Mercurial > pidgin.yaz
view Makefile.mingw @ 15114:4a8c368df4ea
[gaim-migrate @ 17899]
Some touchups:
* If one of the parallel connection attempts fails immediately (i.e.
does not time out) then don't cancel the other one.
* Make sure we don't continue on to step 2 of the peer connection
process after we kick off the parallel gaim_proxy_connects(). It
looks like this would happen most of the time, because the
connect_timeout_timer would be added for the verified ip, so it
would NOT be added for the client ip, and so we wouldn't hit the
"return" call because it happens to be in the same block as the
second gaim_timeout_add() call.
* Add the connection timeout timer even if the gaim_proxy_connect() to
the verified ip returns NULL for some crazy reason.
I didn't actually test any of this. I should probably do that when
I get home.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Wed, 06 Dec 2006 01:29:59 +0000 |
parents | 133af8458cbd |
children | d9ef62fb7e7b |
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# Makefile.mingw # # Author: hermanator12002@yahoo.com # Date 9/11/02 # Description: Top Makefile for win32 (mingw) port of Gaim # GAIM_TOP := . include $(GAIM_TOP)/libgaim/win32/global.mak # Generate a X.X.X.X version for the installer file versioning header # The last digit will be 99 for a final release, 0 for dev or unknown, or the beta number GAIM_PRODUCT_VERSION = $(shell \ awk 'BEGIN {FS="."} { \ if (int($$3) == $$3) { \ $$4 = "99"; \ } else { \ $$5 = $$3; \ sub(int($$3), "", $$5); \ if ($$5 == "dev") { \ $$4 = "0"; \ } else { \ if (sub("beta", "", $$5) > 0) { \ $$4 = $$5; \ } else { \ $$4 = "0"; \ } \ } \ } \ printf("%s.%s.%s.%s", $$1, $$2, int($$3), $$4); \ exit; \ }' VERSION) # Any *.dll or *.exe files included in win32-install-dir that we don't compile # should be included in this list so they don't get stripped NON_GAIM_DLLS = \ freebl3.dll \ libgtkspell.dll \ libmeanwhile-1.dll \ libxml2.dll \ nspr4.dll \ nss3.dll \ nssckbi.dll \ plc4.dll \ plds4.dll \ silc.dll \ silcclient.dll \ softokn3.dll \ ssl3.dll #build an expression for `find` to use to ignore the above files NON_GAIM_DLLS_FIND_EXP = $(patsubst %,-o -name %,$(NON_GAIM_DLLS)) .PHONY: all install installer installer_nogtk installer_debug installers clean uninstall create_release_install_dir all: $(GAIM_CONFIG_H) $(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) $(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE) install: all $(GAIM_INSTALL_DIR) $(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) install $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) install $(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE) install create_release_install_dir: install rm -rf $(GAIM_INSTALL_DIR).release cp -R $(GAIM_INSTALL_DIR) $(GAIM_INSTALL_DIR).release find $(GAIM_INSTALL_DIR).release \( -name '*.dll' -o -name '*.exe' \) \ -not \( -false $(NON_GAIM_DLLS_FIND_EXP) \) -exec strip --strip-unneeded {} ';' installer: create_release_install_dir $(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DWITH_GTK /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR).release" gaim-installer.nsi installer_nogtk: create_release_install_dir $(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR).release" gaim-installer.nsi installer_debug: install $(MAKENSIS) /V3 /DGAIM_VERSION="$(GAIM_VERSION)" /DGAIM_PRODUCT_VERSION="$(GAIM_PRODUCT_VERSION)" /DGAIM_INSTALL_DIR="$(GAIM_INSTALL_DIR)" /DDEBUG gaim-installer.nsi installers: installer installer_nogtk installer_debug clean: $(MAKE) -C $(GAIM_PO_TOP) -f $(GAIM_WIN32_MAKEFILE) clean $(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) clean $(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) clean rm -f $(GAIM_CONFIG_H) gaim*.exe uninstall: rm -rf $(GAIM_INSTALL_PERLMOD_DIR) $(GAIM_INSTALL_PLUGINS_DIR) $(GAIM_INSTALL_PO_DIR) $(GAIM_INSTALL_DIR) $(GAIM_INSTALL_DIR).release include $(GAIM_COMMON_TARGETS)