Mercurial > pidgin.yaz
view src/server.c @ 8230:4e354776ae2a
[gaim-migrate @ 8953]
"Well sf seems to be in read only mode.
This patch makes the progress bar in the room list dialog pulse slower.
Previously it pulsed every time a new room was received, and had a pulse
step of 10 until 100 rooms were downloaded, and then switched to a pulse
step of 100.
Now it pulses every time a room is received but no more than once every
100ms. And the pulse step stays constant at 10. This should fix the "my
connection is so far the progress bar is sucking up all my cpu" problem
some lucky individuals have had. Since my connection isn't that fast,
I'm not completely sure how well it works, but it seems good to me.
Simguy tells me it's better.
If you want to test you'll need to download the list on undernet on irc,
or something like that. Other protocols tend to download it too fast to
really see the progress bar.
--Tim Ringenbach"
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 11 Feb 2004 22:34:55 +0000 |
parents | 4971193f761d |
children | 1d86096ae0f4 |
line wrap: on
line source
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "log.h" #include "multi.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #include "server.h" #include "sound.h" #include "util.h" /* XXX UI Stuff */ #include "gaim.h" #include "gtkimhtml.h" #include "gtkutils.h" #include "ui.h" void serv_login(GaimAccount *account) { GaimPlugin *p = gaim_find_prpl(gaim_account_get_protocol_id(account)); GaimPluginProtocolInfo *prpl_info = NULL; if (account->gc == NULL || p == NULL) return; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(p); if (prpl_info->login) { if (gaim_account_get_password(account) == NULL && !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) { gaim_notify_error(NULL, NULL, _("Please enter your password"), NULL); return; } gaim_debug(GAIM_DEBUG_INFO, "server", PACKAGE " " VERSION " logging in %s using %s\n", account->username, p->info->name); gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account); prpl_info->login(account); } } static gboolean send_keepalive(gpointer d) { GaimConnection *gc = d; GaimPluginProtocolInfo *prpl_info = NULL; if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && prpl_info->keepalive) prpl_info->keepalive(gc); return TRUE; } static void update_keepalive(GaimConnection *gc, gboolean on) { if (on && !gc->keep_alive) { gaim_debug(GAIM_DEBUG_INFO, "server", "allowing NOP\n"); gc->keep_alive = g_timeout_add(60000, send_keepalive, gc); } else if (!on && gc->keep_alive > 0) { gaim_debug(GAIM_DEBUG_INFO, "server", "removing NOP\n"); g_source_remove(gc->keep_alive); gc->keep_alive = 0; } } void serv_close(GaimConnection *gc) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info = NULL; while (gc->buddy_chats) { GaimConversation *b = gc->buddy_chats->data; gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); } if (gc->idle_timer > 0) g_source_remove(gc->idle_timer); gc->idle_timer = 0; update_keepalive(gc, FALSE); if (gc->prpl != NULL) { prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info->close) (prpl_info->close)(gc); } prpl = gc->prpl; } void serv_touch_idle(GaimConnection *gc) { /* Are we idle? If so, not anymore */ if (gc->is_idle > 0) { gc->is_idle = 0; serv_set_idle(gc, 0); } time(&gc->last_sent_time); if (gc->is_auto_away) check_idle(gc); } void serv_finish_login(GaimConnection *gc) { GaimPluginProtocolInfo *prpl_info = NULL; GaimAccount *account; if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); account = gaim_connection_get_account(gc); if (gaim_account_get_user_info(account) != NULL) { /* buf = gaim_strdup_withhtml(gc->user->user_info); */ serv_set_info(gc, gaim_account_get_user_info(account)); /* g_free(buf); */ } if (gc->idle_timer > 0) g_source_remove(gc->idle_timer); gc->idle_timer = g_timeout_add(20000, check_idle, gc); serv_touch_idle(gc); /* Move this hack into toc.c */ if (prpl_info->options & OPT_PROTO_CORRECT_TIME) serv_add_buddy(gc, gaim_account_get_username(gaim_connection_get_account(gc)), NULL); update_keepalive(gc, TRUE); } /* This should return the elapsed time in seconds in which Gaim will not send * typing notifications. * if it returns zero, it will not send any more typing notifications * typing is a flag - TRUE for typing, FALSE for stopped typing */ int serv_send_typing(GaimConnection *g, const char *name, int typing) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (g && prpl_info && prpl_info->send_typing) return prpl_info->send_typing(g, name, typing); return 0; } GSList *last_auto_responses = NULL; struct last_auto_response { GaimConnection *gc; char name[80]; time_t sent; }; gboolean expire_last_auto_responses(gpointer data) { GSList *tmp, *cur; struct last_auto_response *lar; tmp = last_auto_responses; while (tmp) { cur = tmp; tmp = tmp->next; lar = (struct last_auto_response *)cur->data; if ((time(NULL) - lar->sent) > gaim_prefs_get_int("/core/away/auto_response/sec_before_resend")) { last_auto_responses = g_slist_remove(last_auto_responses, lar); g_free(lar); } } return FALSE; /* do not run again */ } struct last_auto_response *get_last_auto_response(GaimConnection *gc, const char *name) { GSList *tmp; struct last_auto_response *lar; /* because we're modifying or creating a lar, schedule the * function to expire them as the pref dictates */ g_timeout_add((gaim_prefs_get_int("/core/away/auto_response/sec_before_resend") + 1) * 1000, expire_last_auto_responses, NULL); tmp = last_auto_responses; while (tmp) { lar = (struct last_auto_response *)tmp->data; if (gc == lar->gc && !strncmp(name, lar->name, sizeof(lar->name))) return lar; tmp = tmp->next; } lar = (struct last_auto_response *)g_new0(struct last_auto_response, 1); g_snprintf(lar->name, sizeof(lar->name), "%s", name); lar->gc = gc; lar->sent = 0; last_auto_responses = g_slist_append(last_auto_responses, lar); return lar; } void flush_last_auto_responses(GaimConnection *gc) { GSList *tmp, *cur; struct last_auto_response *lar; tmp = last_auto_responses; while (tmp) { cur = tmp; tmp = tmp->next; lar = (struct last_auto_response *)cur->data; if (lar->gc == gc) { last_auto_responses = g_slist_remove(last_auto_responses, lar); g_free(lar); } } } int serv_send_im(GaimConnection *gc, const char *name, const char *message, GaimConvImFlags imflags) { GaimConversation *c; int val = -EINVAL; GaimPluginProtocolInfo *prpl_info = NULL; if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); c = gaim_find_conversation_with_account(name, gc->account); if (prpl_info && prpl_info->send_im) val = prpl_info->send_im(gc, name, message, imflags); if (!(imflags & GAIM_CONV_IM_AUTO_RESP)) serv_touch_idle(gc); if (gc->away && (gc->flags & GAIM_CONNECTION_AUTO_RESP) && gaim_prefs_get_bool("/core/away/auto_response/enabled") && !gaim_prefs_get_bool("/core/away/auto_response/in_active_conv")) { struct last_auto_response *lar; lar = get_last_auto_response(gc, name); lar->sent = time(NULL); } if (c && gaim_conv_im_get_type_again_timeout(GAIM_CONV_IM(c))) gaim_conv_im_stop_type_again_timeout(GAIM_CONV_IM(c)); return val; } void serv_get_info(GaimConnection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (g && prpl_info && prpl_info->get_info) prpl_info->get_info(g, name); } void serv_get_away(GaimConnection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (g && prpl_info && prpl_info->get_away) prpl_info->get_away(g, name); } void serv_get_dir(GaimConnection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->get_dir) prpl_info->get_dir(g, name); } void serv_set_dir(GaimConnection *g, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, int web) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->set_dir) prpl_info->set_dir(g, first, middle, last, maiden, city, state, country, web); } void serv_dir_search(GaimConnection *g, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, const char *email) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->dir_search) prpl_info->dir_search(g, first, middle, last, maiden, city, state, country, email); } void serv_set_away(GaimConnection *gc, const char *state, const char *message) { GaimPluginProtocolInfo *prpl_info = NULL; GaimAccount *account; if (gc->away_state == NULL && state == NULL && gc->away == NULL && message == NULL) { return; } if ((gc->away_state != NULL && state != NULL && !strcmp(gc->away_state, state) && !strcmp(gc->away_state, GAIM_AWAY_CUSTOM)) && (gc->away != NULL && message != NULL && !strcmp(gc->away, message))) { return; } if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); account = gaim_connection_get_account(gc); if (prpl_info && prpl_info->set_away) { if (gc->away_state) { g_free(gc->away_state); gc->away_state = NULL; } prpl_info->set_away(gc, state, message); if (gc->away && state) { gc->away_state = g_strdup(state); } gaim_signal_emit(gaim_accounts_get_handle(), "account-away", account, state, message); } /* LOG system_log(log_away, gc, NULL, OPT_LOG_BUDDY_AWAY | OPT_LOG_MY_SIGNON); */ /* New away message... Clear out the record of sent autoresponses */ flush_last_auto_responses(gc); } void serv_set_away_all(const char *message) { GList *c; GaimConnection *g; for (c = gaim_connections_get_all(); c != NULL; c = c->next) { g = (GaimConnection *)c->data; serv_set_away(g, GAIM_AWAY_CUSTOM, message); } } void serv_set_info(GaimConnection *g, const char *info) { GaimPluginProtocolInfo *prpl_info = NULL; GaimAccount *account; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->set_info) { account = gaim_connection_get_account(g); if (gaim_signal_emit_return_1(gaim_accounts_get_handle(), "account-setting-info", account, info)) return; prpl_info->set_info(g, info); gaim_signal_emit(gaim_accounts_get_handle(), "account-set-info", account, info); } } void serv_change_passwd(GaimConnection *g, const char *orig, const char *new) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->change_passwd) prpl_info->change_passwd(g, orig, new); } void serv_add_buddy(GaimConnection *g, const char *name, GaimGroup *group) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->add_buddy) prpl_info->add_buddy(g, name, group); } void serv_add_buddies(GaimConnection *g, GList *buddies) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g)) { if (prpl_info->add_buddies) prpl_info->add_buddies(g, buddies); else if (prpl_info->add_buddy) { while (buddies) { prpl_info->add_buddy(g, buddies->data, NULL); buddies = buddies->next; } } } } void serv_remove_buddy(GaimConnection *g, const char *name, const char *group) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->remove_buddy) prpl_info->remove_buddy(g, name, group); } void serv_remove_group(GaimConnection *gc, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && prpl_info->remove_group) { prpl_info->remove_group(gc, name); } } void serv_remove_buddies(GaimConnection *gc, GList *g, const char *group) { GaimPluginProtocolInfo *prpl_info = NULL; if (!g_list_find(gaim_connections_get_all(), gc)) return; if (!gc->prpl) return; /* how the hell did that happen? */ if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info->remove_buddies) prpl_info->remove_buddies(gc, g, group); else { while (g) { serv_remove_buddy(gc, g->data, group); g = g->next; } } } /* * Set buddy's alias on server roster/list */ void serv_alias_buddy(GaimBuddy *b) { GaimPluginProtocolInfo *prpl_info = NULL; if (b != NULL && b->account->gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl); if (b && prpl_info && prpl_info->alias_buddy) { prpl_info->alias_buddy(b->account->gc, b->name, b->alias); } } void serv_got_alias(GaimConnection *gc, const char *who, const char *alias) { GaimBuddy *b = gaim_find_buddy(gc->account, who); if(!b) return; gaim_blist_server_alias_buddy(b, alias); } /* * Move a buddy from one group to another on server. * * Note: For now we'll not deal with changing gc's at the same time, but * it should be possible. Probably needs to be done, someday. */ void serv_move_buddy(GaimBuddy *b, GaimGroup *og, GaimGroup *ng) { GaimPluginProtocolInfo *prpl_info = NULL; if (b->account->gc != NULL && b->account->gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl); if (b && b->account->gc && og && ng) { if (prpl_info && prpl_info->group_buddy) { prpl_info->group_buddy(b->account->gc, b->name, og->name, ng->name); } } } /* * Rename a group on server roster/list. */ void serv_rename_group(GaimConnection *g, GaimGroup *old_group, const char *new_name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && old_group && new_name) { GList *tobemoved = NULL; GaimBlistNode *cnode, *bnode; for(cnode = ((GaimBlistNode*)old_group)->child; cnode; cnode = cnode->next) { if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for(bnode = cnode->child; bnode; bnode = bnode->next) { GaimBuddy *b; if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; b = (GaimBuddy*)bnode; if(b->account == g->account) tobemoved = g_list_append(tobemoved, b->name); } } if (prpl_info->rename_group) { /* prpl's might need to check if the group already * exists or not, and handle that differently */ prpl_info->rename_group(g, old_group->name, new_name, tobemoved); } else { serv_remove_buddies(g, tobemoved, old_group->name); serv_add_buddies(g, tobemoved); } g_list_free(tobemoved); } } void serv_add_permit(GaimConnection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->add_permit) prpl_info->add_permit(g, name); } void serv_add_deny(GaimConnection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->add_deny) prpl_info->add_deny(g, name); } void serv_rem_permit(GaimConnection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->rem_permit) prpl_info->rem_permit(g, name); } void serv_rem_deny(GaimConnection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->rem_deny) prpl_info->rem_deny(g, name); } void serv_set_permit_deny(GaimConnection *g) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); /* * this is called when either you import a buddy list, and make lots * of changes that way, or when the user toggles the permit/deny mode * in the prefs. In either case you should probably be resetting and * resending the permit/deny info when you get this. */ if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->set_permit_deny) prpl_info->set_permit_deny(g); } void serv_set_idle(GaimConnection *g, int time) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->set_idle) prpl_info->set_idle(g, time); } void serv_warn(GaimConnection *g, const char *name, int anon) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->warn) prpl_info->warn(g, name, anon); } void serv_join_chat(GaimConnection *g, GHashTable *data) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->join_chat) prpl_info->join_chat(g, data); } void serv_chat_invite(GaimConnection *g, int id, const char *message, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; GaimConversation *conv; char *buffy = message && *message ? g_strdup(message) : NULL; conv = gaim_find_chat(g, id); if (conv == NULL) return; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); gaim_signal_emit(gaim_conversations_get_handle(), "chat-inviting-user", conv, name, &buffy); if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->chat_invite) prpl_info->chat_invite(g, id, buffy, name); gaim_signal_emit(gaim_conversations_get_handle(), "chat-invited-user", conv, name, buffy); if (buffy) g_free(buffy); } void serv_chat_leave(GaimConnection *g, int id) { GaimPluginProtocolInfo *prpl_info = NULL; if (!g_list_find(gaim_connections_get_all(), g)) return; if (g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && prpl_info->chat_leave) prpl_info->chat_leave(g, id); } void serv_chat_whisper(GaimConnection *g, int id, const char *who, const char *message) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && prpl_info->chat_whisper) prpl_info->chat_whisper(g, id, who, message); } int serv_chat_send(GaimConnection *g, int id, const char *message) { int val = -EINVAL; GaimPluginProtocolInfo *prpl_info = NULL; if (g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && prpl_info->chat_send) val = prpl_info->chat_send(g, id, message); serv_touch_idle(g); return val; } void serv_set_buddyicon(GaimConnection *gc, const char *filename) { GaimPluginProtocolInfo *prpl_info = NULL; if (gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && prpl_info->set_buddy_icon) prpl_info->set_buddy_icon(gc, filename); } int find_queue_row_by_name(char *name) { gchar *temp; gint i = 0; gboolean valid; GtkTreeIter iter; valid = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(awayqueuestore), &iter); while(valid) { gtk_tree_model_get(GTK_TREE_MODEL(awayqueuestore), &iter, 0, &temp, -1); if(!strcmp(name, temp)) return i; g_free(temp); i++; valid = gtk_tree_model_iter_next(GTK_TREE_MODEL(awayqueuestore), &iter); } return -1; } int find_queue_total_by_name(char *name) { GSList *templist; int i = 0; templist = message_queue; while (templist) { struct queued_message *qm = (struct queued_message *)templist->data; if ((qm->flags & GAIM_MESSAGE_RECV) && !strcmp(name, qm->name)) i++; templist = templist->next; } return i; } /* * woo. i'm actually going to comment this function. isn't that fun. make * sure to follow along, kids */ void serv_got_im(GaimConnection *gc, const char *who, const char *msg, GaimConvImFlags imflags, time_t mtime) { GaimConversation *cnv; GaimMessageFlags msgflags; char *message, *name; char *angel, *buffy; int plugin_return; /* * We should update the conversation window buttons and menu, * if it exists. */ cnv = gaim_find_conversation_with_account(who, gc->account); /* * Plugin stuff. we pass a char ** but we don't want to pass what's * been given us by the prpls. So we create temp holders and pass * those instead. It's basically just to avoid segfaults. */ buffy = g_malloc(MAX(strlen(msg) + 1, BUF_LONG)); strcpy(buffy, msg); angel = g_strdup(who); plugin_return = GPOINTER_TO_INT( gaim_signal_emit_return_1(gaim_conversations_get_handle(), "received-im-msg", gc->account, &angel, &buffy, &imflags)); if (!buffy || !angel || plugin_return) { if (buffy) g_free(buffy); if (angel) g_free(angel); return; } name = angel; message = buffy; /* * If you can't figure this out, stop reading right now. * "We're not worthy! We're not worthy!" */ if (gaim_prefs_get_bool("/gaim/gtk/conversations/show_urls_as_links")) { buffy = gaim_markup_linkify(message); g_free(message); message = buffy; } /* * Um. When we call gaim_conversation_write with the message we received, * it's nice to pass whether or not it was an auto-response. So if it * was an auto-response, we set the appropriate flag. This is just so * prpls don't have to know about GAIM_MESSAGE_* (though some do anyway). * We also need to preserve the flag that tells the UI to look for the * associated images. */ msgflags = GAIM_MESSAGE_RECV; if (imflags & GAIM_CONV_IM_AUTO_RESP) msgflags |= GAIM_MESSAGE_AUTO_RESP; if (imflags & GAIM_CONV_IM_IMAGES) msgflags |= GAIM_MESSAGE_IMAGES; /* * Alright. Two cases for how to handle this. Either we're away or * we're not. If we're not, then it's easy. If we are, then there * are three or four different ways of handling it and different * things we have to do for each. */ if (gc->away) { time_t t = time(NULL); char *tmpmsg; GaimBuddy *b = gaim_find_buddy(gc->account, name); const char *alias = b ? gaim_get_buddy_alias(b) : name; int row; struct last_auto_response *lar; /* * Either we're going to queue it or not. Because of the way * awayness currently works, this is fucked up. It's possible * for an account to be away without the imaway dialog being * shown. In fact, it's possible for *all* the accounts to be * away without the imaway dialog being shown. So in order for * this to be queued properly, we have to make sure that the * imaway dialog actually exists, first. */ if (!cnv && awayqueue && gaim_prefs_get_bool("/gaim/gtk/away/queue_messages")) { /* * Alright, so we're going to queue it. Neat, eh? :) * So first we create something to store the message, and add * it to our queue. Then we update the away dialog to indicate * that we've queued something. */ struct queued_message *qm; GtkTreeIter iter; gchar path[10]; qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", name); qm->message = g_strdup(message); qm->account = gc->account; qm->tm = mtime; qm->flags = msgflags; message_queue = g_slist_append(message_queue, qm); row = find_queue_row_by_name(qm->name); if (row >= 0) { char number[32]; int qtotal; qtotal = find_queue_total_by_name(qm->name); g_snprintf(number, 32, ngettext("(%d message)", "(%d messages)", qtotal), qtotal); g_snprintf(path, 10, "%d", row); gtk_tree_model_get_iter_from_string( GTK_TREE_MODEL(awayqueuestore), &iter, path); gtk_list_store_set(awayqueuestore, &iter, 1, number, -1); } else { gtk_tree_model_get_iter_first(GTK_TREE_MODEL(awayqueuestore), &iter); gtk_list_store_append(awayqueuestore, &iter); gtk_list_store_set(awayqueuestore, &iter, 0, qm->name, 1, _("(1 message)"), -1); } } else { /* * Make sure the conversation * exists and is updated (partly handled above already), play * the receive sound (sound.c will take care of not playing * while away), and then write it to the convo window. */ if (cnv == NULL) cnv = gaim_conversation_new(GAIM_CONV_IM, gc->account, name); gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, msgflags, mtime); } /* * Regardless of whether we queue it or not, we should send an * auto-response. That is, of course, unless the horse.... no wait. * Don't autorespond if: * * - it's not supported on this connection * - or it's disabled * - or the away message is empty * - or we're not idle and the 'only auto respond if idle' pref * is set */ if (!(gc->flags & GAIM_CONNECTION_AUTO_RESP) || !gaim_prefs_get_bool("/core/away/auto_response/enabled") || *gc->away == '\0' || (!gc->is_idle && gaim_prefs_get_bool("/core/away/auto_response/idle_only"))) { g_free(name); g_free(message); return; } /* * This used to be based on the conversation window. But um, if * you went away, and someone sent you a message and got your * auto-response, and then you closed the window, and then the * sent you another one, they'd get the auto-response back too * soon. Besides that, we need to keep track of this even if we've * got a queue. So the rest of this block is just the auto-response, * if necessary. */ lar = get_last_auto_response(gc, name); if ((t - lar->sent) < gaim_prefs_get_int("/core/away/auto_response/sec_before_resend")) { g_free(name); g_free(message); return; } lar->sent = t; /* apply default fonts and colors */ tmpmsg = stylize(gc->away, MSG_LEN); serv_send_im(gc, name, gaim_str_sub_away_formatters(tmpmsg, alias), GAIM_CONV_IM_AUTO_RESP); if (!cnv && awayqueue && gaim_prefs_get_bool("/gaim/gtk/away/queue_messages")) { struct queued_message *qm; qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", name); qm->message = g_strdup(gaim_str_sub_away_formatters(tmpmsg, alias)); qm->account = gc->account; qm->tm = mtime; qm->flags = GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP; message_queue = g_slist_append(message_queue, qm); } else if (cnv != NULL) gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, gaim_str_sub_away_formatters(tmpmsg, alias), GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP, mtime); g_free(tmpmsg); } else { /* * We're not away. This is easy. If the convo window doesn't * exist, create and update it (if it does exist it was updated * earlier), then play a sound indicating we've received it and * then display it. Easy. */ /* XXX UGLY HACK OF THE YEAR * Robot101 will fix this after his exams. honest. * I guess he didn't specify WHICH exams, exactly... */ if (docklet_count && gaim_prefs_get_bool("/plugins/gtk/docklet/queue_messages") && !gaim_find_conversation_with_account(name, gc->account)) { /* * We're gonna queue it up and wait for the user to ask for * it... probably by clicking the docklet or windows tray icon. */ struct queued_message *qm; qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", name); qm->message = g_strdup(message); qm->account = gc->account; qm->tm = mtime; qm->flags = msgflags; unread_message_queue = g_slist_append(unread_message_queue, qm); } else { if (cnv == NULL) cnv = gaim_conversation_new(GAIM_CONV_IM, gc->account, name); gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, msgflags, mtime); gaim_conv_window_flash(gaim_conversation_get_window(cnv)); } } g_free(name); g_free(message); } void serv_got_update(GaimConnection *gc, const char *name, int loggedin, int evil, time_t signon, time_t idle, int type) { GaimAccount *account; GaimConversation *c; GaimBuddy *b; GSList *buddies; int old_idle; account = gaim_connection_get_account(gc); b = gaim_find_buddy(account, name); if (signon && (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->options & OPT_PROTO_CORRECT_TIME)) { char *tmp = g_strdup(gaim_normalize(account, name)); if (!gaim_utf8_strcasecmp(tmp, gaim_normalize(account, gaim_account_get_username(account)))) { gc->evil = evil; gc->login_time_official = signon; /*update_idle_times();*/ } g_free(tmp); } if (!b) { gaim_debug(GAIM_DEBUG_ERROR, "server", "No such buddy: %s\n", name); return; } c = gaim_find_conversation_with_account(b->name, account); /* This code will 'align' the name from the TOC */ /* server with what's in our record. We want to */ /* store things how THEY want it... */ if (strcmp(name, b->name)) { gaim_blist_rename_buddy(b, name); gaim_blist_save(); } old_idle = b->idle; if (gc->login_time_official && gc->login_time) signon += gc->login_time_official - gc->login_time; gaim_blist_update_buddy_signon(b, signon); gaim_blist_update_buddy_idle(b, idle); gaim_blist_update_buddy_evil(b, evil); /* LOG if ((b->uc & UC_UNAVAILABLE) && !(type & UC_UNAVAILABLE)) system_log(log_back, gc, b, OPT_LOG_BUDDY_AWAY); else if (!(b->uc & UC_UNAVAILABLE) && (type & UC_UNAVAILABLE)) system_log(log_away, gc, b, OPT_LOG_BUDDY_AWAY); */ gaim_blist_update_buddy_status(b, type); if (!old_idle && idle) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", b); } else if (old_idle && !idle) { gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", b); } if (loggedin) { if (!GAIM_BUDDY_IS_ONLINE(b)) { if (gaim_prefs_get_bool("/core/conversations/im/show_login")) { if (c != NULL) { char *tmp = g_strdup_printf(_("%s logged in."), gaim_get_buddy_alias(b)); gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(tmp); } else if (awayqueue && find_queue_total_by_name(b->name)) { struct queued_message *qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", b->name); qm->message = g_strdup_printf(_("%s logged in."), gaim_get_buddy_alias(b)); qm->account = gc->account; qm->tm = time(NULL); qm->flags = GAIM_MESSAGE_SYSTEM; message_queue = g_slist_append(message_queue, qm); } } gaim_sound_play_event(GAIM_SOUND_BUDDY_ARRIVE); /* LOG system_log(log_signon, gc, b, OPT_LOG_BUDDY_SIGNON); */ } } else { if (GAIM_BUDDY_IS_ONLINE(b)) { if (gaim_prefs_get_bool("/core/conversations/im/show_login")) { if (c != NULL) { char *tmp = g_strdup_printf(_("%s logged out."), gaim_get_buddy_alias(b)); gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(tmp); } else if (awayqueue && find_queue_total_by_name(b->name)) { struct queued_message *qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", b->name); qm->message = g_strdup_printf(_("%s logged out."), gaim_get_buddy_alias(b)); qm->account = gc->account; qm->tm = time(NULL); qm->flags = GAIM_MESSAGE_SYSTEM; message_queue = g_slist_append(message_queue, qm); } } serv_got_typing_stopped(gc, name); /* obviously not typing */ gaim_sound_play_event(GAIM_SOUND_BUDDY_LEAVE); /* LOG system_log(log_signoff, gc, b, OPT_LOG_BUDDY_SIGNON); */ } } if (c != NULL) gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); gaim_blist_update_buddy_presence(b, loggedin); for (buddies = gaim_find_buddies(account, name); buddies; buddies = g_slist_remove(buddies, buddies->data)) { b = buddies->data; gaim_blist_update_buddy_presence(b, loggedin); gaim_blist_update_buddy_idle(b, idle); gaim_blist_update_buddy_evil(b, evil); gaim_blist_update_buddy_status(b, type); } } void serv_got_eviled(GaimConnection *gc, const char *name, int lev) { char buf2[1024]; GaimAccount *account; account = gaim_connection_get_account(gc); gaim_signal_emit(gaim_accounts_get_handle(), "account-warned", account, name, lev); if (gc->evil >= lev) { gc->evil = lev; return; } gc->evil = lev; g_snprintf(buf2, sizeof(buf2), _("%s has just been warned by %s.\n" "Your new warning level is %d%%"), gaim_account_get_username(gaim_connection_get_account(gc)), ((name == NULL) ? _("an anonymous person") : name), lev); gaim_notify_info(NULL, NULL, buf2, NULL); } void serv_got_typing(GaimConnection *gc, const char *name, int timeout, GaimTypingState state) { GaimBuddy *b; GaimConversation *cnv = gaim_find_conversation_with_account(name, gc->account); GaimConvIm *im; if (!cnv) return; im = GAIM_CONV_IM(cnv); gaim_conversation_set_account(cnv, gc->account); gaim_conv_im_set_typing_state(im, state); gaim_conv_im_update_typing(im); b = gaim_find_buddy(gc->account, name); if (b != NULL) { if (state == GAIM_TYPING) { gaim_signal_emit(gaim_conversations_get_handle(), "buddy-typing", cnv); } else { gaim_signal_emit(gaim_conversations_get_handle(), "buddy-typing-stopped", cnv); } } if (timeout > 0) gaim_conv_im_start_typing_timeout(im, timeout); } void serv_got_typing_stopped(GaimConnection *gc, const char *name) { GaimConversation *c = gaim_find_conversation_with_account(name, gc->account); GaimConvIm *im; GaimBuddy *b; if (!c) return; im = GAIM_CONV_IM(c); if (im->typing_state == GAIM_NOT_TYPING) return; gaim_conv_im_stop_typing_timeout(im); gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING); gaim_conv_im_update_typing(im); b = gaim_find_buddy(gc->account, name); if (b != NULL) { gaim_signal_emit(gaim_conversations_get_handle(), "buddy-typing-stopped", c); } } struct chat_invite_data { GaimConnection *gc; GHashTable *components; }; static void chat_invite_data_free(struct chat_invite_data *cid) { if (cid->components) g_hash_table_destroy(cid->components); g_free(cid); } static void chat_invite_accept(struct chat_invite_data *cid) { serv_join_chat(cid->gc, cid->components); chat_invite_data_free(cid); } void serv_got_chat_invite(GaimConnection *gc, const char *name, const char *who, const char *message, GHashTable *data) { GaimAccount *account; char buf2[BUF_LONG]; struct chat_invite_data *cid = g_new0(struct chat_invite_data, 1); account = gaim_connection_get_account(gc); gaim_signal_emit(gaim_conversations_get_handle(), "chat-invited", account, who, name, message); if (message) g_snprintf(buf2, sizeof(buf2), _("User '%s' invites %s to buddy chat room: '%s'\n%s"), who, gaim_account_get_username(account), name, message); else g_snprintf(buf2, sizeof(buf2), _("User '%s' invites %s to buddy chat room: '%s'\n"), who, gaim_account_get_username(account), name); cid->gc = gc; cid->components = data; gaim_request_accept_cancel(gc, NULL, _("Accept chat invitation?"), buf2, 0, cid, G_CALLBACK(chat_invite_accept), G_CALLBACK(chat_invite_data_free)); } GaimConversation *serv_got_joined_chat(GaimConnection *gc, int id, const char *name) { GaimConversation *conv; GaimConvChat *chat; GaimAccount *account; account = gaim_connection_get_account(gc); conv = gaim_conversation_new(GAIM_CONV_CHAT, account, name); chat = GAIM_CONV_CHAT(conv); gc->buddy_chats = g_slist_append(gc->buddy_chats, conv); gaim_conv_chat_set_id(chat, id); gaim_conv_window_show(gaim_conversation_get_window(conv)); gaim_conv_window_switch_conversation(gaim_conversation_get_window(conv), gaim_conversation_get_index(conv)); gaim_signal_emit(gaim_conversations_get_handle(), "chat-joined", conv); return conv; } void serv_got_chat_left(GaimConnection *g, int id) { GSList *bcs; GaimConversation *conv = NULL; GaimConvChat *chat = NULL; GaimAccount *account; account = gaim_connection_get_account(g); for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) { conv = (GaimConversation *)bcs->data; chat = GAIM_CONV_CHAT(conv); if (gaim_conv_chat_get_id(chat) == id) break; conv = NULL; } if (!conv) return; gaim_signal_emit(gaim_conversations_get_handle(), "chat-left", conv); gaim_debug(GAIM_DEBUG_INFO, "server", "Leaving room: %s\n", gaim_conversation_get_name(conv)); g->buddy_chats = g_slist_remove(g->buddy_chats, conv); gaim_conversation_destroy(conv); } void serv_got_chat_in(GaimConnection *g, int id, const char *who, int whisper, const char *message, time_t mtime) { GaimMessageFlags w; GSList *bcs; GaimConversation *conv = NULL; GaimConvChat *chat = NULL; char *buf; char *buffy, *angel; int plugin_return; for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) { conv = (GaimConversation *)bcs->data; chat = GAIM_CONV_CHAT(conv); if (gaim_conv_chat_get_id(chat) == id) break; conv = NULL; } if (!conv) return; /* * Plugin stuff. We pass a char ** but we don't want to pass what's * been given us by the prpls. so we create temp holders and pass those * instead. It's basically just to avoid segfaults. Of course, if the * data is binary, plugins don't see it. Bitch all you want; i really * don't want you to be dealing with it. */ buffy = g_malloc(MAX(strlen(message) + 1, BUF_LONG)); strcpy(buffy, message); angel = g_strdup(who); plugin_return = GPOINTER_TO_INT( gaim_signal_emit_return_1(gaim_conversations_get_handle(), "received-chat-msg", g->account, &angel, &buffy, conv)); if (!buffy || !angel || plugin_return) { if (buffy) g_free(buffy); if (angel) g_free(angel); return; } who = angel; message = buffy; if (gaim_prefs_get_bool("/gaim/gtk/conversations/show_urls_as_links")) buf = gaim_markup_linkify(message); else buf = g_strdup(message); if (whisper) w = GAIM_MESSAGE_WHISPER; else w = 0; gaim_conv_chat_write(chat, who, buf, w, mtime); g_free(angel); g_free(buf); g_free(buffy); }