Mercurial > pidgin.yaz
view src/media.c @ 12986:4e9935a539db
[gaim-migrate @ 15339]
We need to figure this out so that things don't break again. The new plugin
dependency unload code assumed that all plugins would have ids set, this was
true for most plugins, but both the perl and tcl loaders didn't set id for
perl and tcl plugins. And I didn't see any code in my quick looking which
actually verified (m)any parts of the struct.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Sun, 22 Jan 2006 07:09:06 +0000 |
parents | b81a7d1422d8 |
children |
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/** * @file media.c Voice and Video API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #ifdef HAVE_VV #include "media.h" #include "mediastream.h" /* msrtpsend.o and msrtprecv.o aren't used within the core, so * the linker chooses not to link them. I want plugins to be able * to depend on them, so I reference symbols from them here. */ static void * dummy1 = ms_rtp_send_new; static void * dummy2 = ms_rtp_recv_new; struct _GaimVoiceChat { GaimConnection *gc; char *name; GaimMediaState state; void *proto_data; void *ui_data; MSFilter *speaker; MSFilter *microphone; MSSync *timer; }; static GaimMediaUiOps *media_ui_ops = NULL; void gaim_media_init() { ms_init(); ms_speex_codec_init(); ortp_init(); } GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name) { GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1); SndCard *card; vc->gc = gc; vc->name = g_strdup(name); card = snd_card_manager_get_card(snd_card_manager,0); vc->speaker = snd_card_create_write_filter(card); vc->microphone = snd_card_create_read_filter(card); vc->timer = ms_timer_new(); ms_sync_attach(vc->timer, vc->microphone); if (media_ui_ops) media_ui_ops->new_voice_chat(vc); return vc; } void gaim_voice_chat_destroy(GaimVoiceChat *vc) { if (media_ui_ops) media_ui_ops->destroy(vc); g_free(vc); } const char *gaim_voice_chat_get_name(GaimVoiceChat *vc) { return vc->name; } void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name) { g_free(vc->name); vc->name = g_strdup(name); } GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc) { return vc->gc; } void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc) { return vc->ui_data; } void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data) { vc->ui_data = data; } void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc) { return vc->proto_data; } void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data) { vc->proto_data = data; } void gaim_media_set_ui_ops(GaimMediaUiOps *ops) { media_ui_ops = ops; } GaimMediaUiOps *gaim_media_get_ui_ops(void) { return media_ui_ops; } GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc) { return vc->state; } void gaim_voice_chat_accept(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept) return; prpl_info->media_prpl_ops->accept(vc); } void gaim_voice_chat_reject(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject) return; prpl_info->media_prpl_ops->reject(vc); } void gaim_voice_chat_terminate(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate) return; prpl_info->media_prpl_ops->terminate(vc); } void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state) { vc->state = state; printf("State: %d\n",state); if (media_ui_ops) media_ui_ops->state_change(vc, state); } void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker) { if (microphone) *microphone = vc->microphone; if (speaker) *speaker = vc->speaker; } MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc) { return vc->timer; } void gaim_voice_chat_start_streams(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters) prpl_info->media_prpl_ops->init_filters(vc); ms_start(vc->timer); } #endif /* HAVE_VV */