Mercurial > pidgin.yaz
view src/sound.c @ 12145:5bda6a03d43b
[gaim-migrate @ 14446]
A fix for SimGuy. He says that we should actually honor the system log preference under all cases. I suppose, maybe he's right.
(01:05:24) Kevin Stange (SimGuy): I have the system log off
(01:05:33) Kevin Stange (SimGuy): and yet somehow my own status changes are winding up in it
(01:05:56) Kevin Stange (SimGuy): seems to just be idle changes
(01:06:16) Kevin Stange (SimGuy): ---- +++ kevin_m_stange became unidle @ 2005-11-16 09:04:06 ----
(01:06:33) Kevin Stange (SimGuy): it is only logging my own idleness changes :)
(01:07:10) Kevin Stange (SimGuy): I was just messing around and opening the dialogs from the tools menu and rather than being warned I have no system log, it showed me my system log, which shouldn't have happened :)
(01:11:35) Kevin Stange (SimGuy): rlaager: it's clearly because of line ~ 1353 in status.c not checking the preference
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 19 Nov 2005 01:19:51 +0000 |
parents | a66ee70c614c |
children | 5bc3d67ceb24 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "prefs.h" #include "sound.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_play_file(const char *filename, const GaimAccount *account) { GaimStatus *status; if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) { status = gaim_account_get_active_status(account); if (gaim_status_is_online(status) && !gaim_status_is_available(status)) return; } if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) { GaimStatus *status; if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) { status = gaim_account_get_active_status(account); if (gaim_status_is_online(status) && !gaim_status_is_available(status)) return; } if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); } void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps * gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_uninit() { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); }