Mercurial > pidgin.yaz
view src/protocols/silc/silcgaim.h @ 10738:55af3fa46329
[gaim-migrate @ 12340]
Lots of changes here. A lot of it stems from chaning
gaim_account_connect() so that it DOES NOT have the GaimStatus
parameter. It will attempt to use the GaimStatus of your
account from the last time it was connected (which doesn't
work quite right yet).
My goal here was to save and load each account's GaimStatuses
to accounts.xml, so if you were "away" when you signed off then
you'll be "away" when you sign back on. Not quite there yet.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 26 Mar 2005 20:08:43 +0000 |
parents | 681c69bfc267 |
children | 39b5a5e30f47 |
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/* silcgaim.h Author: Pekka Riikonen <priikone@silcnet.org> Copyright (C) 2004 Pekka Riikonen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef SILCGAIM_H #define SILCGAIM_H /* Gaim includes */ #include "internal.h" #include "account.h" #include "accountopt.h" #include "cmds.h" #include "conversation.h" #include "debug.h" #include "ft.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "roomlist.h" #include "server.h" #include "util.h" /* Default public and private key file names */ #define SILCGAIM_PUBLIC_KEY_NAME "public_key.pub" #define SILCGAIM_PRIVATE_KEY_NAME "private_key.prv" /* Default settings for creating key pair */ #define SILCGAIM_DEF_PKCS "rsa" #define SILCGAIM_DEF_PKCS_LEN 2048 #define SILCGAIM_PRVGRP 0x001fffff /* Status IDs */ #define SILCGAIM_STATUS_ID_OFFLINE "offline" #define SILCGAIM_STATUS_ID_ONLINE "online" #define SILCGAIM_STATUS_ID_HYPER "hyper" #define SILCGAIM_STATUS_ID_AWAY "away" #define SILCGAIM_STATUS_ID_BUSY "busy" #define SILCGAIM_STATUS_ID_INDISPOSED "indisposed" #define SILCGAIM_STATUS_ID_PAGE "page" typedef struct { unsigned long id; const char *channel; unsigned long chid; const char *parentch; SilcChannelPrivateKey key; } *SilcGaimPrvgrp; /* The SILC Gaim plugin context */ typedef struct SilcGaimStruct { SilcClient client; SilcClientConnection conn; guint scheduler; GaimConnection *gc; GaimAccount *account; unsigned long channel_ids; GList *grps; char *motd; GaimRoomlist *roomlist; unsigned int detaching : 1; unsigned int resuming : 1; unsigned int roomlist_canceled : 1; unsigned int chpk : 1; } *SilcGaim; gboolean silcgaim_check_silc_dir(GaimConnection *gc); void silcgaim_chat_join_done(SilcClient client, SilcClientConnection conn, SilcClientEntry *clients, SilcUInt32 clients_count, void *context); const char *silcgaim_silcdir(void); const char *silcgaim_session_file(const char *account); void silcgaim_verify_public_key(SilcClient client, SilcClientConnection conn, const char *name, SilcSocketType conn_type, unsigned char *pk, SilcUInt32 pk_len, SilcSKEPKType pk_type, SilcVerifyPublicKey completion, void *context); GList *silcgaim_buddy_menu(GaimBuddy *buddy); void silcgaim_add_buddy(GaimConnection *gc, GaimBuddy *buddy, GaimGroup *group); void silcgaim_add_buddies(GaimConnection *gc, GList *buddies, GList *groups); void silcgaim_remove_buddy(GaimConnection *gc, GaimBuddy *buddy, GaimGroup *group); void silcgaim_buddy_keyagr_request(SilcClient client, SilcClientConnection conn, SilcClientEntry client_entry, const char *hostname, SilcUInt16 port); void silcgaim_idle_set(GaimConnection *gc, int idle); char *silcgaim_tooltip_text(GaimBuddy *b); char *silcgaim_status_text(GaimBuddy *b); gboolean silcgaim_ip_is_private(const char *ip); void silcgaim_ftp_send_file(GaimConnection *gc, const char *name, const char *file); void silcgaim_ftp_request(SilcClient client, SilcClientConnection conn, SilcClientEntry client_entry, SilcUInt32 session_id, const char *hostname, SilcUInt16 port); void silcgaim_show_public_key(SilcGaim sg, const char *name, SilcPublicKey public_key, GCallback callback, void *context); void silcgaim_get_info(GaimConnection *gc, const char *who); SilcAttributePayload silcgaim_get_attr(SilcDList attrs, SilcAttribute attribute); void silcgaim_get_umode_string(SilcUInt32 mode, char *buf, SilcUInt32 buf_size); void silcgaim_get_chmode_string(SilcUInt32 mode, char *buf, SilcUInt32 buf_size); void silcgaim_get_chumode_string(SilcUInt32 mode, char *buf, SilcUInt32 buf_size); GList *silcgaim_chat_info(GaimConnection *gc); GHashTable *silcgaim_chat_info_defaults(GaimConnection *gc, const char *chat_name); GList *silcgaim_chat_menu(GaimChat *); void silcgaim_chat_join(GaimConnection *gc, GHashTable *data); char *silcgaim_get_chat_name(GHashTable *data); void silcgaim_chat_invite(GaimConnection *gc, int id, const char *msg, const char *name); void silcgaim_chat_leave(GaimConnection *gc, int id); int silcgaim_chat_send(GaimConnection *gc, int id, const char *msg); void silcgaim_chat_set_topic(GaimConnection *gc, int id, const char *topic); GaimRoomlist *silcgaim_roomlist_get_list(GaimConnection *gc); void silcgaim_roomlist_cancel(GaimRoomlist *list); void silcgaim_chat_chauth_show(SilcGaim sg, SilcChannelEntry channel, SilcBuffer channel_pubkeys); void silcgaim_parse_attrs(SilcDList attrs, char **moodstr, char **statusstr, char **contactstr, char **langstr, char **devicestr, char **tzstr, char **geostr); #ifdef _WIN32 typedef int uid_t; struct passwd { char *pw_name; /* user name */ char *pw_passwd; /* user password */ int pw_uid; /* user id */ int pw_gid; /* group id */ char *pw_gecos; /* real name */ char *pw_dir; /* home directory */ char *pw_shell; /* shell program */ }; struct passwd *getpwuid(int uid); int getuid(); int geteuid(); #endif #endif /* SILCGAIM_H */