view src/gtkroomlist.c @ 8129:52cdf2740654

[gaim-migrate @ 8834] I don't think this will cause any problems, but perhaps there's some plugin that relies on this? Doubt it.. Anyhow, we were emitting buddy-away/back/idle/unidle signals before setting the new variables, which didn't let the signal handlers see the new variables. It's possible that a plugin or two out there took advantage of that to access the old values, but if that's something that's important, perhaps we should look into passing them to the signal handlers? committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 17 Jan 2004 09:03:05 +0000
parents d60272410bd5
children 8633dc570442
line wrap: on
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/**
 * @file gtkroomlist.c Gtk Room List UI
 * @ingroup gtkui
 *
 * gaim
 *
 * Copyright (C) 2003, Timothy Ringenbach <omarvo@hotmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "gtkinternal.h"
#include "gtkutils.h"
#include "stock.h"
#include "debug.h"
#include "account.h"
#include "connection.h"
#include "notify.h"

#include "gtkroomlist.h"

typedef struct _GaimGtkRoomlist {
	GaimGtkRoomlistDialog *dialog;
	GtkTreeStore *model;
	GtkWidget *tree;
	GHashTable *cats; /**< Meow. */
	gint num_rooms, total_rooms;
} GaimGtkRoomlist;

struct _GaimGtkRoomlistDialog {
	GtkWidget *window;
	GtkWidget *account_widget;
	GtkWidget *progress;
	GtkWidget *sw;

	GtkWidget *list_button;
	GtkWidget *stop_button;
	GtkWidget *close_button;

	GaimAccount *account;
	GaimRoomlist *roomlist;

};

enum {
	NAME_COLUMN = 0,
	ROOM_COLUMN,
	NUM_OF_COLUMNS,
};

static GList *roomlists = NULL;



static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d)
{
	GaimGtkRoomlistDialog *dialog;

	dialog = (GaimGtkRoomlistDialog *) d;

	/* free stuff here */
	if (dialog->roomlist)
		gaim_roomlist_unref(dialog->roomlist);
	g_free(dialog);

	return FALSE;
}

static void dialog_select_account_cb(GObject *w, GaimAccount *account,
                                     GaimGtkRoomlistDialog *dialog)
{
	dialog->account = account;
}

static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GaimConnection *gc;
	GaimGtkRoomlist *rl;

	gc = gaim_account_get_connection(dialog->account);
	if (!gc)
		return;

	dialog->roomlist = gaim_roomlist_get_list(gc);
	gaim_roomlist_ref(dialog->roomlist);
	rl = dialog->roomlist->ui_data;
	rl->dialog = dialog;
	if (dialog->account_widget)
		gtk_widget_set_sensitive(dialog->account_widget, FALSE);
	gtk_widget_set_sensitive(dialog->list_button, FALSE);
	gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree); /* XXX */
}

static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	gaim_roomlist_cancel_get_list(dialog->roomlist);
	gtk_widget_set_sensitive(GTK_WIDGET(button), FALSE);
}

static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GtkWidget *window = dialog->window;

	delete_win_cb(NULL, NULL, dialog);
	gtk_widget_destroy(window);
}

struct _menu_cb_info {
	GaimRoomlist *list;
	GaimRoomlistRoom *room;
};

static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info)
{
	GHashTable *components;
	GList *l, *j;
	GaimConnection *gc;

	gc = gaim_account_get_connection(info->list->account);
	if (!gc)
		return;

	components = g_hash_table_new(g_str_hash, g_str_equal);

	g_hash_table_replace(components, g_strdup("name"), g_strdup(info->room->name));
	for (l = info->list->fields, j = info->room->fields; l && j; l = l->next, j = j->next) {
		GaimRoomlistField *f = l->data;

		g_hash_table_replace(components, f->name, j->data);
	}

	serv_join_chat(gc, components);

	g_hash_table_destroy(components);
}

static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2,
                      GaimRoomlist *list)
{
	GaimGtkRoomlist *grl = list->ui_data;
	GtkTreeIter iter;
	GaimRoomlistRoom *room;
	GValue val = { 0, };
	struct _menu_cb_info info;

	gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
	gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
	room = g_value_get_pointer(&val);
	if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
		return;

	info.list = list;
	info.room = room;

	do_join_cb(GTK_WIDGET(tv), &info);
}

static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list)
{
	GtkTreePath *path;
	GaimGtkRoomlist *grl = list->ui_data;
	GValue val = { 0, };
	GaimRoomlistRoom *room;
	GtkTreeIter iter;
	GtkWidget *menu;
	static struct _menu_cb_info info; /* XXX? */

	if (event->button != 3 || event->type != GDK_BUTTON_PRESS)
		return FALSE;

	/* Here we figure out which room was clicked */
	if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL))
		return FALSE;
	gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
	gtk_tree_path_free(path);
	gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
	room = g_value_get_pointer(&val);

	if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
		return FALSE;

	info.list = list;
	info.room = room;


	menu = gtk_menu_new();
	gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT,
		                         G_CALLBACK(do_join_cb), &info, 0, 0, NULL);


	gtk_widget_show_all(menu);
	gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time);

	return FALSE;
}

static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data)
{
	GaimRoomlist *list = user_data;
	GaimRoomlistRoom *catagory;
	GValue val = { 0, };

	gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val);
	catagory = g_value_get_pointer(&val);

	if (!catagory->expanded_once) {
		gaim_roomlist_expand_catagory(list, catagory);
		catagory->expanded_once = TRUE;
	}
}

static gboolean accounts_filter_func(GaimAccount *account)
{
	GaimConnection *gc;

	gc = gaim_account_get_connection(account);
	if (!gc)
		return FALSE;
	return gaim_roomlist_is_possible(gc);
}

GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account)
{
	GaimGtkRoomlistDialog *dialog;
	GtkWidget *window;
	GtkWidget *vbox1, *vbox2;
	GtkWidget *account_hbox;
	GtkWidget *bbox;
	GtkWidget *label;
	GtkWidget *button;
	GaimAccount *first_account = NULL;

	if (!account) {
		GList *c;
		GaimConnection *gc;

		for (c = gaim_connections_get_all(); c != NULL; c = c->next) {
			gc = c->data;

			if (gaim_roomlist_is_possible(gc)) {
				first_account = gaim_connection_get_account(gc);
				break;
			}
		}

		if (first_account == NULL) {
			gaim_notify_error(NULL, NULL,
			                  _("You are not currently signed on with any "
		                            "protocols that have the ability to list rooms."),
			                     NULL);

			return NULL;
		}
	}

	dialog = g_new0(GaimGtkRoomlistDialog, 1);

	/* Create the window. */
	dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
	gtk_window_set_role(GTK_WINDOW(window), "room list");
	gtk_window_set_title(GTK_WINDOW(window), _("Room List"));

	gtk_container_set_border_width(GTK_CONTAINER(window), 12);
	gtk_widget_realize(window);

	g_signal_connect(G_OBJECT(window), "delete_event",
					 G_CALLBACK(delete_win_cb), dialog);

	/* Create the parent vbox for everything. */
	vbox1 = gtk_vbox_new(FALSE, 12);
	gtk_container_add(GTK_CONTAINER(window), vbox1);
	gtk_widget_show(vbox1);

	/* Create the main vbox for top half of the window. */
	vbox2 = gtk_vbox_new(FALSE, 6);
	gtk_box_pack_start(GTK_BOX(vbox1), vbox2, FALSE, FALSE, 0);
	gtk_widget_show(vbox2);

	account_hbox = gtk_hbox_new(FALSE, 0);
	gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, TRUE, TRUE, 0);
	gtk_widget_show(account_hbox);

	/* accounts dropdown list */
	if (!account) {
		dialog->account = first_account;
		label = gtk_label_new(NULL);
		gtk_box_pack_start(GTK_BOX(account_hbox), label, TRUE, TRUE, 0);
		gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:"));
		gtk_misc_set_alignment(GTK_MISC(label), 0, 0);


		dialog->account_widget = gaim_gtk_account_option_menu_new(first_account, FALSE,
				G_CALLBACK(dialog_select_account_cb), accounts_filter_func, dialog);

		gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0);
		gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget));
		gtk_widget_show(label);
		gtk_widget_show(dialog->account_widget);
	} else {
		dialog->account = account;
	}


	/* Now the button box for the buttons */
	bbox = gtk_hbutton_box_new();
	gtk_box_set_spacing(GTK_BOX(bbox), 6);
	gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_EDGE);
	gtk_box_pack_start(GTK_BOX(vbox2), bbox, FALSE, TRUE, 0);
	gtk_widget_show(bbox);

	/* Get list button */
	button = gtk_button_new_with_mnemonic(_("Get _list"));
	gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0);
	gtk_widget_show(button);
	dialog->list_button = button;

	g_signal_connect(G_OBJECT(button), "clicked",
					 G_CALLBACK(list_button_cb), dialog);
	/* Stop button */
	button = gtk_button_new_from_stock(GTK_STOCK_STOP);
	gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0);
	gtk_widget_show(button);
	gtk_widget_set_sensitive(button, FALSE);
	dialog->stop_button = button;

	g_signal_connect(G_OBJECT(button), "clicked",
					 G_CALLBACK(stop_button_cb), dialog);
	/* Close button */
	button = gtk_button_new_from_stock(GTK_STOCK_CLOSE);
	gtk_box_pack_start(GTK_BOX(bbox), button, FALSE, FALSE, 0);
	gtk_widget_show(button);
	dialog->close_button = button;

	g_signal_connect(G_OBJECT(button), "clicked",
					 G_CALLBACK(close_button_cb), dialog);

	/* The pusling dilly */
	dialog->progress = gtk_progress_bar_new();
	gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1);
		gtk_progress_bar_set_text(GTK_PROGRESS_BAR(dialog->progress),
		                          " ");
	gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, TRUE, TRUE, 0);
	gtk_widget_show(dialog->progress);


	gtk_widget_show(dialog->window);

	dialog->sw = gtk_scrolled_window_new(NULL, NULL);
	gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw),
	                                    GTK_SHADOW_IN);
	gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw),
	                               GTK_POLICY_AUTOMATIC,
	                               GTK_POLICY_AUTOMATIC);
	gtk_box_pack_start(GTK_BOX(vbox1), dialog->sw, TRUE, TRUE, 0);
	gtk_widget_show(dialog->sw);

	return dialog;
}

GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new(void)
{
	return gaim_gtk_roomlist_dialog_new_with_account(NULL);
}

void gaim_gtk_roomlist_dialog_show(void)
{
	gaim_gtk_roomlist_dialog_new();
}

static void gaim_gtk_roomlist_new(GaimRoomlist *list)
{
	GaimGtkRoomlist *rl;

	rl = g_new0(GaimGtkRoomlist, 1);

	list->ui_data = rl;

	rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free);

	roomlists = g_list_append(roomlists, list);
}

static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer,
                                   GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data)
{
	gchar buf[16];
	int myint;

	gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1);

	if (myint)
		g_snprintf(buf, sizeof(buf), "%d", myint);
	else
		buf[0] = '\0';

	g_object_set(renderer, "text", buf, NULL);
}

/* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts
   infinity-0. you can still click again to reverse it on any of them. */
static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
{
	int c, d;

	c = d = 0;

	gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1);
	gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1);

	if (c == d)
		return 0;
	else if (c > d)
		return -1;
	else
		return 1;
}

static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields)
{
	GaimGtkRoomlist *grl = list->ui_data;
	gint columns = NUM_OF_COLUMNS;
	int j;
	GtkTreeStore *model;
	GtkWidget *tree;
	GtkCellRenderer *renderer;
	GtkTreeViewColumn *column;
	GList *l;
	GType *types;

	g_return_if_fail(grl != NULL);

	columns += g_list_length(fields);
	types = g_new(GType, columns);

	types[NAME_COLUMN] = G_TYPE_STRING;
	types[ROOM_COLUMN] = G_TYPE_POINTER;

	for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
		GaimRoomlistField *f = l->data;

		switch (f->type) {
		case GAIM_ROOMLIST_FIELD_BOOL:
			types[j] = G_TYPE_BOOLEAN;
			break;
		case GAIM_ROOMLIST_FIELD_INT:
			types[j] = G_TYPE_INT;
			break;
		case GAIM_ROOMLIST_FIELD_STRING:
			types[j] = G_TYPE_STRING;
			break;
		}
	}

	model = gtk_tree_store_newv(columns, types);
	g_free(types);

	tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model));
	gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE);

	g_object_unref(model);

	grl->model = model;
	grl->tree = tree;
	gtk_widget_show(grl->tree);

	renderer = gtk_cell_renderer_text_new();
	column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer,
				"text", NAME_COLUMN, NULL);
	gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
	                                GTK_TREE_VIEW_COLUMN_GROW_ONLY);
	gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
	gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN);
	gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
	gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);

	for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
		GaimRoomlistField *f = l->data;

		if (f->hidden)
			continue;

		renderer = gtk_cell_renderer_text_new();
		column = gtk_tree_view_column_new_with_attributes(f->label, renderer,
		                                                  "text", j, NULL);
		gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
		                                GTK_TREE_VIEW_COLUMN_GROW_ONLY);
		gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
		gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j);
		gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
		if (f->type == GAIM_ROOMLIST_FIELD_INT) {
			gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func,
			                                        GINT_TO_POINTER(j), NULL);
			gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func,
			                                GINT_TO_POINTER(j), NULL);
		}
		gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
	}

	g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list);
	g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list);
	g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list);
	/* gtk_container_add(GTK_CONTAINER(grl->sw), tree); */
}

static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room)
{
	GaimGtkRoomlist *rl= list->ui_data;
	GtkTreeRowReference *rr, *parentrr = NULL;
	GtkTreePath *path;
	GtkTreeIter iter, parent, child;
	GList *l, *k;
	int j;
	gboolean append = TRUE;

	rl->total_rooms++;
	if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM)
		rl->num_rooms++;

	if (rl->dialog) {
		if (rl->total_rooms > 100)
			gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(rl->dialog->progress),
			                                0.01);
		gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
	}
	if (room->parent) {
		parentrr = g_hash_table_lookup(rl->cats, room->parent);
		path = gtk_tree_row_reference_get_path(parentrr);
		if (path) {
			GaimRoomlistRoom *tmproom = NULL;

			gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path);
			gtk_tree_path_free(path);

			if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) {
				gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1);
				if (!tmproom)
					append = FALSE;
			}
		}
	}

	if (append)
		gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL));
	else
		iter = child;

	if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATAGORY)
		gtk_tree_store_append(rl->model, &child, &iter);

	path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter);

	if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATAGORY) {
		rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path);
		g_hash_table_insert(rl->cats, room, rr);
	}

	gtk_tree_path_free(path);

	gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1);
	gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1);

	for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) {
		GaimRoomlistField *f = k->data;
		if (f->hidden)
			continue;
		gtk_tree_store_set(rl->model, &iter, j, l->data, -1);
	}
}

static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag)
{
	GaimGtkRoomlist *rl = list->ui_data;

	if (!rl || !rl->dialog)
		return;

	gtk_widget_set_sensitive(rl->dialog->stop_button, flag);
	if (flag) {
		gtk_progress_bar_set_text(GTK_PROGRESS_BAR(rl->dialog->progress),
		                          _("Downloading List..."));
	} else {
		gtk_progress_bar_set_text(GTK_PROGRESS_BAR(rl->dialog->progress),
		                          " ");
		gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0);
	}
}

static void gaim_gtk_roomlist_destroy(GaimRoomlist *list)
{
	GaimGtkRoomlist *rl;

	roomlists = g_list_remove(roomlists, list);

	rl = list->ui_data;

	g_return_if_fail(rl != NULL);

	g_hash_table_destroy(rl->cats);
	g_free(rl);
	list->ui_data = NULL;
}

static GaimRoomlistUiOps ops = {
	gaim_gtk_roomlist_new,
	gaim_gtk_roomlist_set_fields,
	gaim_gtk_roomlist_add_room,
	gaim_gtk_roomlist_in_progress,
	gaim_gtk_roomlist_destroy
};


void gaim_gtk_roomlist_init(void)
{
	gaim_roomlist_set_ui_ops(&ops);
}