Mercurial > pidgin.yaz
view src/gtknotify.h @ 5973:53782414bc3a
[gaim-migrate @ 6420]
This makes Gaim not crash when importing a .gaimrc file that contains
a perl script that does not exist. It might fix other related crashes--
I'm not really sure what uses gaim_plugin_probe, exactly.
Basically I added a check "if plugin file doesn't exist then do nothing"
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 29 Jun 2003 06:40:17 +0000 |
parents | 0031a613a87d |
children | fb64cc87bc96 |
line wrap: on
line source
/** * @file gtknotify.h GTK+ Notification API * @ingroup gtkui * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_GTK_NOTIFY_H_ #define _GAIM_GTK_NOTIFY_H_ #include "notify.h" /** * Returns the UI operations structure for GTK+ notification functions. * * @return The GTK+ UI notify operations structure. */ GaimNotifyUiOps *gaim_get_gtk_notify_ui_ops(void); #endif /* _GAIM_GTK_NOTIFY_H_ */