view src/multi.h @ 4082:4b04ecb3eb97

[gaim-migrate @ 4297] (22:54:38) Robot101: * Make sure prefs are saved before plugins are removed, and not afterwards. (22:54:59) Robot101: * Move do_quit() into aim.c and make sure everything appropriate uses it. (22:55:12) Robot101: * Remove duplicated cancel_login for closing the main window, use do_quit instead. (22:55:49) Robot101: * Remove uncalled code pertaining to closing the about window from when it was called via gaim -v. (22:56:06) LSchiere: what's this in sounds? (22:56:29) Robot101: * Add correct ifdefs to prefs so only compiled-in sound methods are shown. (22:56:34) LSchiere: if you broke my sounds... (22:57:07) Robot101: * Remove unused sound order data, and clarify comments and debug output. (22:57:56) Robot101: * Remove duplicated check which is performed at the start of play_file anyway. (22:58:03) Robot101: that's the lot committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 16 Dec 2002 03:58:54 +0000
parents 6b0cb60162f4
children ee884f1d7ae3
line wrap: on
line source

/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _MULTI_H_
#define _MULTI_H_

#include "core.h"

/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection {
	int edittype; /* XXX CUI: this is ui-specific and should be removed */

	/* we need to do either oscar or TOC */
	/* we make this as an int in case if we want to add more protocols later */
	int protocol;
	struct prpl *prpl;
	guint32 flags;

	/* erg. */
	char *checkbox;

	/* all connections need an input watcher */
	int inpa;

	/* buddy list stuff. there is still a global groups for the buddy list, but
	 * we need to maintain our own set of buddies, and our own permit/deny lists */
	GSList *groups;
	GSList *permit;
	GSList *deny;
	int permdeny;

	/* all connections need a list of chats, even if they don't have chat */
	GSList *buddy_chats;

	/* each connection then can have its own protocol-specific data */
	void *proto_data;

	struct aim_user *user;

	char username[64];
	char displayname[128];
	char password[32];
	guint keepalive;
	/* stuff needed for per-connection idle times */
	guint idle_timer;
	time_t login_time;
	time_t lastsent;
	int is_idle;
	time_t correction_time;

	char *away;
	int is_auto_away;

	int evil;
	gboolean wants_to_die; /* defaults to FALSE */
};

#define OPT_CONN_HTML		0x00000001

struct proto_user_opt {
	char *label;
	char *def;
	int pos;
};

struct proto_buddy_menu {
	char *label;
	void (*callback)(struct gaim_connection *, char *);
	struct gaim_connection *gc;
};

struct proto_chat_entry {
	char *label;
	char *def;
	gboolean is_int;
	int min;
	int max;
};

/* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
extern GSList *connections;

/* number of accounts that are currently in the process of connecting */
extern int connecting_count;

struct aim_user *new_user(const char *, int, int);
struct gaim_connection *new_gaim_conn(struct aim_user *);
void destroy_gaim_conn(struct gaim_connection *);

void regenerate_user_list();

void account_online(struct gaim_connection *);
void account_offline(struct gaim_connection *);

void auto_login();

void set_login_progress(struct gaim_connection *, float, char *);
void hide_login_progress(struct gaim_connection *, char *);
void hide_login_progress_notice(struct gaim_connection *, char *);
void hide_login_progress_error(struct gaim_connection *, char *);

#endif /* _MULTI_H_ */