Mercurial > pidgin.yaz
view src/savedstatuses.c @ 10627:57589eb36449
[gaim-migrate @ 12102]
" Using the request API with only a
GAIM_REQUEST_FIELD_LIST would result in a squished tree
view for the list (two rows high, but only the width of
the scroll-bar buttons wide). This patch adjusts things
so that list fields are displayed similarly to
multi-line text fields, with the label on top and the
field itself stretched to something more sane.
Another nice addition would be to make the window
resizable, but that's not part of this patch.
I didn't do a lot of testing. The request dialogues
from idle.c still work fine, so I guess nothing is
broken..." --Christopher (siege) O'Brien
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 23 Feb 2005 02:36:51 +0000 |
parents | e41f0668a648 |
children | 55af3fa46329 |
line wrap: on
line source
/** * @file savedstatus.c Saved Status API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "debug.h" #include "notify.h" #include "savedstatuses.h" #include "status.h" #include "util.h" #include "xmlnode.h" /** * The information of a snap-shot of the statuses of all * your accounts. Basically these are your saved away messages. * There is an overall status and message that applies to * all your accounts, and then each individual account can * optionally have a different custom status and message. * * The changes to status.xml caused by the new status API * are fully backward compatible. The new status API just * adds the optional sub-statuses to the XML file. */ struct _GaimSavedStatus { char *title; GaimStatusPrimitive type; char *message; GList *substatuses; /**< A list of GaimSavedStatusSub's. */ }; /* * TODO: If an account is deleted, need to also delete any associated * GaimSavedStatusSub's. * TODO: If a GaimStatusType is deleted, need to also delete any * associated GaimSavedStatusSub's? */ struct _GaimSavedStatusSub { GaimAccount *account; const GaimStatusType *type; char *message; }; static GList *saved_statuses = NULL; static guint save_timer = 0; static gboolean statuses_loaded = FALSE; /********************************************************************* * Private utility functions * *********************************************************************/ static void free_statussavedsub(GaimSavedStatusSub *substatus) { g_return_if_fail(substatus != NULL); g_free(substatus->message); g_free(substatus); } static void free_statussaved(GaimSavedStatus *status) { g_return_if_fail(status != NULL); g_free(status->title); g_free(status->message); while (status->substatuses != NULL) { GaimSavedStatusSub *substatus = status->substatuses->data; status->substatuses = g_list_remove(status->substatuses, substatus); free_statussavedsub(substatus); } g_free(status); } /********************************************************************* * Writing to disk * *********************************************************************/ static xmlnode * substatus_to_xmlnode(GaimSavedStatusSub *substatus) { xmlnode *node, *child; node = xmlnode_new("substatus"); child = xmlnode_new_child(node, "account"); xmlnode_set_attrib(child, "protocol", gaim_account_get_protocol_id(substatus->account)); xmlnode_insert_data(child, gaim_account_get_username(substatus->account), -1); child = xmlnode_new_child(node, "state"); xmlnode_insert_data(child, gaim_status_type_get_id(substatus->type), -1); if (substatus->message != NULL) { child = xmlnode_new_child(node, "message"); xmlnode_insert_data(child, substatus->message, -1); } return node; } static xmlnode * status_to_xmlnode(GaimSavedStatus *status) { xmlnode *node, *child; GList *cur; node = xmlnode_new("status"); xmlnode_set_attrib(node, "name", status->title); child = xmlnode_new_child(node, "state"); xmlnode_insert_data(child, gaim_primitive_get_id_from_type(status->type), -1); child = xmlnode_new_child(node, "message"); xmlnode_insert_data(child, status->message, -1); for (cur = status->substatuses; cur != NULL; cur = cur->next) { child = substatus_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static xmlnode * statuses_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("statuses"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = saved_statuses; cur != NULL; cur = cur->next) { child = status_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_statuses(void) { xmlnode *node; char *data; if (!statuses_loaded) { gaim_debug_error("status", "Attempted to save statuses before they " "were read!\n"); return; } node = statuses_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("status.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_statuses(); save_timer = 0; return FALSE; } static void schedule_save(void) { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static GaimSavedStatusSub * parse_substatus(xmlnode *substatus) { GaimSavedStatusSub *ret; xmlnode *node; char *data; ret = g_new0(GaimSavedStatusSub, 1); /* Read the account */ node = xmlnode_get_child(substatus, "account"); if (node != NULL) { char *acct_name; const char *protocol; acct_name = xmlnode_get_data(node); protocol = xmlnode_get_attrib(node, "protocol"); if ((acct_name != NULL) && (protocol != NULL)) ret->account = gaim_accounts_find(acct_name, protocol); g_free(acct_name); } if (ret->account == NULL) { g_free(ret); return NULL; } /* Read the state */ node = xmlnode_get_child(substatus, "state"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->type = gaim_status_type_find_with_id( ret->account->status_types, data); g_free(data); } /* Read the message */ node = xmlnode_get_child(substatus, "message"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->message = data; } return ret; } /** * Parse a saved status and add it to the saved_statuses linked list. * * Here's an example of the XML for a saved status: * <status name="Girls"> * <state>away</state> * <message>I like the way that they walk * And it's chill to hear them talk * And I can always make them smile * From White Castle to the Nile</message> * <substatus> * <account protocol='prpl-oscar'>markdoliner</account> * <state>available</state> * <message>The ladies man is here to answer your queries.</message> * </substatus> * <substatus> * <account protocol='prpl-oscar'>giantgraypanda</account> * <state>away</state> * <message>A.C. ain't in charge no more.</message> * </substatus> * </status> * * I know. Moving, huh? */ static GaimSavedStatus * parse_status(xmlnode *status) { GaimSavedStatus *ret; xmlnode *node; const char *attrib; char *data; int i; ret = g_new0(GaimSavedStatus, 1); /* Read the title */ attrib = xmlnode_get_attrib(status, "name"); if (attrib == NULL) attrib = "No Title"; /* Ensure the title is unique */ ret->title = g_strdup(attrib); i = 2; while (gaim_savedstatus_find(ret->title) != NULL) { g_free(ret->title); ret->title = g_strdup_printf("%s %d", attrib, i); i++; } /* Read the primitive status type */ node = xmlnode_get_child(status, "state"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->type = gaim_primitive_get_type_from_id(data); g_free(data); } /* Read the message */ node = xmlnode_get_child(status, "message"); if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL)) { ret->message = data; } /* Read substatuses */ for (node = xmlnode_get_child(status, "status"); node != NULL; node = xmlnode_get_next_twin(node)) { GaimSavedStatusSub *new; new = parse_substatus(node); if (new != NULL) ret->substatuses = g_list_append(ret->substatuses, new); } return ret; } /** * Read the saved statuses from a file in the Gaim user dir. * * @return TRUE on success, FALSE on failure (if the file can not * be opened, or if it contains invalid XML). */ static void load_statuses(void) { xmlnode *statuses, *status; statuses_loaded = TRUE; statuses = gaim_util_read_xml_from_file("status.xml", _("saved statuses")); if (statuses == NULL) return; for (status = xmlnode_get_child(statuses, "status"); status != NULL; status = xmlnode_get_next_twin(status)) { GaimSavedStatus *new; new = parse_status(status); saved_statuses = g_list_append(saved_statuses, new); } xmlnode_free(statuses); } /************************************************************************** * Saved status API **************************************************************************/ GaimSavedStatus * gaim_savedstatus_new(const char *title, GaimStatusPrimitive type) { GaimSavedStatus *status; g_return_val_if_fail(gaim_savedstatus_find(title) == NULL, NULL); status = g_new0(GaimSavedStatus, 1); status->title = g_strdup(title); status->type = type; saved_statuses = g_list_append(saved_statuses, status); schedule_save(); return status; } void gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message) { g_return_if_fail(status != NULL); g_free(status->message); status->message = g_strdup(message); schedule_save(); } gboolean gaim_savedstatus_delete(const char *title) { GaimSavedStatus *status; status = gaim_savedstatus_find(title); if (status == NULL) return FALSE; saved_statuses = g_list_remove(saved_statuses, status); free_statussaved(status); schedule_save(); return TRUE; } const GList * gaim_savedstatuses_get_all(void) { return saved_statuses; } GaimSavedStatus * gaim_savedstatus_find(const char *title) { GList *l; GaimSavedStatus *status; for (l = saved_statuses; l != NULL; l = g_list_next(l)) { status = (GaimSavedStatus *)l->data; if (!strcmp(status->title, title)) return status; } return NULL; } const char * gaim_savedstatus_get_title(const GaimSavedStatus *saved_status) { return saved_status->title; } GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status) { return saved_status->type; } const char * gaim_savedstatus_get_message(const GaimSavedStatus *saved_status) { return saved_status->message; } void gaim_savedstatuses_init(void) { load_statuses(); } void gaim_savedstatuses_uninit(void) { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_statuses(); } while (saved_statuses != NULL) { GaimSavedStatus *status = saved_statuses->data; saved_statuses = g_list_remove(saved_statuses, status); free_statussaved(status); } }