Mercurial > pidgin.yaz
view plugins/SIGNALS @ 1222:5186c154e90d
[gaim-migrate @ 1232]
this should fix a couple segfaults i've had so far
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Fri, 08 Dec 2000 22:33:28 +0000 |
parents | 4927ce25d8cc |
children | dc6ba774bfc5 |
line wrap: on
line source
enum gaim_event { event_signon = 0, event_signoff, event_away, event_back, event_im_recv, event_im_send, event_buddy_signon, event_buddy_signoff, event_buddy_away, event_buddy_back, event_buddy_idle, event_buddy_unidle, event_blist_update, event_chat_invited, event_chat_join, event_chat_leave, event_chat_buddy_join, event_chat_buddy_leave, event_chat_recv, event_chat_send, event_warned, event_error, event_quit, event_new_conversation }; To add a signal handler, call the fuction gaim_signal_connect with the following arguments: void *, enum gaim_event, void *, void * The first arg is the handle that was passed to gaim_signal_init. You did save it, right? The second arg is hopefully obvious. The third arg is a pointer to a function that takes various args depending on which event you're dealing with. The fourth arg is any data you want to send to your function, as a final argument. To remove a signal handler, call the function gaim_signal_disconnect with the following arguments: void *, enum gaim_event, void * The first arg is the handle that was passed to gaim_signal_init. The second arg is hopefully obvious. The third arg is a pointer to the function you attached. Note that it deletes *all* functions matching the function you pass, not just one. Sorry, that's just the way it works. So here are the args that get passed to your functions in various events: event_signon: struct gaim_connection *gc 'gc' is the new connection. event_signoff: struct gaim_connection *gc 'gc' is the connection that is about to go offline. This is called before serv_close is, so you still have a chance to get one last message out. event_away: (none) This is fucked up for now. Currently all connections are told to use the same away message when the user wants to be Away. The away message that is used can be obtained from global variables. event_back: (none) event_im_recv: struct gaim_connection *gc, char **who, char **text 'gc' is the connection that received the message. 'who' is the username of the person who sent the message. 'text' is the actual strict text (with HTML tags and all) of the message they sent. Note that you can modify these values. (You are encouraged to do so!) Note that *other* plugins can also modify these values, so you should check that they are not NULL, and try not to leave them as NULL. gc was placed as the first arg as opposed to the third for intuitiveness. Unfortunately, it means that most plugins that use this event need to be slightly modified and then recompiled. event_im_send: struct gaim_connection *gc, char *who, char **text 'gc' is the connection that you are about to send the message through. 'who' is the username of the person you're sending the message to. 'text' is the actual strict text (with HTML tags and all) of the message you're sending. Note that you can modify outgoing text. (You are _not_ encouraged to do so ;-) .) event_buddy_signon: struct gaim_connection *gc, char *who 'who' is who signed on. (There is currently no way to see which connection reported that the buddy came online. Hopefully this will happen soon.) event_buddy_signoff: struct gaim_connection *gc, char *who 'who' is who signed off. event_buddy_away: struct gaim_connection *gc, char *who 'who' is who went away. event_buddy_back: struct gaim_connection *gc, char *who 'who' is who is no longer away. event_buddy_idle: struct gaim_connection *gc, char *who 'who' is who went idle. event_buddy_unidle: struct gaim_connection *gc, char *who 'who' is who is no longer idle. event_blist_update: (none) called when the idle times are updated in the buddy list event_chat_invited: struct gaim_connection *gc, char *who, char *room, char *message 'gc' is the connection that received the invitation. 'who' is who invited you to a chat room. 'room' is the room they invited you to. 'message' is the (optional) message they sent to invite you, and may be an empty string. event_chat_join: struct gaim_connection *gc, char *room 'gc' is the connection that joined the room. 'room' is the chat room that you have just joined. event_chat_leave: struct gaim_connection *gc, char *room 'gc' is the connection that joined the room. 'room' is the chat room that you have just left. event_chat_buddy_join: struct gaim_connection *gc, char *room, char *who 'gc' is the connection that the chat room is attached to. 'room' is the room the person joined. 'who' is the screenname of the person who joined. This is also triggered upon entering the room for every person in the room, including yourself. (E.g. if you join a room that already had 3 people in it this will be called 4 times, once for each of them and once again for you. You will not always be the last one this is called for though.) event_chat_buddy_leave: struct gaim_connection *gc, char *room, char *who 'gc' is the connection that the chat room is attached to. 'room' is the room the person left. 'who' is the screenname of the person who left. event_chat_recv: struct gaim_connection *gc, char *room, char *who, char *text 'gc' is the connection that received the message. 'room' should be obvious by now. 'who' should be too. 'text' is the message that got sent. Note that because of the bizarre way chat works, you also receive messages that you send. I didn't design it, AOL did. event_chat_send: struct gaim_connection *gc, char *room, char **text 'gc' is the connection that the message is about to be sent on. 'room'. Need I say more. 'text' is what you're about to say, linkified/HTML-ized, but not TOC-escaped. Be aware that you receive messages you send (as noted above). This event will be called before you actually send the message though. event_warned: char *who, int level 'who' is who warned you. Note that this can be NULL, indicating either an anonymous warning, or your warning level has dropped. 'level' is your new warning level. event_error: int error 'error' is the number of the error as defined by the TOC PROTOCOL document, which can be found in the docs/ directory of the source tree. Note that if the person is using Oscar, this number is often plain wrong, and this event may not always be triggered on error. Experiment to find what is reliable. event_quit: (none) Called when gaim quits normally. This can be called from either the signed on state or the signed off state (from either the Cancel button in the login window or the Quit option in the File menu on the buddy list). If gaim dies or is murdered, this won't be called. It's not my fault, it's Seg's. event_new_conversation: char *who 'who' is who the conversation is with. This gets called when a new conversation window is created. You can use find_conversation(char *) to then find the struct conversation * and modify those values.