view src/win32/systray.h @ 4755:54fbd9769677

[gaim-migrate @ 5072] This fixes the debug window. It's probably not an ideal fix, but it works. Some kind of core/ui splittage here would be nice. I also made the gtk convo destroy function remove the timer to redraw animated buddy icons, if it exists. This doesn't really affect anything, since the redraw function checks to make sure the convo exists, but it's probably more better this way. Also, I meant to misspell "definitely." Really. I did. You don't believe me? It's ok, I wouldn't believe me either. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 13 Mar 2003 22:57:58 +0000
parents cf718383cd60
children 9657e243d001
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/*
 *  systray.h
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: November, 2002
 *  Description: Gaim systray functionality
 */

#ifndef _SYSTRAY_H_
#define _SYSTRAY_H_

extern void wgaim_systray_init(void);
extern void wgaim_created_loginwin( GtkWidget* );
extern void wgaim_systray_cleanup(void);
extern void wgaim_systray_minimize( GtkWidget* );
extern void wgaim_systray_maximize( GtkWidget* );
#endif /* _SYSTRAY_H_ */