view src/gtkeventloop.c @ 10738:55af3fa46329

[gaim-migrate @ 12340] Lots of changes here. A lot of it stems from chaning gaim_account_connect() so that it DOES NOT have the GaimStatus parameter. It will attempt to use the GaimStatus of your account from the last time it was connected (which doesn't work quite right yet). My goal here was to save and load each account's GaimStatuses to accounts.xml, so if you were "away" when you signed off then you'll be "away" when you sign back on. Not quite there yet. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 26 Mar 2005 20:08:43 +0000
parents 482fc53c969d
children 8e97c8befc0b
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/**
 * @file gtk_eventloop.c Gaim Event Loop API (gtk implementation)
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <glib.h>
#include "gtkeventloop.h"
#include "eventloop.h"

#define GAIM_GTK_READ_COND  (G_IO_IN | G_IO_HUP | G_IO_ERR)
#define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL)

typedef struct _GaimGtkIOClosure {
	GaimInputFunction function;
	guint result;
	gpointer data;

} GaimGtkIOClosure;

static void gaim_gtk_io_destroy(gpointer data)
{
	g_free(data);
}

static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data)
{
	GaimGtkIOClosure *closure = data;
	GaimInputCondition gaim_cond = 0;

	if (condition & GAIM_GTK_READ_COND)
		gaim_cond |= GAIM_INPUT_READ;
	if (condition & GAIM_GTK_WRITE_COND)
		gaim_cond |= GAIM_INPUT_WRITE;

#if 0
	gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE: callback for %d, fd is %d\n",
			   closure->result, g_io_channel_unix_get_fd(source));
#endif

	closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond);

	return TRUE;
}

static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function,
							   gpointer data)
{
	GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1);
	GIOChannel *channel;
	GIOCondition cond = 0;

	closure->function = function;
	closure->data = data;

	if (condition & GAIM_INPUT_READ)
		cond |= GAIM_GTK_READ_COND;
	if (condition & GAIM_INPUT_WRITE)
		cond |= GAIM_GTK_WRITE_COND;

	channel = g_io_channel_unix_new(fd);
	closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond,
					      gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy);

#if 0
	gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE: adding input watcher %d for fd %d\n",
			   closure->result, fd);
#endif

	g_io_channel_unref(channel);
	return closure->result;
}

static GaimEventLoopUiOps eventloop_ops =
{
	g_timeout_add,
	(guint (*)(guint))g_source_remove,
	gaim_gtk_input_add,
	(guint (*)(guint))g_source_remove
};

GaimEventLoopUiOps *
gaim_gtk_eventloop_get_ui_ops(void)
{
	return &eventloop_ops;
}