view plugins/autorecon.c @ 9709:4d05b6e9e9cd

[gaim-migrate @ 10570] This patch is freaking massive. Renamed ui.h to gtkdialogs.h Renamed dialogs.c to gtkdialogs.c sed'ed the hell out of the .po files These files are similar to gtkutil.c/.h. They are meant to contain dialogs such as the "New Instant Message" window, which does not belong in gtkblist.c or gtkconv.c, and is called from both places. Eventually the functions in gtkdialogs.c/.h should be changed to conform to Gaim's naming convention. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 08 Aug 2004 00:48:19 +0000
parents 14c1ffd053e5
children 24550263874d
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#include "internal.h"

#include "connection.h"
#include "debug.h"
#include "pluginpref.h"
#include "prpl.h"
#include "signals.h"


#define AUTORECON_PLUGIN_ID "core-autorecon"

#define INITIAL 8000
#define MAXTIME 2048000

typedef struct {
	int delay;
	guint timeout;
} GaimAutoRecon;

/*
   I use a struct here, but the visible/invisible isn't yet supported
   in this plugin, so this is more for future implementation of those
   features
*/
typedef struct {
	const char *state;
	const char *message;
} GaimAwayState;

static GHashTable *hash = NULL;
static GHashTable *awayStates = NULL;


#define AUTORECON_OPT  "/plugins/core/autorecon"
#define OPT_HIDE_CONNECTED   AUTORECON_OPT "/hide_connected_error"
#define OPT_HIDE_CONNECTING  AUTORECON_OPT "/hide_connecting_error"
#define OPT_RESTORE_STATE    AUTORECON_OPT "/restore_state"


/* storage of original (old_ops) and modified (new_ops) ui ops to allow us to
   intercept calls to report_disconnect */
static GaimConnectionUiOps *old_ops = NULL;
static GaimConnectionUiOps *new_ops = NULL;


static void report_disconnect(GaimConnection *gc, const char *text) {

	if(old_ops == NULL || old_ops->report_disconnect == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;

	} else if(gc->state == GAIM_CONNECTED
			&& gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) {
		/* this is a connected error, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
				"hid disconnect error message\n");
		return;

	} else if(gc->state == GAIM_CONNECTING
			&& gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) {
		/* this is a connecting error, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hid error message while connecting\n");
		return;
	}

	/* if we haven't returned by now, then let's pass to the real
	   function */
	old_ops->report_disconnect(gc, text);
}


static gboolean do_signon(gpointer data) {
	GaimAccount *account = data;
	GaimAutoRecon *info;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");
	g_return_val_if_fail(account != NULL, FALSE);
	info = g_hash_table_lookup(hash, account);

	if (g_list_index(gaim_accounts_get_all(), account) < 0)
		return FALSE;

	if(info)
		info->timeout = 0;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n");
	gaim_account_connect(account);
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n");

	return FALSE;
}


static void reconnect(GaimConnection *gc, void *m) {
	GaimAccount *account;
	GaimAutoRecon *info;

	g_return_if_fail(gc != NULL);
	account = gaim_connection_get_account(gc);
	info = g_hash_table_lookup(hash, account);

	if (!gc->wants_to_die) {
		if (info == NULL) {
			info = g_new0(GaimAutoRecon, 1);
			g_hash_table_insert(hash, account, info);
			info->delay = INITIAL;
		} else {
			info->delay = MIN(2 * info->delay, MAXTIME);
			if (info->timeout != 0)
				g_source_remove(info->timeout);
		}
		info->timeout = g_timeout_add(info->delay, do_signon, account);
	} else if (info != NULL) {
		g_hash_table_remove(hash, account);
	}

	if (gc->wants_to_die) 
		g_hash_table_remove(awayStates, account);
}

static void save_state(GaimAccount *account, const char *state, const char *message) {
	/* Saves whether the account is back/away/visible/invisible */

	GaimAwayState *info;

	if (!strcmp(state,GAIM_AWAY_CUSTOM)) {
		info = g_new0(GaimAwayState, 1);
		info->state = state;
		info->message = message;

		g_hash_table_insert(awayStates, account, info);
	} else if(!strcmp(state,"Back")) 
		g_hash_table_remove(awayStates, account);
}

static void restore_state(GaimConnection *gc, void *m) {
	/* Restore the state to what it was before the disconnect */
	GaimAwayState *info;
	GaimAccount *account;

	g_return_if_fail(gc != NULL && gaim_prefs_get_bool(OPT_RESTORE_STATE));
	account = gaim_connection_get_account(gc);

	info = g_hash_table_lookup(awayStates, account);
	if (info)
		serv_set_away(gc, info->state, info->message);
}

static void
free_auto_recon(gpointer data)
{
	GaimAutoRecon *info = data;

	if (info->timeout != 0)
		g_source_remove(info->timeout);

	g_free(info);
}


static gboolean
plugin_load(GaimPlugin *plugin)
{

	/* this was the suggested way to override a single function of the
	real ui ops. However, there's a mild concern of having more than one
	bit of code making a new ui op call-through copy. If plugins A and B
	both override the ui ops (in that order), B thinks that the
	overridden ui ops A created was the original. If A unloads first,
	and swaps out and frees its overridden version, then B is calling
	through to a free'd ui op. There needs to be a way to "stack up"
	overridden ui ops or something... I have a good idea of how to write
	such a creature if someone wants it done.  - siege 2004-04-20 */

	/* get old ops, make a copy with a minor change */ 
	old_ops = gaim_connections_get_ui_ops();
	new_ops = (GaimConnectionUiOps *) g_memdup(old_ops,
			sizeof(GaimConnectionUiOps));
	new_ops->report_disconnect = report_disconnect;
	gaim_connections_set_ui_ops(new_ops);

	hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL,
			free_auto_recon);

	awayStates = g_hash_table_new(g_int_hash, g_int_equal);

	gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
			plugin, GAIM_CALLBACK(reconnect), NULL);

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
			plugin, GAIM_CALLBACK(restore_state), NULL);

	gaim_signal_connect(gaim_accounts_get_handle(), "account-away",
			plugin, GAIM_CALLBACK(save_state), NULL);


	return TRUE;
}


static gboolean
plugin_unload(GaimPlugin *plugin)
{
	gaim_signal_disconnect(gaim_connections_get_handle(), "signed-off",
			plugin, GAIM_CALLBACK(reconnect));

	gaim_signal_disconnect(gaim_connections_get_handle(), "signed-on",
			plugin, GAIM_CALLBACK(restore_state));
	
	gaim_signal_disconnect(gaim_accounts_get_handle(), "account-away",
			plugin, GAIM_CALLBACK(save_state));

	g_hash_table_destroy(hash);
	hash = NULL;

	g_hash_table_destroy(awayStates);
	awayStates = NULL;

	gaim_connections_set_ui_ops(old_ops);
	g_free(new_ops);
	old_ops = new_ops = NULL;

	return TRUE;
}


static GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin) {
	GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new();
	GaimPluginPref *pref;

	pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED,
		_("Hide Disconnect Errors"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING,
		_("Hide Login Errors"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_RESTORE_STATE,
		_("Restore Away State On Reconnect"));
	gaim_plugin_pref_frame_add(frame, pref);

	return frame;
}


static GaimPluginUiInfo pref_info = {
	get_plugin_pref_frame
};


static GaimPluginInfo info =
{
	GAIM_PLUGIN_API_VERSION,                          /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	AUTORECON_PLUGIN_ID,                              /**< id             */
	N_("Auto-Reconnect"),                             /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("When you are kicked offline, this reconnects you."),
	                                                  /**  description    */
	N_("When you are kicked offline, this reconnects you."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&pref_info,                                       /**< prefs_info     */
	NULL
};


static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none(AUTORECON_OPT);
	gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE);
	gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE);
	gaim_prefs_add_bool(OPT_RESTORE_STATE, TRUE);
}

GAIM_INIT_PLUGIN(autorecon, init_plugin, info)