view libgaim/gaim-send-async @ 15114:4a8c368df4ea

[gaim-migrate @ 17899] Some touchups: * If one of the parallel connection attempts fails immediately (i.e. does not time out) then don't cancel the other one. * Make sure we don't continue on to step 2 of the peer connection process after we kick off the parallel gaim_proxy_connects(). It looks like this would happen most of the time, because the connect_timeout_timer would be added for the verified ip, so it would NOT be added for the client ip, and so we wouldn't hit the "return" call because it happens to be in the same block as the second gaim_timeout_add() call. * Add the connection timeout timer even if the gaim_proxy_connect() to the verified ip returns NULL for some crazy reason. I didn't actually test any of this. I should probably do that when I get home. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 06 Dec 2006 01:29:59 +0000
parents 60b1bc8dbf37
children
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#!/bin/bash

METHOD_NAME=$1

if test -z "$METHOD_NAME" 
then
    cat <<EOF 
This program calls gaim API functions using DBus.  As opposed to gaim-send, 
it does not print the return value.

Usage:

   $0 method-name type1:parameter1 type2:parameter2 ...

This shell script just invokes dbus-send, see man dbus-send for how 
to specify the parameters.  

Examples:

   $0 GaimCoreQuit

Use dbus-viewer to get the list of supported functions and their parameters.
EOF
    exit 1
fi

shift
dbus-send --dest=net.sf.gaim.GaimService --type=method_call /net/sf/gaim/GaimObject net.sf.gaim.GaimInterface.$METHOD_NAME "$@"

echo