, const char *why); GaimRoomlist *jabber_roomlist_get_list(GaimConnection *gc); void jabber_roomlist_cancel(GaimRoomlist *list); #endif /* _GAIM_JABBER_CHAT_H_ */