Mercurial > pidgin.yaz
view plugins/statenotify.c @ 12350:51c57ebb4ec8
[gaim-migrate @ 14654]
A tad bit more cleanup. Also, we're not releasing the beta just yet.
But it could happen AT ANY MINUTE. So don't do anything that makes
CVS less usable. Because I'll probably kill you.
Really.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 05 Dec 2005 06:58:00 +0000 |
parents | cb73483c9f63 |
children | e856f985a0b9 |
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#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" #include "version.h" #include "plugin.h" #include "pluginpref.h" #include "prefs.h" #define STATENOTIFY_PLUGIN_ID "core-statenotify" static void write_status(GaimBuddy *buddy, const char *message) { GaimConversation *conv; const char *who; char buf[256]; char *escaped; conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, buddy->account); if (conv == NULL) return; who = gaim_buddy_get_alias(buddy); escaped = g_markup_escape_text(who, -1); g_snprintf(buf, sizeof(buf), message, escaped); g_free(escaped); gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL)); } static void buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status, GaimStatus *status, void *data) { gboolean available, old_available; available = gaim_status_is_available(status); old_available = gaim_status_is_available(old_status); if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away")) { if (available && !old_available) write_status(buddy, _("%s is no longer away.")); else if (!available && old_available) write_status(buddy, _("%s has gone away.")); } } static void buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle")) { if (idle) { write_status(buddy, _("%s has become idle.")); } else { write_status(buddy, _("%s is no longer idle.")); } } } static void buddy_signon_cb(GaimBuddy *buddy, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon")) write_status(buddy, _("%s has signed on.")); } static void buddy_signoff_cb(GaimBuddy *buddy, void *data) { if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon")) write_status(buddy, _("%s has signed off.")); } static GaimPluginPrefFrame * get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame; GaimPluginPref *ppref; frame = gaim_plugin_pref_frame_new(); ppref = gaim_plugin_pref_new_with_label(_("Notify When")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle")); gaim_plugin_pref_frame_add(frame, ppref); ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_signon", _("Buddy _Signs On/Off")); gaim_plugin_pref_frame_add(frame, ppref); return frame; } static gboolean plugin_load(GaimPlugin *plugin) { void *blist_handle = gaim_blist_get_handle(); gaim_signal_connect(blist_handle, "buddy-status-changed", plugin, GAIM_CALLBACK(buddy_status_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-idle-changed", plugin, GAIM_CALLBACK(buddy_idle_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-on", plugin, GAIM_CALLBACK(buddy_signon_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-off", plugin, GAIM_CALLBACK(buddy_signoff_cb), NULL); return TRUE; } static GaimPluginUiInfo prefs_info = { get_plugin_pref_frame }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ STATENOTIFY_PLUGIN_ID, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &prefs_info, /**< prefs_info */ NULL }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none("/plugins/core/statenotify"); gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE); gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE); gaim_prefs_add_bool("/plugins/core/statenotify/notify_signon", TRUE); } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)