Mercurial > pidgin.yaz
view PROGRAMMING_NOTES @ 8962:4ff4c34b7500
[gaim-migrate @ 9736]
IM Image, WYSIWYG.
It's still somewhat buggy, although the worse problems are with oscar's
direct connect. We could always yank oscar's im image flag if we think it
will cause too many bug reports.
I made the GaimImgstore struct opque.
I modified oscar's sending function to parse im images better, and
everything seems to work. I made it write some errors to the conversation
if you try to send an image and you aren't direct connected. That's just
a hack until you can set formatting flags on a per conversation bases.
There's a scrolling bug I haven't tracked down. I think it may exist
normally and this just causes it better.
It's worth noting jabber also uses this for pics in profiles, although
I never did find a test case. Hopefully some other stuff can use this
soon too, maybe Yahoo! pics in profiles or something.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Mon, 17 May 2004 06:47:20 +0000 |
parents | 10b5ac17fdd6 |
children | da88e2cd5c53 |
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Notes on keeping GAIM OS independant ------------------------------------ General ------- - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths - Use g_getenv, g_snprintf, g_vsnprintf - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME") - Make sure when including win32dep.h that it is the last header to be included. - Open binary files when reading or writing with 'b' mode. e.g: fopen("somefile", "wb"); Not doing so will open files in windows using defaut translation mode. i.e. newline -> <CR><LF> Paths ----- - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions. Doing the following will therefore break the windows build: printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png"); it should be: printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png"); - When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary because the Windows dir separator '\' is being used to escape characters, when paths are read in from the .gaimrc file. PLUGINS & PROTOS ---------------- - G_MODULE_EXPORT all functions which are to be accessed from outside the scope of its "dll" or "so". (E.G. gaim_plugin_init) - G_MODULE_IMPORT all global variables which are located outside your dynamic library. (E.G. connections) (Not doing this will cause "Memory Access Violations" in Win32)