Mercurial > pidgin.yaz
view doc/sound-signals.dox @ 14092:58c9f678b77a
[gaim-migrate @ 16717]
Fix a bug reported by Jon Oberheide. If there is an extra either 1
or 3 bytes on an incoming oscar message then our ICBM parser gets
into an infinite loop. This could open be caused by a malicious
server or a man-in-the-middle.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 12 Aug 2006 10:59:13 +0000 |
parents | b0582839cd6c |
children | 8cf53d7a0887 |
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/** @page sound-signals Sound Signals @signals @signal playing-sound-event @endsignals <hr> @signaldef playing-sound-event @signalproto gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account); @endsignalproto @signaldesc Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE. @param event The event this sound represents. @param account The account the sound is being played for. @return @c TRUE if the sound should not be played, or @c FALSE otherwise. @endsignaldef */ // vim: syntax=c tw=75 et