Mercurial > pidgin.yaz
view src/list.h @ 5105:4cfc49e31c2e
[gaim-migrate @ 5468]
David Brigada (jsi) writes:
" This patch changes GTK_WRAP_WORD to GTK_WRAP_WORD_CHAR
throughout the sources. That fixes a bug where long
single-word input into GtkTextViews and similar would
cause the textview to expand, causing the window to
expand. This fix depends on a patch to GTK+ that is in
current CVS but not yet released. To address the
backwards-compatibility issue, GTK_WRAP_WORD_CHAR is
#defined to GTK_WRAP_WORD when not defined by GTK+'s
header files.
The only problem I can forsee is binary compatibility;
if Gaim is compiled under a GTK+ CVS (or a future
release) environment, and then run under a GTK+ 2.2.1
or earlier environment, behavior is undefined; the text
area will probably not wrap at all. However, source
compatibility is maintained."
basically, gaim will start wrapping text in any version of gtk2 that supports it,
and should work exactly the same in any version that still has the bug.
many thanks to David for his hard work.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 11 Apr 2003 04:23:55 +0000 |
parents | b37d7d09ec83 |
children | 94f11800cac5 |
line wrap: on
line source
/** * @file list.h Buddy List API * @ingroup core * * gaim * * Copyright (C) 2003, Sean Egan <sean.egan@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* I can't believe I let ChipX86 inspire me to write good code. -Sean */ #ifndef _LIST_H_ #define _LIST_H_ #include <glib.h> /**************************************************************************/ /* Enumerations */ /**************************************************************************/ enum gaim_blist_node_type { GAIM_BLIST_GROUP_NODE, GAIM_BLIST_BUDDY_NODE, GAIM_BLIST_OTHER_NODE, }; #define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE) #define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE) enum gaim_buddy_presence_state { GAIM_BUDDY_SIGNING_OFF = -1, GAIM_BUDDY_OFFLINE = 0, GAIM_BUDDY_ONLINE, GAIM_BUDDY_SIGNING_ON, }; #define GAIM_BUDDY_IS_ONLINE(b) ((b)->present == GAIM_BUDDY_ONLINE || \ (b)->present == GAIM_BUDDY_SIGNING_ON) /**************************************************************************/ /* Data Structures */ /**************************************************************************/ typedef struct _GaimBlistNode GaimBlistNode; /** * A Buddy list node. This can represent a group, a buddy, or anything else. This is a base class for struct buddy and * struct group and for anything else that wants to put itself in the buddy list. */ struct _GaimBlistNode { enum gaim_blist_node_type type; /**< The type of node this is */ GaimBlistNode *prev; /**< The sibling before this buddy. */ GaimBlistNode *next; /**< The sibling after this buddy. */ GaimBlistNode *parent; /**< The parent of this node */ GaimBlistNode *child; /**< The child of this node */ void *ui_data; /**< The UI can put data here. */ }; /** * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything. */ struct buddy { GaimBlistNode node; /**< The node that this buddy inherits from */ char *name; /**< The screenname of the buddy. */ char *alias; /**< The user-set alias of the buddy */ char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */ enum gaim_buddy_presence_state present; /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if he has recently signed on */ int evil; /**< The warning level */ time_t signon; /**< The time the buddy signed on. */ int idle; /**< The time the buddy has been idle in minutes. */ int uc; /**< This is a cryptic bitmask that makes sense only to the prpl. This will get changed */ void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */ struct gaim_account *account; /**< the account this buddy belongs to */ GHashTable *settings; /**< per-buddy settings from the XML buddy list, set by plugins and the likes. */ guint timer; /**< The timer handle. */ }; /** * A group. This contains everything Gaim will ever need to know about a group. */ struct group { GaimBlistNode node; /**< The node that this group inherits from */ char *name; /**< The name of this group. */ }; /** * The Buddy List */ struct gaim_buddy_list { GaimBlistNode *root; /**< The first node in the buddy list */ struct gaim_blist_ui_ops *ui_ops; /**< The UI operations for the buddy list */ void *ui_data; /**< UI-specific data. */ }; /** * Buddy list UI operations. * * Any UI representing a buddy list must assign a filled-out gaim_window_ops * structure to the buddy list core. */ struct gaim_blist_ui_ops { void (*new_list)(struct gaim_buddy_list *list); /**< Sets UI-specific data on a buddy list. */ void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */ void (*show)(struct gaim_buddy_list *list); /**< The core will call this when its finished doing it's core stuff */ void (*update)(struct gaim_buddy_list *list, GaimBlistNode *node); /**< This will update a node in the buddy list. */ void (*remove)(struct gaim_buddy_list *list, GaimBlistNode *node); /**< This removes a node from the list */ void (*destroy)(struct gaim_buddy_list *list); /**< When the list gets destroyed, this gets called to destroy the UI. */ void (*set_visible)(struct gaim_buddy_list *list, gboolean show); /**< Hides or unhides the buddy list */ }; /**************************************************************************/ /** @name Buddy List API */ /**************************************************************************/ /*@{*/ /** * Creates a new buddy list */ struct gaim_buddy_list *gaim_blist_new(); /** * Sets the main buddy list. * * @return The main buddy list. */ void gaim_set_blist(struct gaim_buddy_list *blist); /** * Returns the main buddy list. * * @return The main buddy list. */ struct gaim_buddy_list *gaim_get_blist(void); /** * Shows the buddy list, creating a new one if necessary. * */ void gaim_blist_show(); /** * Destroys the buddy list window. */ void gaim_blist_destroy(); /** * Hides or unhides the buddy list. * * @param show Whether or not to show the buddy list */ void gaim_blist_set_visible(gboolean show); /** * Updates a buddy's status. * * This needs to not take an int. * * @param buddy The buddy whose status has changed * @param status The new status in cryptic prpl-understood code */ void gaim_blist_update_buddy_status(struct buddy *buddy, int status); /** * Updates a buddy's presence. * * @param buddy The buddy whose presence has changed * @param presence The new presence */ void gaim_blist_update_buddy_presence(struct buddy *buddy, int presence); /** * Updates a buddy's idle time. * * @param buddy The buddy whose idle time has changed * @param idle The buddy's idle time in minutes. */ void gaim_blist_update_buddy_idle(struct buddy *buddy, int idle); /** * Updates a buddy's warning level. * * @param buddy The buddy whose warning level has changed * @param evil The warning level as an int from 0 to 100 (or higher, I guess... but that'd be weird) */ void gaim_blist_update_buddy_evil(struct buddy *buddy, int warning); /** * Updates a buddy's icon. * * @param buddy The buddy whose buddy icon has changed */ void gaim_blist_update_buddy_icon(struct buddy *buddy); /** * Renames a buddy in the buddy list. * * @param buddy The buddy whose name will be changed. * @param name The new name of the buddy. */ void gaim_blist_rename_buddy(struct buddy *buddy, const char *name); /** * Aliases a buddy in the buddy list. * * @param buddy The buddy whose alias will be changed. * @param alias The buddy's alias. */ void gaim_blist_alias_buddy(struct buddy *buddy, const char *alias); /** * Renames a group * * @param group The group to rename * @param name The new name */ void gaim_blist_rename_group(struct group *group, const char *name); /** * Creates a new buddy * * @param account The account this buddy will get added to * @param screenname The screenname of the new buddy * @param alias The alias of the new buddy (or NULL if unaliased) * @return A newly allocated buddy */ struct buddy *gaim_buddy_new(struct gaim_account *account, const char *screenname, const char *alias); /** * Adds a new buddy to the buddy list. * * The buddy will be inserted right after node or appended to the end * of group if node is NULL. If both are NULL, the buddy will be added to * the "Buddies" group. * * @param buddy The new buddy who gets added * @param group The group to add the new buddy to. * @param node The insertion point */ void gaim_blist_add_buddy(struct buddy *buddy, struct group *group, GaimBlistNode *node); /** * Creates a new group * * You can't have more than one group with the same name. Sorry. If you pass this the * name of a group that already exists, it will return that group. * * @param name The name of the new group * @return A new group struct */ struct group *gaim_group_new(const char *name); /** * Adds a new group to the buddy list. * * The new group will be inserted after insert or appended to the end of * the list if node is NULL. * * @param group The group to add the new buddy to. * @param node The insertion point */ void gaim_blist_add_group(struct group *group, GaimBlistNode *node); /** * Removes a buddy from the buddy list and frees the memory allocated to it. * * @param buddy The buddy to be removed */ void gaim_blist_remove_buddy(struct buddy *buddy); /** * Removes a group from the buddy list and frees the memory allocated to it and to * its children * * @param group The group to be removed */ void gaim_blist_remove_group(struct group *group); /** * Returns the alias of a buddy. * * @param buddy The buddy whose name will be returned. * @return The alias (if set), server alias (if option is set), or NULL. */ char *gaim_get_buddy_alias_only(struct buddy *buddy); /** * Returns the correct name to display for a buddy. * * @param buddy The buddy whose name will be returned. * @return The alias (if set), server alias (if option is set), screenname, or "Unknown" */ char *gaim_get_buddy_alias(struct buddy *buddy); /** * Finds the buddy struct given a screenname and an account * * @param name The buddy's screenname * @param account The account this buddy belongs to * @return The buddy or NULL if the buddy does not exist */ struct buddy *gaim_find_buddy(struct gaim_account *account, const char *name); /** * Finds a group by name * * @param name The groups name * @return The group or NULL if the group does not exist */ struct group *gaim_find_group(const char *name); /** * Returns the group of which the buddy is a member. * * @param buddy The buddy * @return The group or NULL if the buddy is not in a group */ struct group *gaim_find_buddys_group(struct buddy *buddy); /** * Returns a list of accounts that have buddies in this group * * @param group The group * @return A list of gaim_accounts */ GSList *gaim_group_get_accounts(struct group *g); /** * Determines whether an account owns any buddies in a given group * * @param g The group to search through. * @param account The account. */ gboolean gaim_group_on_account(struct group *g, struct gaim_account *account); /** * Called when an account gets signed off. Sets the presence of all the buddies to 0 * and tells the UI to update them. * * @param account The account */ void gaim_blist_remove_account(struct gaim_account *account); /** * Determines the total size of a group * * @param group The group * @param offline Count buddies in offline accounts * @return The number of buddies in the group */ int gaim_blist_get_group_size(struct group *group, gboolean offline); /** * Determines the number of online buddies in a group * * @param group The group * @return The number of online buddies in the group, or 0 if the group is NULL */ int gaim_blist_get_group_online_count(struct group *group); /*@}*/ /****************************************************************************************/ /** @name Buddy list file management API */ /****************************************************************************************/ /*@{*/ /** * Saves the buddy list to file */ void gaim_blist_save(); /** * Parses the toc-style buddy list used in older versions of Gaim and for SSI in toc.c * * @param account This is the account that the buddies and groups from config will get added to * @param config This is the toc-style buddy list data */ void parse_toc_buddy_list(struct gaim_account *account, char *config); /** * Loads the buddy list from ~/.gaim/blist.xml. */ void gaim_blist_load(); /** * Associates some data with the buddy in the xml buddy list * * @param b The buddy the data is associated with * @param key The key used to retrieve the data * @param value The data to set */ void gaim_buddy_set_setting(struct buddy *b, const char *key, const char *value); /** * Retrieves data from the XML buddy list set by gaim_buddy_set_setting()) * * @param b The buddy to retrieve data from * @param key The key to retrieve the data with * @return The associated data or NULL if no data is associated */ char *gaim_buddy_get_setting(struct buddy *b, const char *key); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for the buddy list. * * @param ops The ops struct. */ void gaim_set_blist_ui_ops(struct gaim_blist_ui_ops *ops); /** * Returns the UI operations structure to be used for the buddy list. * * @return The UI operations structure. */ struct gaim_blist_ui_ops *gaim_get_blist_ui_ops(void); /*@}*/ #endif /* _LIST_H_ */