view libpurple/core.h @ 15441:56a2a0bb290a

Fix a crash when a network_listen_range process is canceled before its UPnP port mapping completes, which occurs regularly on certain routers when file transfers are initiated and then quickly finished. Much thanks to Elliott Harris and Eric Richie for their hard work with me hunting this down and fixing it.
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 28 Jan 2007 15:05:23 +0000
parents 5fe8042783c1
children 32c366eeeb99
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/**
 * @defgroup core Gaim Core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_CORE_H_
#define _GAIM_CORE_H_

typedef struct GaimCore GaimCore;

typedef struct
{
	void (*ui_prefs_init)(void);
	void (*debug_ui_init)(void); /* Unfortunate necessity. */
	void (*ui_init)(void);
	void (*quit)(void);

} GaimCoreUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Initializes the core of gaim.
 *
 * This will setup preferences for all the core subsystems.
 *
 * @param ui The ID of the UI using the core. This should be a
 *           unique ID, registered with the gaim team.
 *
 * @return @c TRUE if successful, or @c FALSE otherwise.
 */
gboolean gaim_core_init(const char *ui);

/**
 * Quits the core of gaim, which, depending on the UI, may quit the
 * application using the gaim core.
 */
void gaim_core_quit(void);

/**
 * Calls gaim_core_quit().  This can be used as the function 
 * passed to gaim_timeout_add() when you want to shutdown Gaim 
 * in a specified amount of time.  When shutting down Gaim 
 * from a plugin, you must use this with a timeout value of 0: 
 *   gaim_timeout_add(0, gaim_core_quitcb, NULL);
 * This is ensures that code from your plugin is not being 
 * executed when gaim_core_quit() is called.  Otherwise you 
 * would get a core dump after gaim_core_quit() executes and 
 * control returns to your plugin because gaim_core_quit() frees 
 * all plugins.
 */
gboolean gaim_core_quit_cb(gpointer unused);

/**
 * Returns the version of the core library.
 *
 * @return The version of the core library.
 */
const char *gaim_core_get_version(void);

/**
 * Returns the ID of the UI that is using the core.
 *
 * @return The ID of the UI that is currently using the core.
 */
const char *gaim_core_get_ui(void);

/**
 * Returns a handle to the gaim core.
 *
 * This is used for such things as signals.
 */
GaimCore *gaim_get_core(void);

/**
 * Sets the UI ops for the core.
 *
 * @param ops A UI ops structure for the core.
 */
void gaim_core_set_ui_ops(GaimCoreUiOps *ops);

/**
 * Returns the UI ops for the core.
 *
 * @return The core's UI ops structure.
 */
GaimCoreUiOps *gaim_core_get_ui_ops(void);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_CORE_H_ */

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*/