view src/plugin.h @ 10627:57589eb36449

[gaim-migrate @ 12102] " Using the request API with only a GAIM_REQUEST_FIELD_LIST would result in a squished tree view for the list (two rows high, but only the width of the scroll-bar buttons wide). This patch adjusts things so that list fields are displayed similarly to multi-line text fields, with the label on top and the field itself stretched to something more sane. Another nice addition would be to make the window resizable, but that's not part of this patch. I didn't do a lot of testing. The request dialogues from idle.c still work fine, so I guess nothing is broken..." --Christopher (siege) O'Brien committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 23 Feb 2005 02:36:51 +0000
parents 1a97d5e88d12
children c604c88a7530
line wrap: on
line source

/**
 * @file plugin.h Plugin API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_PLUGIN_H_
#define _GAIM_PLUGIN_H_

#include <glib/glist.h>
#include <gmodule.h>
#include "signals.h"
#include "value.h"

#ifdef _WIN32
# define GAIM_PLUGIN_EXT ".dll"
#else
# ifdef __hpux
#  define GAIM_PLUGIN_EXT ".sl"
# else
#  define GAIM_PLUGIN_EXT ".so"
# endif
#endif

typedef struct _GaimPlugin           GaimPlugin;
typedef struct _GaimPluginInfo       GaimPluginInfo;
typedef struct _GaimPluginUiInfo     GaimPluginUiInfo;
typedef struct _GaimPluginLoaderInfo GaimPluginLoaderInfo;

typedef struct _GaimPluginAction     GaimPluginAction;

typedef int GaimPluginPriority; /**< Plugin priority. */

#include "pluginpref.h"

/**
 * Plugin types.
 */
typedef enum
{
	GAIM_PLUGIN_UNKNOWN  = -1,  /**< Unknown type.    */
	GAIM_PLUGIN_STANDARD = 0,   /**< Standard plugin. */
	GAIM_PLUGIN_LOADER,         /**< Loader plugin.   */
	GAIM_PLUGIN_PROTOCOL        /**< Protocol plugin. */

} GaimPluginType;

#define GAIM_PRIORITY_DEFAULT     0
#define GAIM_PRIORITY_HIGHEST  9999
#define GAIM_PRIORITY_LOWEST  -9999

#define GAIM_PLUGIN_FLAG_INVISIBLE 0x01

#define GAIM_PLUGIN_MAGIC 5 /* once we hit 6.0.0 I think we can remove this */

/**
 * Detailed information about a plugin.
 *
 * This is used in the version 2.0 API and up.
 */
struct _GaimPluginInfo
{
	unsigned int magic;
	unsigned int major_version;
	unsigned int minor_version;
	GaimPluginType type;
	char *ui_requirement;
	unsigned long flags;
	GList *dependencies;
	GaimPluginPriority priority;

	char *id;
	char *name;
	char *version;
	char *summary;
	char *description;
	char *author;
	char *homepage;

	/*
	 * TODO: I think the intention was the allow multiple load and unload
	 * callback functions.  Perhaps using a GList instead of a pointer to
	 * 1 function.
	 */
	gboolean (*load)(GaimPlugin *plugin);
	gboolean (*unload)(GaimPlugin *plugin);
	void (*destroy)(GaimPlugin *plugin);

	void *ui_info;
	void *extra_info;
	GaimPluginUiInfo *prefs_info;
	GList *(*actions)(GaimPlugin *plugin, gpointer context);
};

/**
 * Extra information for loader plugins.
 */
struct _GaimPluginLoaderInfo
{
	GList *exts;

	gboolean (*probe)(GaimPlugin *plugin);
	gboolean (*load)(GaimPlugin *plugin);
	gboolean (*unload)(GaimPlugin *plugin);
	void     (*destroy)(GaimPlugin *plugin);
};

/**
 * A plugin handle.
 */
struct _GaimPlugin
{
	gboolean native_plugin;                /**< Native C plugin.          */
	gboolean loaded;                       /**< The loaded state.         */
	void *handle;                          /**< The module handle.        */
	char *path;                            /**< The path to the plugin.   */
	GaimPluginInfo *info;                  /**< The plugin information.   */
	char *error;
	void *ipc_data;                        /**< IPC data.                 */
	void *extra;                           /**< Plugin-specific data.     */
};

#define GAIM_PLUGIN_LOADER_INFO(plugin) \
	((GaimPluginLoaderInfo *)(plugin)->info->extra_info)

struct _GaimPluginUiInfo {
	GaimPluginPrefFrame *(*get_plugin_pref_frame)(GaimPlugin *plugin);

	void *iter;                                           /**< Reserved */
	GaimPluginPrefFrame *frame;                           /**< Reserved */
};

#define GAIM_PLUGIN_HAS_PREF_FRAME(plugin) \
	((plugin)->info != NULL && (plugin)->info->prefs_info != NULL)

#define GAIM_PLUGIN_UI_INFO(plugin) \
	((GaimPluginUiInfo*)(plugin)->info->prefs_info)


/**
 * The structure used in the actions member of GaimPluginInfo
 */
struct _GaimPluginAction {
	char *label;
	void (*callback)(GaimPluginAction *);

	/** set to the owning plugin */
	GaimPlugin *plugin;

	/** NULL for plugin actions menu, set to the GaimConnection for
	    account actions menu */
	gpointer context;
};

#define GAIM_PLUGIN_HAS_ACTIONS(plugin) \
	((plugin)->info != NULL && (plugin)->info->actions != NULL)

#define GAIM_PLUGIN_ACTIONS(plugin, context) \
	(GAIM_PLUGIN_HAS_ACTIONS(plugin)? \
	(plugin)->info->actions(plugin, context): NULL)


/**
 * Handles the initialization of modules.
 */
#if !defined(GAIM_PLUGINS) || defined(GAIM_STATIC_PRPL)
# define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \
	gboolean gaim_init_##pluginname##_plugin(void) { \
		GaimPlugin *plugin = gaim_plugin_new(TRUE, NULL); \
		plugin->info = &(plugininfo); \
		initfunc((plugin)); \
		return gaim_plugin_register(plugin); \
	}
#else /* GAIM_PLUGINS  && !GAIM_STATIC_PRPL */
# define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \
	G_MODULE_EXPORT gboolean gaim_init_plugin(GaimPlugin *plugin) { \
		plugin->info = &(plugininfo); \
		initfunc((plugin)); \
		return gaim_plugin_register(plugin); \
	}
#endif


#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Plugin API                                                      */
/**************************************************************************/
/*@{*/

/**
 * Creates a new plugin structure.
 *
 * @param native Whether or not the plugin is native.
 * @param path   The path to the plugin, or @c NULL if statically compiled.
 *
 * @return A new GaimPlugin structure.
 */
GaimPlugin *gaim_plugin_new(gboolean native, const char *path);

/**
 * Probes a plugin, retrieving the information on it and adding it to the
 * list of available plugins.
 *
 * @param filename The plugin's filename.
 *
 * @return The plugin handle.
 *
 * @see gaim_plugin_load()
 * @see gaim_plugin_destroy()
 */
GaimPlugin *gaim_plugin_probe(const char *filename);

/**
 * Registers a plugin and prepares it for loading.
 *
 * This shouldn't be called by anything but the internal module code.
 * Plugins should use the GAIM_INIT_PLUGIN() macro to register themselves
 * with the core.
 *
 * @param plugin The plugin to register.
 *
 * @return @c TRUE if the plugin was registered successfully.  Otherwise
 *         @c FALSE is returned (this happens if the plugin does not contain
 *         the necessary information).
 */
gboolean gaim_plugin_register(GaimPlugin *plugin);

/**
 * Attempts to load a previously probed plugin.
 *
 * @param plugin The plugin to load.
 *
 * @return @c TRUE if successful, or @c FALSE otherwise.
 *
 * @see gaim_plugin_reload()
 * @see gaim_plugin_unload()
 */
gboolean gaim_plugin_load(GaimPlugin *plugin);

/**
 * Unloads the specified plugin.
 *
 * @param plugin The plugin handle.
 *
 * @return @c TRUE if successful, or @c FALSE otherwise.
 *
 * @see gaim_plugin_load()
 * @see gaim_plugin_reload()
 */
gboolean gaim_plugin_unload(GaimPlugin *plugin);

/**
 * Reloads a plugin.
 *
 * @param plugin The old plugin handle.
 *
 * @return @c TRUE if successful, or @c FALSE otherwise.
 *
 * @see gaim_plugin_load()
 * @see gaim_plugin_unload()
 */
gboolean gaim_plugin_reload(GaimPlugin *plugin);

/**
 * Unloads a plugin and destroys the structure from memory.
 *
 * @param plugin The plugin handle.
 */
void gaim_plugin_destroy(GaimPlugin *plugin);

/**
 * Returns whether or not a plugin is currently loaded.
 *
 * @param plugin The plugin.
 *
 * @return TRUE if loaded, or FALSE otherwise.
 */
gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin);

/*@}*/

/**************************************************************************/
/** @name Plugin IPC API                                                  */
/**************************************************************************/
/*@{*/

/**
 * Registers an IPC command in a plugin.
 *
 * @param plugin     The plugin to register the command with.
 * @param command    The name of the command.
 * @param func       The function to execute.
 * @param marshal    The marshalling function.
 * @param ret_value  The return value type.
 * @param num_params The number of parameters.
 * @param ...        The parameter types.
 *
 * @return TRUE if the function was registered successfully, or
 *         FALSE otherwise.
 */
gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command,
								  GaimCallback func,
								  GaimSignalMarshalFunc marshal,
								  GaimValue *ret_value, int num_params, ...);

/**
 * Unregisters an IPC command in a plugin.
 *
 * @param plugin  The plugin to unregister the command from.
 * @param command The name of the command.
 */
void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command);

/**
 * Unregisters all IPC commands in a plugin.
 *
 * @param plugin The plugin to unregister the commands from.
 */
void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin);

/**
 * Returns a list of value types used for an IPC command.
 *
 * @param plugin     The plugin.
 * @param command    The name of the command.
 * @param ret_value  The returned return value.
 * @param num_params The returned number of parameters.
 * @param params     The returned list of parameters.
 *
 * @return TRUE if the command was found, or FALSE otherwise.
 */
gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command,
									GaimValue **ret_value, int *num_params,
									GaimValue ***params);

/**
 * Executes an IPC command.
 *
 * @param plugin  The plugin to execute the command on.
 * @param command The name of the command.
 * @param ok      TRUE if the call was successful, or FALSE otherwise.
 * @param ...     The parameters to pass.
 *
 * @return The return value, which will be NULL if the command doesn't
 *         return a value.
 */
void *gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command,
						   gboolean *ok, ...);

/*@}*/

/**************************************************************************/
/** @name Plugins API                                                     */
/**************************************************************************/
/*@{*/

/**
 * Add a new directory to search for plugins
 *
 * @param path The new search path.
 */
void gaim_plugins_add_search_path(const char *path);

/**
 * Unloads all loaded plugins.
 */
void gaim_plugins_unload_all(void);

/**
 * Destroys all registered plugins.
 */
void gaim_plugins_destroy_all(void);

/**
 * Attempts to load all the plugins in the specified preference key
 * that were loaded when gaim last quit.
 *
 * @param key The preference key containing the list of plugins.
 */
void gaim_plugins_load_saved(const char *key);

/**
 * Probes for plugins in the registered module paths.
 *
 * @param ext The extension type to probe for, or @c NULL for all.
 *
 * @see gaim_plugin_set_probe_path()
 */
void gaim_plugins_probe(const char *ext);

/**
 * Returns whether or not plugin support is enabled.
 *
 * @return TRUE if plugin support is enabled, or FALSE otherwise.
 */
gboolean gaim_plugins_enabled(void);

/**
 * Registers a function that will be called when probing is finished.
 *
 * @param func The callback function.
 * @param data Data to pass to the callback.
 */
void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data);

/**
 * Unregisters a function that would be called when probing is finished.
 *
 * @param func The callback function.
 */
void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *));

/**
 * Registers a function that will be called when a plugin is loaded.
 *
 * @param func The callback function.
 * @param data Data to pass to the callback.
 */
void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *),
										  void *data);

/**
 * Unregisters a function that would be called when a plugin is loaded.
 *
 * @param func The callback function.
 */
void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *));

/**
 * Registers a function that will be called when a plugin is unloaded.
 *
 * @param func The callback function.
 * @param data Data to pass to the callback.
 */
void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *),
											void *data);

/**
 * Unregisters a function that would be called when a plugin is unloaded.
 *
 * @param func The callback function.
 */
void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *,
														   void *));

/**
 * Finds a plugin with the specified name.
 *
 * @param name The plugin name.
 *
 * @return The plugin if found, or @c NULL if not found.
 */
GaimPlugin *gaim_plugins_find_with_name(const char *name);

/**
 * Finds a plugin with the specified filename (filename with a path).
 *
 * @param filename The plugin filename.
 *
 * @return The plugin if found, or @c NULL if not found.
 */
GaimPlugin *gaim_plugins_find_with_filename(const char *filename);

/**
 * Finds a plugin with the specified basename (filename without a path).
 *
 * @param basename The plugin basename.
 *
 * @return The plugin if found, or @c NULL if not found.
 */
GaimPlugin *gaim_plugins_find_with_basename(const char *basename);

/**
 * Finds a plugin with the specified plugin ID.
 *
 * @param id The plugin ID.
 *
 * @return The plugin if found, or @c NULL if not found.
 */
GaimPlugin *gaim_plugins_find_with_id(const char *id);

/**
 * Returns a list of all loaded plugins.
 *
 * @return A list of all loaded plugins.
 */
GList *gaim_plugins_get_loaded(void);

/**
 * Returns a list of all protocol plugins.
 *
 * @return A list of all protocol plugins.
 */
GList *gaim_plugins_get_protocols(void);

/**
 * Returns a list of all plugins, whether loaded or not.
 *
 * @return A list of all plugins.
 */
GList *gaim_plugins_get_all(void);

/*@}*/

/**************************************************************************/
/** @name Plugins SubSytem API                                            */
/**************************************************************************/
/*@{*/

/**
 * Returns the plugin subsystem handle.
 *
 * @return The plugin sybsystem handle.
 */
void *gaim_plugins_get_handle(void);

/**
 * Initializes the plugin subsystem
 */
void gaim_plugins_init(void);

/**
 * Uninitializes the plugin subsystem
 */
void gaim_plugins_uninit(void);

/*@}*/

/**
 * Allocates and returns a new GaimPluginAction.
 */
GaimPluginAction *gaim_plugin_action_new(char* label, void (*callback)(GaimPluginAction *));

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_PLUGIN_H_ */