Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 11412:4be6232ffcd3
[gaim-migrate @ 13649]
sync the oldstatus translations to head because I have not been updating
head, and while head _is_ significantly different, there now exist
translations in oldstatus that don't in head, and even where they exist in
both, the oldstatus one is often more updated
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 01 Sep 2005 19:24:17 +0000 |
parents | 421a8523ad04 |
children | c9312177821a |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GaimAccount *account; GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }