view plugins/perl/perl-common.h @ 13133:541486fde12b

[gaim-migrate @ 15495] SF Patch #1419139 from Christophe Chapuis (tofe2tofe) "Tests have been added to check if the '\' character can be skipped in the theme. Another test has been added to check there is no buffer overrun while reading the smiley definition." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 06 Feb 2006 07:46:35 +0000
parents b457aa723bab
children
line wrap: on
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#ifndef _GAIM_PERL_COMMON_H_
#define _GAIM_PERL_COMMON_H_

#include <glib.h>
#ifdef _WIN32
#undef pipe
#endif
#include <XSUB.h>
#include <EXTERN.h>
#include <perl.h>

#include "plugin.h"
#include "value.h"

#define is_hvref(o) \
	((o) && SvROK(o) && SvRV(o) && (SvTYPE(SvRV(o)) == SVt_PVHV))

#define hvref(o) \
	(is_hvref(o) ? (HV *)SvRV(o) : NULL);

#define GAIM_PERL_BOOT_PROTO(x) \
	void boot_Gaim__##x(pTHX_ CV *cv);

#define GAIM_PERL_BOOT(x) \
	gaim_perl_callXS(boot_Gaim__##x, cv, mark)

typedef struct
{
	GaimPlugin *plugin;
	char *package;
	char *load_sub;
	char *unload_sub;
	char *prefs_sub;
	char *gtk_prefs_sub;
	char *plugin_action_sub;
} GaimPerlScript;

void gaim_perl_normalize_script_name(char *name);

SV *newSVGChar(const char *str);

void gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark);
void gaim_perl_bless_plain(const char *stash, void *object);
SV *gaim_perl_bless_object(void *object, const char *stash);
gboolean gaim_perl_is_ref_object(SV *o);
void *gaim_perl_ref_object(SV *o);

int execute_perl(const char *function, int argc, char **args);

#if 0
gboolean gaim_perl_value_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_value(const GaimValue *value);
#endif

void *gaim_perl_data_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_vargs(const GaimValue *value, va_list *args,
                            void ***copy_arg);

#endif /* _GAIM_PERL_COMMON_H_ */