view plugins/crazychat/camdata.c @ 12216:4d3119205a33

[gaim-migrate @ 14518] Remove GaimConvImFlags and GaimConvChatFlags - use GaimMessageFlags everywhere instead. Add a new GAIM_MESSAGE_IMAGES flag, and set it when sending a message containing images. When sending a message, the core will now always send "html" to the prpls, just like it expects to receive html from the prpls for received messages. This will allow text prpls such as SILC to support IM images and differentiate them from user input. Previously gaim_unescape_html() was used before passing the message to the prpl, now the prpl does this itself if it needs it. I think I updated all the prpls correctly, but I'm not so sure about sametime. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Thu, 24 Nov 2005 20:47:46 +0000
parents ed017b9c532d
children
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/*
 *  camdata.c
 *  basecame
 *
 *  Created by CS194 on Mon Apr 26 2004.
 *  Copyright (c) 2004 __MyCompanyName__. All rights reserved.
 *
 */

#include "camdata.h"
//#include "AppBlit_Component.h"
#include "QTUtilities.h"
#include "Utilities.h"


#define	BailNULL(n)  if (!n) goto bail;
#define	BailError(n) if (n) goto bail;
#define	BailNil(n) if (!n) goto bail;
#define BailErr(x) {if (x != noErr) goto bail;}
#define bitdepth 32

mungDataPtr myMungData = NULL;
long		mWorlds[20];
UInt32		mRedCount[256], mGreenCound[256], mBlueCount[256];

static void DecompressSequencePreflight(GWorldPtr srcGWorld, 
                                        ImageSequence *imageSeq,
                                        GWorldPtr destGWorld,
                                        Rect *srcRect);
//static void DrawRGBHistogram(mungDataRecord *theMungData);
//static void CreateEffectDescription(mungDataRecord *theMungData);
//static void CreateEffectDecompSequence(mungDataRecord *theMungData);
//static void AddGWorldDataSourceToEffectDecompSeq(mungDataRecord *theMungData);
//static void MakeEffectTimeBaseForEffect(mungDataRecord *theMungData);
//static void DrawUsingEffect(mungDataRecord *theMungData);


OSErr InitializeMungData(Rect bounds)
{
	OSErr err = noErr;
    
	if(myMungData) 
    {
        DisposeMungData();
	}
    
	myMungData = (mungDataPtr)NewPtrClear(sizeof(mungDataRecord));
	if (myMungData == nil) 
    {
        err = MemError();
        goto bail;
    }

	myMungData->effect = 0; // always
    

	BailErr(QTNewGWorld(&(myMungData->gw),bitdepth,&bounds,0,0,0));
	LockPixels(GetGWorldPixMap(myMungData->gw));
    
    SetMungDataColorDefaults();



	myMungData->selectedIndex = 0;
	myMungData->overlay = NULL;

	SetCurrentClamp(-1);

            
	
	myMungData->bounds = bounds;

	SetRect(&bounds, 0, 0, 256*2+4, 128*3 + 20);
	BailErr(QTNewGWorld(&(myMungData->histoWorld),bitdepth,&bounds,0,0,0));
	LockPixels(GetGWorldPixMap(myMungData->histoWorld));

bail:
	return err;
}

OSErr DisposeMungData(void)
{  // check this out
    OSErr err = noErr;
    
    if(myMungData) 
    {
        //if(myMungData->drawSeq) 
        //{
        //    CDSequenceEnd(myMungData->drawSeq);
        //}
        
        if(myMungData->gw) 
        {
            DisposeGWorld(myMungData->gw); 
            myMungData->gw = nil;
        }
        
        if(myMungData->overlay) 
        {
            DisposeGWorld(myMungData->overlay); 
            myMungData->overlay = nil;
        }
        
        if(myMungData->histoWorld) 
        {
            DisposeGWorld(myMungData->histoWorld); 
            myMungData->histoWorld = nil;
        }
    
        if (myMungData->effectTimeBase)
        {
            DisposeTimeBase(myMungData->effectTimeBase);
        }
        if (myMungData->effectParams)
        {
            QTDisposeAtomContainer(myMungData->effectParams);
        }
        if (myMungData->effectDesc)
        {
            DisposeHandle((Handle)myMungData->effectDesc);
        }

        DisposePtr((Ptr)myMungData);
        myMungData = nil;
    }
    return err;
}

static void DecompressSequencePreflight(GWorldPtr srcGWorld, 
                                        ImageSequence *imageSeq,
                                        GWorldPtr destGWorld,
                                        Rect *srcRect)
// might not need this one
										
{
    ImageDescriptionHandle imageDesc = nil;
    
    BailErr(MakeImageDescriptionForPixMap (GetGWorldPixMap(srcGWorld), &imageDesc));
    
    // use our built-in decompressor to draw
   // (**imageDesc).cType = kCustomDecompressorType;
	
// *********** MIGHT BE MAKING A BIG MISTAKE ******************
    // pass a compressed sample so a codec can perform preflighting before the first DecompressSequenceFrameWhen call

    BailErr(DecompressSequenceBegin(imageSeq, 
                                    imageDesc, 
                                    destGWorld,
                                    0,
                                    srcRect, 
                                    nil,
                                    srcCopy,
                                    nil,
                                    0,
                                    codecNormalQuality,
                                    bestSpeedCodec));

bail:
    if (imageDesc)
    {
        DisposeHandle((Handle)imageDesc);
    }
}

ImageSequence GetMungDataDrawSeq()
{
	return myMungData->drawSeq;
}

void SetMungDataColorDefaults()
{
	if(myMungData) 
    {
        myMungData->redMin = 2;
        myMungData->redMax = 254;
        myMungData->greenMin = 2;
        myMungData->greenMax = 254;
        myMungData->blueMin = 2;
        myMungData->blueMax = 254;
    }
}

void GetMungDataBoundsRect(Rect *boundsRect)
// might not need this one
{
	MacSetRect (boundsRect, 
			myMungData->bounds.left, 
			myMungData->bounds.top, 
			myMungData->bounds.right, 
			myMungData->bounds.bottom
	);
}

void SetCurrentClamp(short index)     // :crazy:20040426 
{
    myMungData->selectedIndex = index;
}

GWorldPtr GetMungDataOffscreen()
{
    return (myMungData->gw);
}

void SetMungDataDrawSeq(ImageSequence theDrawSeq)
{
	myMungData->drawSeq = theDrawSeq;
}


CGrafPtr GetMungDataWindowPort()
{
	return GetWindowPort(myMungData->window);
}