Mercurial > pidgin.yaz
view src/plugin.h @ 6302:511003c99302
[gaim-migrate @ 6801]
Notify plugin.
It seems to work pretty well for me. One thing I did notice, it doesn't
really handle getting IMs from different people very well. It makes a
different counter in title of the IM for each person, and then only
updates the most recently added one.
I also didn't try chat stuff at all, but I need to go to sleep pretty soon.
Pretty much all of the changes were done by Brian Tarricon, I just renamed
a few things and did a few other patent-pending actions.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 25 Jul 2003 04:30:52 +0000 |
parents | 90d0849abd3c |
children | 70d5122bc3ff |
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/** * @file plugin.h Plugin API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PLUGIN_H_ #define _GAIM_PLUGIN_H_ #include <gmodule.h> typedef struct _GaimPlugin GaimPlugin; /**< GaimPlugin */ typedef struct _GaimPluginInfo GaimPluginInfo; /**< GaimPluginInfo */ typedef struct _GaimPluginLoaderInfo GaimPluginLoaderInfo; typedef int GaimPluginPriority; /**< Plugin priority. */ #include "event.h" /** * Plugin types. */ typedef enum { GAIM_PLUGIN_UNKNOWN = -1, /**< Unknown type. */ GAIM_PLUGIN_STANDARD = 0, /**< Standard plugin. */ GAIM_PLUGIN_LOADER, /**< Loader plugin. */ GAIM_PLUGIN_PROTOCOL /**< Protocol plugin. */ } GaimPluginType; #define GAIM_PRIORITY_DEFAULT 0 #define GAIM_PRIORITY_HIGHEST 9999 #define GAIM_PRIORITY_LOWEST -9999 #define GAIM_PLUGIN_ID_UNSET { 0, 0, 0, 0 } /** * Detailed information about a plugin. * * This is used in the version 2.0 API and up. */ struct _GaimPluginInfo { unsigned int api_version; GaimPluginType type; char *ui_requirement; unsigned long flags; GList *dependencies; GaimPluginPriority priority; char *id; char *name; char *version; char *summary; char *description; char *author; char *homepage; gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); void *ui_info; void *extra_info; }; /** * Extra information for loader plugins. */ struct _GaimPluginLoaderInfo { GList *exts; gboolean (*probe)(GaimPlugin *plugin); gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); GaimSignalBroadcastFunc broadcast; }; /** * A plugin handle. */ struct _GaimPlugin { gboolean native_plugin; /**< Native C plugin. */ gboolean loaded; /**< The loaded state. */ void *handle; /**< The module handle. */ char *path; /**< The path to the plugin. */ GaimPluginInfo *info; /**< The plugin information. */ char *error; void *extra; /**< Plugin-specific data. */ }; #define GAIM_PLUGIN_LOADER_INFO(plugin) \ ((GaimPluginLoaderInfo *)(plugin)->info->extra_info) /** * Handles the initialization of modules. */ #ifndef GAIM_PLUGINS # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \ gboolean gaim_init_##pluginname##_plugin(void) { \ GaimPlugin *plugin = gaim_plugin_new(TRUE, NULL); \ plugin->info = &(plugininfo); \ initfunc((plugin)); \ return gaim_plugin_register(plugin); \ } #else /* GAIM_PLUGINS */ # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \ G_MODULE_EXPORT gboolean gaim_init_plugin(GaimPlugin *plugin) { \ plugin->info = &(plugininfo); \ initfunc((plugin)); \ return gaim_plugin_register(plugin); \ } #endif #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Plugin API */ /**************************************************************************/ /*@{*/ /** * Creates a new plugin structure. * * @param native Whether or not the plugin is native. * @param path The path to the plugin, or @c NULL if statically compiled. * * @return A new GaimPlugin structure. */ GaimPlugin *gaim_plugin_new(gboolean native, const char *path); /** * Probes a plugin, retrieving the information on it and adding it to the * list of available plugins. * * @param filename The plugin's filename. * * @return The plugin handle. * * @see gaim_plugin_load() * @see gaim_plugin_destroy() */ GaimPlugin *gaim_plugin_probe(const char *filename); /** * Registers a plugin and prepares it for loading. * * This shouldn't be called by anything but the internal module code. * * @param plugin The plugin to register. */ gboolean gaim_plugin_register(GaimPlugin *plugin); /** * Attempts to load a previously probed plugin. * * @param filename The plugin's filename. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_reload() * @see gaim_plugin_unload() */ gboolean gaim_plugin_load(GaimPlugin *plugin); /** * Unloads the specified plugin. * * @param plugin The plugin handle. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_load() * @see gaim_plugin_reload() */ gboolean gaim_plugin_unload(GaimPlugin *plugin); /** * Reloads a plugin. * * @param plugin The old plugin handle. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_load() * @see gaim_plugin_unload() */ gboolean gaim_plugin_reload(GaimPlugin *plugin); /** * Unloads a plugin and destroys the structure from memory. * * @param plugin The plugin handle. */ void gaim_plugin_destroy(GaimPlugin *plugin); /** * Returns whether or not a plugin is currently loaded. * * @param plugin The plugin. * * @return TRUE if loaded, or FALSE otherwise. */ gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin); /*@}*/ /**************************************************************************/ /** @name Plugins API */ /**************************************************************************/ /*@{*/ /** * Sets the search paths for plugins. * * @param count The number of search paths. * @param paths The search paths. */ void gaim_plugins_set_search_paths(size_t count, char **paths); /** * Unloads all loaded plugins. */ void gaim_plugins_unload_all(void); /** * Destroys all registered plugins. */ void gaim_plugins_destroy_all(void); /** * Attempts to load all the plugins in the specified preference key * that were loaded when gaim last quit. * * @param key The preference key containing the list of plugins. */ void gaim_plugins_load_saved(const char *key); /** * Probes for plugins in the registered module paths. * * @param ext The extension type to probe for, or @c NULL for all. * * @see gaim_plugin_set_probe_path() */ void gaim_plugins_probe(const char *ext); /** * Returns whether or not plugin support is enabled. * * @return TRUE if plugin support is enabled, or FALSE otherwise. */ gboolean gaim_plugins_enabled(void); /** * Registers a function that will be called when probing is finished. * * @param func The callback function. * @param data Data to pass to the callback. */ void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data); /** * Unregisters a function that would be called when probing is finished. * * @param func The callback function. */ void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)); /** * Registers a function that will be called when a plugin is loaded. * * @param func The callback functino. * @param data Data to pass to the callback. */ void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data); /** * Unregisters a function that would be called when a plugin is loaded. * * @param func The callback functino. */ void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)); /** * Registers a function that will be called when a plugin is unloaded. * * @param func The callback functino. * @param data Data to pass to the callback. */ void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data); /** * Unregisters a function that would be called when a plugin is unloaded. * * @param func The callback functino. */ void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)); /** * Finds a plugin with the specified name. * * @param name The plugin name. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_name(const char *name); /** * Finds a plugin with the specified filename. * * @param filename The plugin filename. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_filename(const char *filename); /** * Finds a plugin with the specified plugin ID. * * @param id The plugin ID. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_id(const char *id); /** * Returns a list of all loaded plugins. * * @return A list of all loaded plugins. */ GList *gaim_plugins_get_loaded(void); /** * Returns a list of all protocol plugins. * * @return A list of all protocol plugins. */ GList *gaim_plugins_get_protocols(void); /** * Returns a list of all plugins, whether loaded or not. * * @return A list of all plugins. */ GList *gaim_plugins_get_all(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_PLUGIN_H_ */