view STATUS @ 1106:5bc8fdacd2cb

[gaim-migrate @ 1116] lots of changes. buddy.c: just in general tried to get things to work better. moving things in the edit list window and signing off should be handled better in the main buddy list window (watch out for flashes). gaim.h: removed toc-specific things and moved them to toc.c and rvous.c as needed. gtkhtml.c: possible fix for AOL 6.0 problems (I wasn't able to reproduce the problem before or after the fix, but i fixed what i think might have been causing the problem). multi.c: moved LOGIN_STEPS from gaim.h here and actually use it now oscar.c: moved an oscar-specific struct definition from gaim.h here and also handle problems better perl.c: fix for stupid problem rvous.c: first pass at attempt to be able to remove toc.c and rvous.c (though this will never happen; gaim will support toc as long as aol does) without cruft. gaim is now only dependent on toc.c and rvous.c for toc_build_config and parse_toc_buddy_list, which gaim needs to save and read its buddy list. toc.c: rewrote the signin process so that the read()'s won't block. it's not actually a non-blocking read; it's just that it won't ever get to the read until there's data to be read (thanks to the gdk_input watcher). this means the cancel button should work after it's connected, but it's still not a non-blocking connect. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Mon, 20 Nov 2000 07:24:18 +0000
parents a761951579b9
children c61f9c384413
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STATUS of GAIM CVS tree. Last modified $Date: 2000-11-04 06:05:17 -0500 (Sat, 04 Nov 2000) $ by $Author: warmenhoven $.

This file is meant to provide gaim users who use the CVS version to see whether
they actually want to compile what they just checked out. Gaim CVS is usually
relatively stable (we use it all the time), but has tendencies to be quirky at
times.


OVERALL
=======

The current CVS tree is completely broken. You can still use it to sign in and
converse with users as normal. If you only have one account signed in then all
of the old functions still work perfectly (or as well as they did before The
Change (multiple connections)).

There are a lot of things that are probably going to be very buggy over the
next month or so. Please bear with us.


MULTIPLE CONNECTIONS
====================

I'm impressed that this is working. It took a major restructuring of the
internals of gaim. Everything had been based around one connection, and that
connection used one protocol or the other. Now, there are many connections, and
each connection may be using a different protocol. Most of the functionality is
complete but the UI hasn't been updated to reflect all of the different users.
This change isn't going to be complete for quite some time so just bear with us
as we try to get things operational again.


BUDDY LIST
==========

The buddy list is more or less working, to an extent. Idle times are back, but
the tooltips indicating status isn't. Also, editing your buddy list may have
adverse affects on gaim, so watch out for that. Other than that it should be
more or less back to how it was, save a feature or two.


TOC
===

TOC is working reasonably well.


Oscar
=====

Oscar is working reasonably well. Please see gaim/libfaim/README.gaim for more
details on Oscar.


Applet
======

The applet made a comeback sooner than I expected, mostly because I got chat
working. (This means that I'll be using current CVS as my "permanent" gaim,
and I prefer having gaim as an applet.) Anyway, the UI is still shakey (as is
the rest of gaim) but it is at least functional now.


Plugins
=======

Plugins are more or less done. There may be some back-end reworking, but if you
want to start porting plugins from 0.10 to 0.11 then now's a good time to start
that. I don't think it's going to change much (if at all).


Perl
====

Perl doesn't work at all right now. You can still load and unload perl scripts, but
they won't be able to do very much, unfortunately. I'll get it sorted out as soon as
I figure out how to :-P