Mercurial > pidgin.yaz
view src/conversation.h @ 9476:4d39f4d1034b
[gaim-migrate @ 10301]
This changes Oscar to use g_utf8_validate for UTF-8 validation, rather
than attempting a conversion from UTF-8 to UTF-8, as the latter
appears to be problematic with some iconvs. This causes Oscar to
print a conversion failure message (ala IRC) if we receive non-ASCII
marked as such -- I don't think this is a problem, as I believe the
ICQ funkiness is marked as ISO-8859-1, but if you get the message let
me know.
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Wed, 07 Jul 2004 17:56:59 +0000 |
parents | 947876140943 |
children | 8b2451878e26 |
line wrap: on
line source
/** * @file conversation.h Conversation API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * @see @ref conversation-signals */ #ifndef _GAIM_CONVERSATION_H_ #define _GAIM_CONVERSATION_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ typedef struct _GaimConvWindowUiOps GaimConvWindowUiOps; typedef struct _GaimConvWindow GaimConvWindow; typedef struct _GaimConversationUiOps GaimConversationUiOps; typedef struct _GaimConversation GaimConversation; typedef struct _GaimConvIm GaimConvIm; typedef struct _GaimConvChat GaimConvChat; /** * A type of conversation. */ typedef enum { GAIM_CONV_UNKNOWN = 0, /**< Unknown conversation type. */ GAIM_CONV_IM, /**< Instant Message. */ GAIM_CONV_CHAT, /**< Chat room. */ GAIM_CONV_MISC /**< A misc. conversation. */ } GaimConversationType; /** * Unseen text states. */ typedef enum { GAIM_UNSEEN_NONE = 0, /**< No unseen text in the conversation. */ GAIM_UNSEEN_TEXT, /**< Unseen text in the conversation. */ GAIM_UNSEEN_NICK, /**< Unseen text and the nick was said. */ GAIM_UNSEEN_EVENT /**< Unseen events in the conversation. */ } GaimUnseenState; /** * Conversation update type. */ typedef enum { GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation was added. */ GAIM_CONV_UPDATE_REMOVE, /**< The buddy associated with the conversation was removed. */ GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */ GAIM_CONV_UPDATE_TYPING, /**< The typing state was updated. */ GAIM_CONV_UPDATE_UNSEEN, /**< The unseen state was updated. */ GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was enabled or disabled. */ GAIM_CONV_UPDATE_TOPIC, /**< The topic for a chat was updated. */ /* * XXX These need to go when we implement a more generic core/UI event * system. */ GAIM_CONV_ACCOUNT_ONLINE, /**< One of the user's accounts went online. */ GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */ GAIM_CONV_UPDATE_AWAY, /**< The other user went away. */ GAIM_CONV_UPDATE_ICON, /**< The other user's buddy icon changed. */ GAIM_CONV_UPDATE_TITLE, GAIM_CONV_UPDATE_CHATLEFT } GaimConvUpdateType; /** * The typing state of a user. */ typedef enum { GAIM_NOT_TYPING = 0, /**< Not typing. */ GAIM_TYPING, /**< Currently typing. */ GAIM_TYPED /**< Stopped typing momentarily. */ } GaimTypingState; /** * Flags applicable to a message. Most will have send, recv or system. */ typedef enum { GAIM_MESSAGE_SEND = 0x0001, /**< Outgoing message. */ GAIM_MESSAGE_RECV = 0x0002, /**< Incoming message. */ GAIM_MESSAGE_SYSTEM = 0x0004, /**< System message. */ GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response. */ GAIM_MESSAGE_COLORIZE = 0x0010, /**< Colorize nicks. */ GAIM_MESSAGE_NICK = 0x0020, /**< Contains your nick. */ GAIM_MESSAGE_NO_LOG = 0x0040, /**< Do not log. */ GAIM_MESSAGE_WHISPER = 0x0080, /**< Whispered message. */ GAIM_MESSAGE_ERROR = 0x0200 /**< Error message. */ } GaimMessageFlags; #include "account.h" #include "log.h" #include "buddyicon.h" #include "server.h" /** * Conversation window operations. * * Any UI representing a window must assign a filled-out gaim_conv_window_ops * structure to the GaimConvWindow. */ struct _GaimConvWindowUiOps { GaimConversationUiOps *(*get_conversation_ui_ops)(void); void (*new_window)(GaimConvWindow *win); void (*destroy_window)(GaimConvWindow *win); void (*show)(GaimConvWindow *win); void (*hide)(GaimConvWindow *win); void (*raise)(GaimConvWindow *win); void (*flash)(GaimConvWindow *win); void (*switch_conversation)(GaimConvWindow *win, unsigned int index); void (*add_conversation)(GaimConvWindow *win, GaimConversation *conv); void (*remove_conversation)(GaimConvWindow *win, GaimConversation *conv); void (*move_conversation)(GaimConvWindow *win, GaimConversation *conv, unsigned int newIndex); int (*get_active_index)(const GaimConvWindow *win); gboolean (*has_focus)(GaimConvWindow *win); }; /** * Conversation operations and events. * * Any UI representing a conversation must assign a filled-out * GaimConversationUiOps structure to the GaimConversation. */ struct _GaimConversationUiOps { void (*destroy_conversation)(GaimConversation *conv); void (*write_chat)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*write_im)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*write_conv)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*chat_add_user)(GaimConversation *conv, const char *user); void (*chat_add_users)(GaimConversation *conv, GList *users); void (*chat_rename_user)(GaimConversation *conv, const char *old_name, const char *new_name); void (*chat_remove_user)(GaimConversation *conv, const char *user); void (*chat_remove_users)(GaimConversation *conv, GList *users); void (*update_progress)(GaimConversation *conv, float percent); gboolean (*has_focus)(GaimConversation *conv); /* Events */ void (*updated)(GaimConversation *conv, GaimConvUpdateType type); }; /** * A core representation of a graphical window containing one or more * conversations. */ struct _GaimConvWindow { GList *conversations; /**< The conversations in the window. */ size_t conversation_count; /**< The number of conversations. */ GaimConvWindowUiOps *ui_ops; /**< UI-specific window operations. */ void *ui_data; /**< UI-specific data. */ }; /** * Data specific to Instant Messages. */ struct _GaimConvIm { GaimConversation *conv; /**< The parent conversation. */ GaimTypingState typing_state; /**< The current typing state. */ guint typing_timeout; /**< The typing timer handle. */ time_t type_again; /**< The type again time. */ guint type_again_timeout; /**< The type again timer handle. */ GaimBuddyIcon *icon; /**< The buddy icon. */ }; /** * Data specific to Chats. */ struct _GaimConvChat { GaimConversation *conv; /**< The parent conversation. */ GList *in_room; /**< The users in the room. */ GList *ignored; /**< Ignored users. */ char *who; /**< The person who set the topic. */ char *topic; /**< The topic. */ int id; /**< The chat ID. */ char *nick; /**< Your nick in this chat. */ gboolean left; /**< We left the chat and kept the window open */ }; /** * A core representation of a conversation between two or more people. * * The conversation can be an IM or a chat. Each conversation is kept * in a GaimConvWindow and has a UI representation. */ struct _GaimConversation { GaimConversationType type; /**< The type of conversation. */ GaimAccount *account; /**< The user using this conversation. */ GaimConvWindow *window; /**< The parent window. */ int conversation_pos; /**< The position in the window's list. */ char *name; /**< The name of the conversation. */ char *title; /**< The window title. */ gboolean logging; /**< The status of logging. */ GaimLog *log; /**< This conversation's log */ GList *send_history; /**< The send history. */ GString *history; /**< The conversation history. */ GaimUnseenState unseen; /**< The unseen tab state. */ union { GaimConvIm *im; /**< IM-specific data. */ GaimConvChat *chat; /**< Chat-specific data. */ void *misc; /**< Misc. data. */ } u; GaimConversationUiOps *ui_ops; /**< UI-specific operations. */ void *ui_data; /**< UI-specific data. */ GHashTable *data; /**< Plugin-specific data. */ }; typedef void (*GaimConvPlacementFunc)(GaimConversation *); #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Conversation Window API */ /**************************************************************************/ /*@{*/ /** * Creates a new conversation window. * * This window is added to the list of windows, but is not shown until * gaim_conv_window_show() is called. * * @return The new conversation window. */ GaimConvWindow *gaim_conv_window_new(void); /** * Destroys the specified conversation window and all conversations in it. * * @param win The window to destroy. */ void gaim_conv_window_destroy(GaimConvWindow *win); /** * Shows the specified conversation window. * * @param win The window. */ void gaim_conv_window_show(GaimConvWindow *win); /** * Hides the specified conversation window. * * @param win The window. */ void gaim_conv_window_hide(GaimConvWindow *win); /** * Raises the specified conversation window. * * @param win The window. */ void gaim_conv_window_raise(GaimConvWindow *win); /** * Causes the window to flash for IM notification, if the UI supports this. * * @param win The window. */ void gaim_conv_window_flash(GaimConvWindow *win); /** * Sets the specified window's UI window operations structure. * * @param win The window. * @param ops The UI window operations structure. */ void gaim_conv_window_set_ui_ops(GaimConvWindow *win, GaimConvWindowUiOps *ops); /** * Returns the specified window's UI window operations structure. * * @param win The window. * * @return The UI window operations structure. */ GaimConvWindowUiOps *gaim_conv_window_get_ui_ops(const GaimConvWindow *win); /** * Adds a conversation to this window. * * If the conversation already has a parent window, this will do nothing. * * @param win The window. * @param conv The conversation. * * @return The new index of the conversation in the window. */ int gaim_conv_window_add_conversation(GaimConvWindow *win, GaimConversation *conv); /** * Removes the conversation at the specified index from the window. * * If there is no conversation at this index, this will do nothing. * * @param win The window. * @param index The index of the conversation. * * @return The conversation removed. */ GaimConversation *gaim_conv_window_remove_conversation(GaimConvWindow *win, unsigned int index); /** * Moves the conversation at the specified index in a window to a new index. * * @param win The window. * @param index The index of the conversation to move. * @param new_index The new index. */ void gaim_conv_window_move_conversation(GaimConvWindow *win, unsigned int index, unsigned int new_index); /** * Returns the conversation in the window at the specified index. * * If the index is out of range, this returns @c NULL. * * @param win The window. * @param index The index containing a conversation. * * @return The conversation at the specified index. */ GaimConversation *gaim_conv_window_get_conversation_at( const GaimConvWindow *win, unsigned int index); /** * Returns the number of conversations in the window. * * @param win The window. * * @return The number of conversations. */ size_t gaim_conv_window_get_conversation_count(const GaimConvWindow *win); /** * Switches the active conversation to the one at the specified index. * * If @a index is out of range, this does nothing. * * @param win The window. * @param index The new index. */ void gaim_conv_window_switch_conversation(GaimConvWindow *win, unsigned int index); /** * Returns the active conversation in the window. * * @param win The window. * * @return The active conversation. */ GaimConversation *gaim_conv_window_get_active_conversation( const GaimConvWindow *win); /** * Determines if a conversation window has focus * * @param win The window. * * @return @c TRUE if the conversation window has focus, @c FALSE if * it does not or the UI does not have a concept of window focus */ gboolean gaim_conv_window_has_focus(GaimConvWindow *win); /** * Returns the list of conversations in the specified window. * * @param win The window. * * @return The list of conversations. */ GList *gaim_conv_window_get_conversations(const GaimConvWindow *win); /** * Returns a list of all windows. * * @return A list of windows. */ GList *gaim_get_windows(void); /** * Returns the first window containing a conversation of the specified type. * * @param type The conversation type. * * @return The window if found, or @c NULL if not found. */ GaimConvWindow *gaim_get_first_window_with_type(GaimConversationType type); /** * Returns the last window containing a conversation of the specified type. * * @param type The conversation type. * * @return The window if found, or @c NULL if not found. */ GaimConvWindow *gaim_get_last_window_with_type(GaimConversationType type); /*@}*/ /**************************************************************************/ /** @name Conversation API */ /**************************************************************************/ /*@{*/ /** * Creates a new conversation of the specified type. * * @param type The type of conversation. * @param account The account opening the conversation window on the gaim * user's end. * @param name The name of the conversation. * * @return The new conversation. */ GaimConversation *gaim_conversation_new(GaimConversationType type, GaimAccount *account, const char *name); /** * Destroys the specified conversation and removes it from the parent * window. * * If this conversation is the only one contained in the parent window, * that window is also destroyed. * * @param conv The conversation to destroy. */ void gaim_conversation_destroy(GaimConversation *conv); /** * Returns the specified conversation's type. * * @param conv The conversation. * * @return The conversation's type. */ GaimConversationType gaim_conversation_get_type(const GaimConversation *conv); /** * Sets the specified conversation's UI operations structure. * * @param conv The conversation. * @param ops The UI conversation operations structure. */ void gaim_conversation_set_ui_ops(GaimConversation *conv, GaimConversationUiOps *ops); /** * Returns the specified conversation's UI operations structure. * * @param conv The conversation. * * @return The operations structure. */ GaimConversationUiOps *gaim_conversation_get_ui_ops( const GaimConversation *conv); /** * Sets the specified conversation's gaim_account. * * This gaim_account represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * @param account The gaim_account. */ void gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account); /** * Returns the specified conversation's gaim_account. * * This gaim_account represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * * @return The conversation's gaim_account. */ GaimAccount *gaim_conversation_get_account(const GaimConversation *conv); /** * Returns the specified conversation's gaim_connection. * * This is the same as gaim_conversation_get_user(conv)->gc. * * @param conv The conversation. * * @return The conversation's gaim_connection. */ GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv); /** * Sets the specified conversation's title. * * @param conv The conversation. * @param title The title. */ void gaim_conversation_set_title(GaimConversation *conv, const char *title); /** * Returns the specified conversation's title. * * @param conv The conversation. * * @return The title. */ const char *gaim_conversation_get_title(const GaimConversation *conv); /** * Automatically sets the specified conversation's title. * * This function takes OPT_IM_ALIAS_TAB into account, as well as the * user's alias. * * @param conv The conversation. */ void gaim_conversation_autoset_title(GaimConversation *conv); /** * Returns the specified conversation's index in the parent window. * * @param conv The conversation. * * @return The current index in the parent window. */ int gaim_conversation_get_index(const GaimConversation *conv); /** * Sets the conversation's unseen state. * * @param conv The conversation. * @param state The new unseen state. */ void gaim_conversation_set_unseen(GaimConversation *conv, GaimUnseenState state); /** * Returns the conversation's unseen state. * * @param conv The conversation. * * @return The conversation's unseen state. */ GaimUnseenState gaim_conversation_get_unseen(const GaimConversation *conv); /** * Sets the specified conversation's name. * * @param conv The conversation. * @param name The conversation's name. */ void gaim_conversation_set_name(GaimConversation *conv, const char *name); /** * Returns the specified conversation's name. * * @param conv The conversation. * * @return The conversation's name. */ const char *gaim_conversation_get_name(const GaimConversation *conv); /** * Enables or disables logging for this conversation. * * @param conv The conversation. * @param log @c TRUE if logging should be enabled, or @c FALSE otherwise. */ void gaim_conversation_set_logging(GaimConversation *conv, gboolean log); /** * Returns whether or not logging is enabled for this conversation. * * @param conv The conversation. * * @return @c TRUE if logging is enabled, or @c FALSE otherwise. */ gboolean gaim_conversation_is_logging(const GaimConversation *conv); /** * Returns the specified conversation's send history. * * @param conv The conversation. * * @return The conversation's send history. */ GList *gaim_conversation_get_send_history(const GaimConversation *conv); /** * Sets the specified conversation's history. * * @param conv The conversation. * @param history The history. */ void gaim_conversation_set_history(GaimConversation *conv, GString *history); /** * Returns the specified conversation's history. * * @param conv The conversation. * * @return The conversation's history. */ GString *gaim_conversation_get_history(const GaimConversation *conv); /** * Returns the specified conversation's parent window. * * @param conv The conversation. * * @return The conversation's parent window. */ GaimConvWindow *gaim_conversation_get_window(const GaimConversation *conv); /** * Returns the specified conversation's IM-specific data. * * If the conversation type is not GAIM_CONV_IM, this will return @c NULL. * * @param conv The conversation. * * @return The IM-specific data. */ GaimConvIm *gaim_conversation_get_im_data(const GaimConversation *conv); #define GAIM_CONV_IM(c) (gaim_conversation_get_im_data(c)) /** * Returns the specified conversation's chat-specific data. * * If the conversation type is not GAIM_CONV_CHAT, this will return @c NULL. * * @param conv The conversation. * * @return The chat-specific data. */ GaimConvChat *gaim_conversation_get_chat_data(const GaimConversation *conv); #define GAIM_CONV_CHAT(c) (gaim_conversation_get_chat_data(c)) /** * Sets extra data for a conversation. * * @param conv The conversation. * @param key The unique key. * @param data The data to assign. */ void gaim_conversation_set_data(GaimConversation *conv, const char *key, gpointer data); /** * Returns extra data in a conversation. * * @param conv The conversation. * @param key The unqiue key. * * @return The data associated with the key. */ gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key); /** * Returns a list of all conversations. * * This list includes both IMs and chats. * * @return A GList of all conversations. */ GList *gaim_get_conversations(void); /** * Returns a list of all IMs. * * @return A GList of all IMs. */ GList *gaim_get_ims(void); /** * Returns a list of all chats. * * @return A GList of all chats. */ GList *gaim_get_chats(void); /** * Finds the conversation with the specified name. * * @param name The name of the conversation. * * @return The conversation if found, or @c NULL otherwise. */ GaimConversation *gaim_find_conversation(const char *name); /** * Finds a conversation with the specified name and user. * * @param name The name of the conversation. * @param account The gaim_account associated with the conversation. * * @return The conversation if found, or @c NULL otherwise. */ GaimConversation *gaim_find_conversation_with_account( const char *name, const GaimAccount *account); /** * Writes to a conversation window. * * This function should not be used to write IM or chat messages. Use * gaim_conv_im_write() and gaim_conv_chat_write() instead. Those functions will * most likely call this anyway, but they may do their own formatting, * sound playback, etc. * * This can be used to write generic messages, such as "so and so closed * the conversation window." * * @param conv The conversation. * @param who The user who sent the message. * @param message The message. * @param flags The message flags. * @param mtime The time the message was sent. * * @see gaim_conv_im_write() * @see gaim_conv_chat_write() */ void gaim_conversation_write(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Updates the progress bar on a conversation window * (if one exists in the UI). * * This is used for loading images typically. * * @param conv The conversation. * @param percent The percentage. */ void gaim_conversation_update_progress(GaimConversation *conv, float percent); /** * Determines if a conversation has focus * * @param conv The conversation. * * @return @c TRUE if the conversation has focus, @c FALSE if * it does not or the UI does not have a concept of conversation focus */ gboolean gaim_conversation_has_focus(GaimConversation *conv); /** * Updates the visual status and UI of a conversation. * * @param conv The conversation. * @param type The update type. */ void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type); /** * Calls a function on each conversation. * * @param func The function. */ void gaim_conversation_foreach(void (*func)(GaimConversation *conv)); /*@}*/ /**************************************************************************/ /** @name IM Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets an IM's parent conversation. * * @param im The IM. * * @return The parent conversation. */ GaimConversation *gaim_conv_im_get_conversation(const GaimConvIm *im); /** * Sets the IM's buddy icon. * * This should only be called from within Gaim. You probably want to * call gaim_buddy_icon_set_data(). * * @param im The IM. * @param icon The buddy icon. * * @see gaim_buddy_icon_set_data() */ void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon); /** * Returns the IM's buddy icon. * * @param im The IM. * * @return The buddy icon. */ GaimBuddyIcon *gaim_conv_im_get_icon(const GaimConvIm *im); /** * Sets the IM's typing state. * * @param im The IM. * @param state The typing state. */ void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state); /** * Returns the IM's typing state. * * @param im The IM. * * @return The IM's typing state. */ GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im); /** * Starts the IM's typing timeout. * * @param im The IM. * @param timeout The timeout. */ void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout); /** * Stops the IM's typing timeout. * * @param im The IM. */ void gaim_conv_im_stop_typing_timeout(GaimConvIm *im); /** * Returns the IM's typing timeout. * * @param im The IM. * * @return The timeout. */ guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im); /** * Sets the IM's time until it should send another typing notification. * * @param im The IM. * @param val The time. */ void gaim_conv_im_set_type_again(GaimConvIm *im, time_t val); /** * Returns the IM's time until it should send another typing notification. * * @param im The IM. * * @return The time. */ time_t gaim_conv_im_get_type_again(const GaimConvIm *im); /** * Starts the IM's type again timeout. * * @param im The IM. */ void gaim_conv_im_start_type_again_timeout(GaimConvIm *im); /** * Stops the IM's type again timeout. * * @param im The IM. */ void gaim_conv_im_stop_type_again_timeout(GaimConvIm *im); /** * Returns the IM's type again timeout interval. * * @param im The IM. * * @return The type again timeout interval. */ guint gaim_conv_im_get_type_again_timeout(const GaimConvIm *im); /** * Updates the visual typing notification for an IM conversation. * * @param im The IM. */ void gaim_conv_im_update_typing(GaimConvIm *im); /** * Writes to an IM. * * @param im The IM. * @param who The user who sent the message. * @param message The message to write. * @param flags The message flags. * @param mtime The time the message was sent. */ void gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Sends a message to this IM conversation. * * @param im The IM. * @param message The message to send. */ void gaim_conv_im_send(GaimConvIm *im, const char *message); /*@}*/ /**************************************************************************/ /** @name Chat Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets a chat's parent conversation. * * @param chat The chat. * * @return The parent conversation. */ GaimConversation *gaim_conv_chat_get_conversation(const GaimConvChat *chat); /** * Sets the list of users in the chat room. * * @note Calling this function will not update the display of the users. * Please use gaim_conv_chat_add_user(), gaim_conv_chat_add_users(), * gaim_conv_chat_remove_user(), and gaim_conv_chat_remove_users() instead. * * @param chat The chat. * @param users The list of users. * * @return The list passed. */ GList *gaim_conv_chat_set_users(GaimConvChat *chat, GList *users); /** * Returns a list of users in the chat room. * * @param chat The chat. * * @return The list of users. */ GList *gaim_conv_chat_get_users(const GaimConvChat *chat); /** * Ignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name); /** * Unignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name); /** * Sets the list of ignored users in the chat room. * * @param chat The chat. * @param ignored The list of ignored users. * * @return The list passed. */ GList *gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored); /** * Returns the list of ignored users in the chat room. * * @param chat The chat. * * @return The list of ignored users. */ GList *gaim_conv_chat_get_ignored(const GaimConvChat *chat); /** * Returns the actual name of the specified ignored user, if it exists in * the ignore list. * * If the user found contains a prefix, such as '+' or '\@', this is also * returned. The username passed to the function does not have to have this * formatting. * * @param chat The chat. * @param user The user to check in the ignore list. * * @return The ignored user if found, complete with prefixes, or @c NULL * if not found. */ const char *gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user); /** * Returns @c TRUE if the specified user is ignored. * * @param chat The chat. * @param user The user. * * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise. */ gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user); /** * Sets the chat room's topic. * * @param chat The chat. * @param who The user that set the topic. * @param topic The topic. */ void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic); /** * Returns the chat room's topic. * * @param chat The chat. * * @return The chat's topic. */ const char *gaim_conv_chat_get_topic(const GaimConvChat *chat); /** * Sets the chat room's ID. * * @param chat The chat. * @param id The ID. */ void gaim_conv_chat_set_id(GaimConvChat *chat, int id); /** * Returns the chat room's ID. * * @param chat The chat. * * @return The ID. */ int gaim_conv_chat_get_id(const GaimConvChat *chat); /** * Writes to a chat. * * @param chat The chat. * @param who The user who sent the message. * @param message The message to write. * @param flags The flags. * @param mtime The time the message was sent. */ void gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Sends a message to this chat conversation. * * @param chat The chat. * @param message The message to send. */ void gaim_conv_chat_send(GaimConvChat *chat, const char *message); /** * Adds a user to a chat. * * @param chat The chat. * @param user The user to add. * @param extra_msg An extra message to display with the join message. */ void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user, const char *extra_msg); /** * Adds a list of users to a chat. * * The data is copied from @a users, so it is up to the developer to * free this list after calling this function. * * @param chat The chat. * @param users The list of users to add. */ void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users); /** * Renames a user in a chat. * * @param chat The chat. * @param old_user The old username. * @param new_user The new username. */ void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user, const char *new_user); /** * Removes a user from a chat, optionally with a reason. * * It is up to the developer to free this list after calling this function. * * @param chat The chat. * @param user The user that is being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason); /** * Removes a list of users from a chat, optionally with a single reason. * * @param chat The chat. * @param users The users that are being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason); /** * Clears all users from a chat. * * @param chat The chat. */ void gaim_conv_chat_clear_users(GaimConvChat *chat); /** * Sets your nickname (used for hilighting) for a chat. * * @param chat The chat. * @param nick The nick. */ void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick); /** * Gets your nickname (used for hilighting) for a chat. * * @param chat The chat. * @return The nick. */ const char *gaim_conv_chat_get_nick(GaimConvChat *chat); /** * Finds a chat with the specified chat ID. * * @param gc The gaim_connection. * @param id The chat ID. * * @return The chat conversation. */ GaimConversation *gaim_find_chat(const GaimConnection *gc, int id); /** * Lets the core know we left a chat, without destroying it. * Called from serv_got_chat_left(). * * @param chat The chat. */ void gaim_conv_chat_left(GaimConvChat *chat); /** * Returns true if we're no longer in this chat, * and just left the window open. * * @param chat The chat. * * @return @c TRUE if we left the chat already, @c FALSE if * we're still there. */ gboolean gaim_conv_chat_has_left(GaimConvChat *chat); /*@}*/ /**************************************************************************/ /** @name Conversation Placement API */ /**************************************************************************/ /*@{*/ /** * Returns a GList containing the IDs and Names of the registered placement * functions. * * @return The list of IDs and names. */ GList *gaim_conv_placement_get_options(void); /** * Adds a conversation placement function to the list of possible functions. * * @param id The unique ID of the placement function. * @param name The name of the function. * @param fnc A pointer to the function. */ void gaim_conv_placement_add_fnc(const char *id, const char *name, GaimConvPlacementFunc fnc); /** * Removes a conversation placement function from the list of possible * functions. * * @param id The id of the function. */ void gaim_conv_placement_remove_fnc(const char *id); /** * Returns the name of the conversation placement function at the * specified id. * * @param id The id. * * @return The name of the function, or @c NULL if this id is invalid. */ const char *gaim_conv_placement_get_name(const char *id); /** * Returns a pointer to the conversation placement function at the * specified id. * * @param id The id. * * @return A pointer to the function. */ GaimConvPlacementFunc gaim_conv_placement_get_fnc(const char *id); /** * Sets the current conversation placement function. * * @param func The new conversation placement function. */ void gaim_conv_placement_set_current_func(GaimConvPlacementFunc func); /** * Returns the current conversation placement function. * * @return The current conversation placement function. */ GaimConvPlacementFunc gaim_conv_placement_get_current_func(void); /** * Returns the id of the specified conversation placement function. * * @param fnc A pointer to the registered function. * * @return The id of the conversation, or NULL if the function is not * registered. */ const char *gaim_conv_placement_get_fnc_id(GaimConvPlacementFunc fnc); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used in all gaim conversation * windows. * * @param ops The UI operations structure. */ void gaim_conversations_set_win_ui_ops(GaimConvWindowUiOps *ops); /** * Returns the gaim window UI operations structure to be used in * new windows. * * @return A filled-out GaimConvWindowUiOps structure. */ GaimConvWindowUiOps *gaim_conversations_get_win_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Conversations Subsystem */ /**************************************************************************/ /*@{*/ /** * Returns the conversation subsystem handle. * * @return The conversation subsystem handle. */ void *gaim_conversations_get_handle(void); /** * Initializes the conversation subsystem. */ void gaim_conversations_init(void); /** * Uninitializes the conversation subsystem. */ void gaim_conversations_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_CONVERSATION_H_ */