view src/gtkeventloop.h @ 8466:5562e8a74c94

[gaim-migrate @ 9196] " if the user has the pref set to false, we're still handling the key.. This is bad if for instance.. the user wants to do something like ctrl-shift-b-3 to display a superscripted 3. This patch makes the callback function return FALSE so that it will propergate down to the GtkTextView and give the user the desired behavior. i realized this will conflict when i finish 9, 10, and 11 on simguys list, and since i already had 11 done.. I'll just throw it in with this.. so here's the updated update patch ;) simguy's imhtml bug 11 is that the italic and underline buttons don't get toggled when you press ctrl-i ctrl-u this fixes that as well as my initial comment ;)" --Gary Kramlich committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 17 Mar 2004 20:23:44 +0000
parents f24172f53650
children 699cc19a40d6
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/**
 * @file gtkeventloop.h Gaim Event Loop API (gtk implementation)
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_GTKEVENTLOOP_H_
#define _GAIM_GTKEVENTLOOP_H_
#include "eventloop.h"

/**
 * Gets a static pointer to a gtk implementation of an eventloop.
 */
GaimEventLoopUiOps *gaim_gtk_eventloop_get_ui_ops(void);

#endif /* _GAIM_GTKEVENTLOOP_H_ */