view src/prpl.c @ 8230:4e354776ae2a

[gaim-migrate @ 8953] "Well sf seems to be in read only mode. This patch makes the progress bar in the room list dialog pulse slower. Previously it pulsed every time a new room was received, and had a pulse step of 10 until 100 rooms were downloaded, and then switched to a pulse step of 100. Now it pulses every time a room is received but no more than once every 100ms. And the pulse step stays constant at 10. This should fix the "my connection is so far the progress bar is sucking up all my cpu" problem some lucky individuals have had. Since my connection isn't that fast, I'm not completely sure how well it works, but it seems good to me. Simguy tells me it's better. If you want to test you'll need to download the list on undernet on irc, or something like that. Other protocols tend to download it too fast to really see the progress bar. --Tim Ringenbach" committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 11 Feb 2004 22:34:55 +0000
parents fa6395637e2c
children 9ee2542d1104
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "multi.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "util.h"

const char *
gaim_prpl_num_to_id(GaimProtocol protocol)
{
	g_return_val_if_fail(protocol >= 0 && protocol < GAIM_PROTO_UNTAKEN, NULL);

	switch (protocol)
	{
		case GAIM_PROTO_TOC:      return "prpl-toc";     break;
		case GAIM_PROTO_OSCAR:    return "prpl-oscar";   break;
		case GAIM_PROTO_YAHOO:    return "prpl-yahoo";   break;
		case GAIM_PROTO_ICQ:      return "prpl-icq";     break;
		case GAIM_PROTO_MSN:      return "prpl-msn";     break;
		case GAIM_PROTO_IRC:      return "prpl-irc";     break;
		case GAIM_PROTO_JABBER:   return "prpl-jabber";  break;
		case GAIM_PROTO_NAPSTER:  return "prpl-napster"; break;
		case GAIM_PROTO_ZEPHYR:   return "prpl-zephyr";  break;
		case GAIM_PROTO_GADUGADU: return "prpl-gg";      break;
		case GAIM_PROTO_MOO:      return "prpl-moo";     break;
		case GAIM_PROTO_TREPIA:   return "prpl-trepia";  break;
		case GAIM_PROTO_BLOGGER:  return "prpl-blogger"; break;

		default:
			break;
	}

	return NULL;
}

GaimProtocol
gaim_prpl_id_to_num(const char *id)
{
	g_return_val_if_fail(id != NULL, -1);

	if      (!strcmp(id, "prpl-toc"))     return GAIM_PROTO_TOC;
	else if (!strcmp(id, "prpl-oscar"))   return GAIM_PROTO_OSCAR;
	else if (!strcmp(id, "prpl-yahoo"))   return GAIM_PROTO_YAHOO;
	else if (!strcmp(id, "prpl-icq"))     return GAIM_PROTO_ICQ;
	else if (!strcmp(id, "prpl-msn"))     return GAIM_PROTO_MSN;
	else if (!strcmp(id, "prpl-irc"))     return GAIM_PROTO_IRC;
	else if (!strcmp(id, "prpl-jabber"))  return GAIM_PROTO_JABBER;
	else if (!strcmp(id, "prpl-napster")) return GAIM_PROTO_NAPSTER;
	else if (!strcmp(id, "prpl-zephyr"))  return GAIM_PROTO_ZEPHYR;
	else if (!strcmp(id, "prpl-gg"))      return GAIM_PROTO_GADUGADU;
	else if (!strcmp(id, "prpl-moo"))     return GAIM_PROTO_MOO;
	else if (!strcmp(id, "prpl-trepia"))  return GAIM_PROTO_TREPIA;
	else if (!strcmp(id, "prpl-blogger")) return GAIM_PROTO_BLOGGER;

	return -1;
}

GaimPlugin *
gaim_find_prpl(const char *id)
{
	GList *l;
	GaimPlugin *plugin;

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		/* Just In Case (TM) */
		if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) {

			if (!strcmp(plugin->info->id, id))
				return plugin;
		}
	}

	return NULL;
}