view src/win32/global.mak @ 9476:4d39f4d1034b

[gaim-migrate @ 10301] This changes Oscar to use g_utf8_validate for UTF-8 validation, rather than attempting a conversion from UTF-8 to UTF-8, as the latter appears to be problematic with some iconvs. This causes Oscar to print a conversion failure message (ala IRC) if we receive non-ASCII marked as such -- I don't think this is a problem, as I believe the ICQ funkiness is marked as ISO-8859-1, but if you get the message let me know. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Wed, 07 Jul 2004 17:56:59 +0000
parents 59ffe137176d
children cae2fb7e8594
line wrap: on
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#
# global.mak
#
# This file should be included by all Makefile.mingw files for project
# wide definitions.
#

CC = gcc.exe

# Use -g flag when building debug version of Gaim (including plugins).
# Use -fnative-struct instead of -mms-bitfields when using mingw 1.1
# (gcc 2.95)
CFLAGS += -O2 -Wall -mno-cygwin -mms-bitfields

# If not specified, dlls are built with the default base address of 0x10000000.
# When loaded into a process address space a dll will be rebased if its base
# address colides with the base address of an existing dll.  To avoid rebasing 
# we do the following.  Rebasing can slow down the load time of dlls and it
# also renders debug info useless.
DLL_LD_FLAGS += -Wl,--enable-auto-image-base

VERSION := $(shell cat $(GAIM_TOP)/VERSION)

DEFINES += 	-DVERSION=\"$(VERSION)\" \
		-DHAVE_CONFIG_H