Mercurial > pidgin.yaz
view src/pounce.c @ 6572:4f097c1069b0
[gaim-migrate @ 7094]
this one i noticed on my own. it comes of editing an un-updated copy of the Changelog
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 22 Aug 2003 12:09:46 +0000 |
parents | 601c2a52d74a |
children | 3cc4d5e55a69 |
line wrap: on
line source
/** * @file pounce.c Buddy Pounce API * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "debug.h" #include "pounce.h" #include "debug.h" #include "pounce.h" #include "util.h" typedef struct { GString *buffer; GaimPounce *pounce; GaimPounceEvent events; char *ui_name; char *pouncee; char *protocol_id; char *event_type; char *action_name; char *param_name; char *account_name; } PounceParserData; typedef struct { char *name; gboolean enabled; GHashTable *atts; } GaimPounceActionData; typedef struct { char *ui; GaimPounceCb cb; void (*new_pounce)(GaimPounce *); void (*free_pounce)(GaimPounce *); } GaimPounceHandler; static GHashTable *pounce_handlers = NULL; static GList *pounces = NULL; static guint pounces_save_timer = 0; static gboolean pounces_loaded = FALSE; static GaimPounceActionData * find_action_data(const GaimPounce *pounce, const char *name) { GaimPounceActionData *action; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); action = g_hash_table_lookup(pounce->actions, name); return action; } static void free_action_data(gpointer data) { GaimPounceActionData *action_data = data; g_free(action_data->name); g_hash_table_destroy(action_data->atts); g_free(action_data); } static gboolean pounces_save_cb(gpointer unused) { gaim_pounces_sync(); pounces_save_timer = 0; return FALSE; } static void schedule_pounces_save(void) { if (!pounces_save_timer) pounces_save_timer = g_timeout_add(5000, pounces_save_cb, NULL); } GaimPounce * gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, const char *pouncee, GaimPounceEvent event) { GaimPounce *pounce; GaimPounceHandler *handler; g_return_val_if_fail(ui_type != NULL, NULL); g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(event != 0, NULL); pounce = g_new0(GaimPounce, 1); pounce->ui_type = g_strdup(ui_type); pounce->pouncer = pouncer; pounce->pouncee = g_strdup(pouncee); pounce->events = event; pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_action_data); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->new_pounce != NULL) handler->new_pounce(pounce); pounces = g_list_append(pounces, pounce); return pounce; } void gaim_pounce_destroy(GaimPounce *pounce) { GaimPounceHandler *handler; g_return_if_fail(pounce != NULL); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); pounces = g_list_remove(pounces, pounce); if (pounce->ui_type != NULL) g_free(pounce->ui_type); if (pounce->pouncee != NULL) g_free(pounce->pouncee); g_hash_table_destroy(pounce->actions); if (handler != NULL && handler->free_pounce != NULL) handler->free_pounce(pounce); g_free(pounce); schedule_pounces_save(); } void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events) { g_return_if_fail(pounce != NULL); g_return_if_fail(pounce != GAIM_POUNCE_NONE); pounce->events = events; schedule_pounces_save(); } void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncer != NULL); pounce->pouncer = pouncer; schedule_pounces_save(); } void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncee != NULL); if (pounce->pouncee != NULL) g_free(pounce->pouncee); pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee)); schedule_pounces_save(); } void gaim_pounce_set_save(GaimPounce *pounce, gboolean save) { g_return_if_fail(pounce != NULL); pounce->save = save; schedule_pounces_save(); } void gaim_pounce_action_register(GaimPounce *pounce, const char *name) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(name != NULL); if (g_hash_table_lookup(pounce->actions, name) != NULL) return; action_data = g_new0(GaimPounceActionData, 1); action_data->name = g_strdup(name); action_data->enabled = FALSE; action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); g_hash_table_insert(pounce->actions, g_strdup(name), action_data); schedule_pounces_save(); } void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, gboolean enabled) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); action_data->enabled = enabled; schedule_pounces_save(); } void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, const char *attr, const char *value) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); g_return_if_fail(attr != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); if (value == NULL) g_hash_table_remove(action_data->atts, attr); else g_hash_table_insert(action_data->atts, g_strdup(attr), g_strdup(value)); schedule_pounces_save(); } void gaim_pounce_set_data(GaimPounce *pounce, void *data) { g_return_if_fail(pounce != NULL); pounce->data = data; } GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE); return pounce->events; } GaimAccount * gaim_pounce_get_pouncer(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncer; } const char * gaim_pounce_get_pouncee(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncee; } gboolean gaim_pounce_get_save(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, FALSE); return pounce->save; } gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, FALSE); g_return_val_if_fail(action != NULL, FALSE); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, FALSE); return action_data->enabled; } const char * gaim_pounce_action_get_attribute(const GaimPounce *pounce, const char *action, const char *attr) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(action != NULL, NULL); g_return_val_if_fail(attr != NULL, NULL); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, NULL); return g_hash_table_lookup(action_data->atts, attr); } void * gaim_pounce_get_data(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->data; } void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce; GaimPounceHandler *handler; GList *l, *l_next; g_return_if_fail(pouncer != NULL); g_return_if_fail(pouncee != NULL); g_return_if_fail(events != GAIM_POUNCE_NONE); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_pounce_get_pouncee(pounce), pouncee)) { handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->cb != NULL) { handler->cb(pounce, events, gaim_pounce_get_data(pounce)); if (!gaim_pounce_get_save(pounce)) gaim_pounce_destroy(pounce); } } } } GaimPounce * gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce; GList *l; g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(events != GAIM_POUNCE_NONE, NULL); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) { pounce = (GaimPounce *)l->data; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_pounce_get_pouncee(pounce), pouncee)) { return pounce; } } return NULL; } /* XML Stuff */ static void free_parser_data(gpointer user_data) { PounceParserData *data = user_data; if (data->buffer != NULL) g_string_free(data->buffer, TRUE); if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); g_free(data); } static void start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { PounceParserData *data = user_data; GHashTable *atts; int i; atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (i = 0; attribute_names[i] != NULL; i++) { g_hash_table_insert(atts, g_strdup(attribute_names[i]), g_strdup(attribute_values[i])); } if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "pounce")) { const char *ui = g_hash_table_lookup(atts, "ui"); if (ui == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'ui' parameter for pounce!\n"); } else data->ui_name = g_strdup(ui); data->events = 0; } else if (!strcmp(element_name, "account")) { const char *protocol_id = g_hash_table_lookup(atts, "protocol"); if (protocol_id == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'protocol' parameter for account!\n"); } else data->protocol_id = g_strdup(protocol_id); } else if (!strcmp(element_name, "event")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for event!\n"); } else data->event_type = g_strdup(type); } else if (!strcmp(element_name, "action")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for action!\n"); } else data->action_name = g_strdup(type); } else if (!strcmp(element_name, "param")) { const char *param_name = g_hash_table_lookup(atts, "name"); if (param_name == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'name' parameter for param!\n"); } else data->param_name = g_strdup(param_name); } g_hash_table_destroy(atts); } static void end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { PounceParserData *data = user_data; gchar *buffer = NULL; if (data->buffer != NULL) { buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; } if (!strcmp(element_name, "account")) { data->account_name = g_strdup(buffer); } else if (!strcmp(element_name, "pouncee")) { data->pouncee = g_strdup(buffer); } else if (!strcmp(element_name, "event")) { if (!strcmp(data->event_type, "sign-on")) data->events |= GAIM_POUNCE_SIGNON; else if (!strcmp(data->event_type, "sign-off")) data->events |= GAIM_POUNCE_SIGNOFF; else if (!strcmp(data->event_type, "away")) data->events |= GAIM_POUNCE_AWAY; else if (!strcmp(data->event_type, "return-from-away")) data->events |= GAIM_POUNCE_AWAY_RETURN; else if (!strcmp(data->event_type, "idle")) data->events |= GAIM_POUNCE_IDLE; else if (!strcmp(data->event_type, "return-from-idle")) data->events |= GAIM_POUNCE_IDLE_RETURN; else if (!strcmp(data->event_type, "start-typing")) data->events |= GAIM_POUNCE_TYPING; else if (!strcmp(data->event_type, "stop-typing")) data->events |= GAIM_POUNCE_TYPING_STOPPED; g_free(data->event_type); data->event_type = NULL; } else if (!strcmp(element_name, "action")) { gaim_pounce_action_register(data->pounce, data->action_name); gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE); g_free(data->action_name); data->action_name = NULL; } else if (!strcmp(element_name, "param")) { gaim_pounce_action_set_attribute(data->pounce, data->action_name, data->param_name, buffer); g_free(data->param_name); data->param_name = NULL; } else if (!strcmp(element_name, "events")) { GList *l; GaimAccount *account; GaimProtocol protocol = -1; for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { GaimPlugin *plugin = (GaimPlugin *)l->data; if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) { if (!strcmp(plugin->info->id, data->protocol_id)) { protocol = GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol; break; } } } account = gaim_accounts_find(data->account_name, protocol); g_free(data->account_name); g_free(data->protocol_id); data->account_name = NULL; data->protocol_id = NULL; if (account == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Account for pounce not found!\n"); } else { gaim_debug(GAIM_DEBUG_INFO, "pounce", "Creating pounce: %s, %s\n", data->ui_name, data->pouncee); data->pounce = gaim_pounce_new(data->ui_name, account, data->pouncee, data->events); } g_free(data->pouncee); data->pouncee = NULL; } else if (!strcmp(element_name, "save")) { gaim_pounce_set_save(data->pounce, TRUE); } else if (!strcmp(element_name, "pounce")) { data->pounce = NULL; data->events = 0; if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); data->ui_name = NULL; data->pounce = NULL; data->protocol_id = NULL; data->event_type = NULL; data->action_name = NULL; data->param_name = NULL; data->account_name = NULL; } if (buffer != NULL) g_free(buffer); } static void text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { PounceParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser pounces_parser = { start_element_handler, end_element_handler, text_handler, NULL, NULL }; gboolean gaim_pounces_load(void) { gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; PounceParserData *parser_data; if (filename == NULL) { pounces_loaded = TRUE; return FALSE; } if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error reading pounces: %s\n", error->message); g_free(filename); g_error_free(error); pounces_loaded = TRUE; return FALSE; } parser_data = g_new0(PounceParserData, 1); context = g_markup_parse_context_new(&pounces_parser, 0, parser_data, free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return TRUE; } static void write_action_parameter(gpointer key, gpointer value, gpointer user_data) { const char *name, *param_value; FILE *fp; param_value = (const char *)value; name = (const char *)key; fp = (FILE *)user_data; fprintf(fp, " <param name='%s'>%s</param>\n", name, param_value); } static void write_action_parameter_list(gpointer key, gpointer value, gpointer user_data) { GaimPounceActionData *action_data; const char *action; FILE *fp; action_data = (GaimPounceActionData *)value; action = (const char *)key; fp = (FILE *)user_data; if (!action_data->enabled) return; fprintf(fp, " <action type='%s'", action); if (g_hash_table_size(action_data->atts) == 0) { fprintf(fp, "/>\n"); } else { fprintf(fp, ">\n"); g_hash_table_foreach(action_data->atts, write_action_parameter, fp); fprintf(fp, " </action>\n"); } } static void gaim_pounces_write(FILE *fp, GaimPounce *pounce) { GaimAccount *pouncer; GaimPounceEvent events; char *pouncer_name; pouncer = gaim_pounce_get_pouncer(pounce); events = gaim_pounce_get_events(pounce); pouncer_name = g_markup_escape_text(gaim_account_get_username(pouncer), -1); fprintf(fp, " <pounce ui='%s'>\n", pounce->ui_type); fprintf(fp, " <account protocol='%s'>%s</account>\n", pouncer->protocol_id, pouncer_name); fprintf(fp, " <pouncee>%s</pouncee>\n", gaim_pounce_get_pouncee(pounce)); fprintf(fp, " <events>\n"); if (events & GAIM_POUNCE_SIGNON) fprintf(fp, " <event type='sign-on'/>\n"); if (events & GAIM_POUNCE_SIGNOFF) fprintf(fp, " <event type='sign-off'/>\n"); if (events & GAIM_POUNCE_AWAY) fprintf(fp, " <event type='away'/>\n"); if (events & GAIM_POUNCE_AWAY_RETURN) fprintf(fp, " <event type='return-from-away'/>\n"); if (events & GAIM_POUNCE_IDLE) fprintf(fp, " <event type='idle'/>\n"); if (events & GAIM_POUNCE_IDLE_RETURN) fprintf(fp, " <event type='return-from-idle'/>\n"); if (events & GAIM_POUNCE_TYPING) fprintf(fp, " <event type='start-typing'/>\n"); if (events & GAIM_POUNCE_TYPING_STOPPED) fprintf(fp, " <event type='stop-typing'/>\n"); fprintf(fp, " </events>\n"); fprintf(fp, " <actions>\n"); g_hash_table_foreach(pounce->actions, write_action_parameter_list, fp); fprintf(fp, " </actions>\n"); if (gaim_pounce_get_save(pounce)) fprintf(fp, " <save/>\n"); fprintf(fp, " </pounce>\n"); g_free(pouncer_name); } void gaim_pounces_sync(void) { FILE *fp; const char *user_dir = gaim_user_dir(); char *filename; char *filename_real; if (!pounces_loaded) { gaim_debug(GAIM_DEBUG_WARNING, "pounces", "Writing pounces to disk.\n"); schedule_pounces_save(); return; } if (user_dir == NULL) return; gaim_debug(GAIM_DEBUG_INFO, "pounces", "Writing pounces to disk.\n"); fp = fopen(user_dir, "r"); if (fp == NULL) mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR); else fclose(fp); filename = g_build_filename(user_dir, "pounces.xml.save", NULL); if ((fp = fopen(filename, "w")) != NULL) { GList *l; fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n"); fprintf(fp, "<pounces>\n"); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) gaim_pounces_write(fp, l->data); fprintf(fp, "</pounces>\n"); fclose(fp); chmod(filename, S_IRUSR | S_IWUSR); } else { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Unable to write %s\n", filename); } filename_real = g_build_filename(user_dir, "pounces.xml", NULL); if (rename(filename, filename_real) < 0) { gaim_debug(GAIM_DEBUG_ERROR, "pounces", "Error renaming %s to %s\n", filename, filename_real); } g_free(filename); g_free(filename_real); } void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb, void (*new_pounce)(GaimPounce *pounce), void (*free_pounce)(GaimPounce *pounce)) { GaimPounceHandler *handler; g_return_if_fail(ui != NULL); g_return_if_fail(cb != NULL); handler = g_new0(GaimPounceHandler, 1); handler->ui = g_strdup(ui); handler->cb = cb; handler->new_pounce = new_pounce; handler->free_pounce = free_pounce; g_hash_table_insert(pounce_handlers, g_strdup(ui), handler); } void gaim_pounces_unregister_handler(const char *ui) { g_return_if_fail(ui != NULL); g_hash_table_remove(pounce_handlers, ui); } GList * gaim_pounces_get_all(void) { return pounces; } static void free_pounce_handler(gpointer user_data) { GaimPounceHandler *handler = (GaimPounceHandler *)user_data; g_free(handler->ui); g_free(handler); } void gaim_pounces_init(void) { pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_pounce_handler); }