Mercurial > pidgin.yaz
view src/win32/win32dep.h @ 4082:4b04ecb3eb97
[gaim-migrate @ 4297]
(22:54:38) Robot101: * Make sure prefs are saved before plugins are removed, and not afterwards.
(22:54:59) Robot101: * Move do_quit() into aim.c and make sure everything appropriate uses it.
(22:55:12) Robot101: * Remove duplicated cancel_login for closing the main window, use do_quit instead.
(22:55:49) Robot101: * Remove uncalled code pertaining to closing the about window from when it was called via gaim -v.
(22:56:06) LSchiere: what's this in sounds?
(22:56:29) Robot101: * Add correct ifdefs to prefs so only compiled-in sound methods are shown.
(22:56:34) LSchiere: if you broke my sounds...
(22:57:07) Robot101: * Remove unused sound order data, and clarify comments and debug output.
(22:57:56) Robot101: * Remove duplicated check which is performed at the start of play_file anyway.
(22:58:03) Robot101: that's the lot
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 16 Dec 2002 03:58:54 +0000 |
parents | a3ec0146c73e |
children | 929d23ef2ded |
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/* * win32dep.h */ #ifndef _WIN32DEP_H_ #define _WIN32DEP_H_ #include <winsock.h> #include <gtk/gtk.h> #include <gdk/gdkevents.h> #include "winerror.h" #include "libc_interface.h" #include "systray.h" /* * PROTOS */ /** ** win32dep.c **/ /* Misc */ HINSTANCE wgaim_hinstance(void); extern void wgaim_im_blink(GtkWidget*); /* Determine Gaim paths */ extern char* wgaim_install_dir(void); extern char* wgaim_lib_dir(void); extern char* wgaim_locale_dir(void); /* init / cleanup */ extern void wgaim_init(void); extern void wgaim_cleanup(void); /* * MACROS */ /* * Gaim specific */ #define DATADIR wgaim_install_dir() #define LIBDIR wgaim_lib_dir() #define LOCALEDIR wgaim_locale_dir() /* * Gtk specific */ /* Needed for accessing global variables outside the current module */ #ifdef G_MODULE_IMPORT #undef G_MODULE_IMPORT #endif #define G_MODULE_IMPORT __declspec(dllimport) #endif /* _WIN32DEP_H_ */