Mercurial > pidgin.yaz
view src/plugin.h @ 11553:5c8210f7cbe2
[gaim-migrate @ 13813]
Here is my menu tray widget. It needs a bit of work yet and is only capable of displaying status information at the moment. Integration coming in my next commit...
committer: Tailor Script <tailor@pidgin.im>
author | Gary Kramlich <grim@reaperworld.com> |
---|---|
date | Sat, 17 Sep 2005 03:23:50 +0000 |
parents | 56915e1b3ba3 |
children | d1d5f27de95d |
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/** * @file plugin.h Plugin API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PLUGIN_H_ #define _GAIM_PLUGIN_H_ #include <glib/glist.h> #include <gmodule.h> #include "signals.h" #include "value.h" #define GAIM_PLUGIN_EXT_WIN32 ".dll" #define GAIM_PLUGIN_EXT_HPUX ".sl" #define GAIM_PLUGIN_EXT_UNIX ".so" #ifdef _WIN32 # define GAIM_PLUGIN_EXT GAIM_PLUGIN_EXT_WIN32 #elif __hpux # define GAIM_PLUGIN_EXT GAIM_PLUGIN_EXT_HPUX #else # define GAIM_PLUGIN_EXT GAIM_PLUGIN_EXT_UNIX #endif typedef struct _GaimPlugin GaimPlugin; typedef struct _GaimPluginInfo GaimPluginInfo; typedef struct _GaimPluginUiInfo GaimPluginUiInfo; typedef struct _GaimPluginLoaderInfo GaimPluginLoaderInfo; typedef struct _GaimPluginAction GaimPluginAction; typedef int GaimPluginPriority; /**< Plugin priority. */ #include "pluginpref.h" /** * Plugin types. */ typedef enum { GAIM_PLUGIN_UNKNOWN = -1, /**< Unknown type. */ GAIM_PLUGIN_STANDARD = 0, /**< Standard plugin. */ GAIM_PLUGIN_LOADER, /**< Loader plugin. */ GAIM_PLUGIN_PROTOCOL /**< Protocol plugin. */ } GaimPluginType; #define GAIM_PRIORITY_DEFAULT 0 #define GAIM_PRIORITY_HIGHEST 9999 #define GAIM_PRIORITY_LOWEST -9999 #define GAIM_PLUGIN_FLAG_INVISIBLE 0x01 #define GAIM_PLUGIN_MAGIC 5 /* once we hit 6.0.0 I think we can remove this */ /** * Detailed information about a plugin. * * This is used in the version 2.0 API and up. */ struct _GaimPluginInfo { unsigned int magic; unsigned int major_version; unsigned int minor_version; GaimPluginType type; char *ui_requirement; unsigned long flags; GList *dependencies; GaimPluginPriority priority; char *id; char *name; char *version; char *summary; char *description; char *author; char *homepage; /* * TODO: I think the intention was the allow multiple load and unload * callback functions. Perhaps using a GList instead of a pointer to * 1 function. */ gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); void *ui_info; void *extra_info; GaimPluginUiInfo *prefs_info; GList *(*actions)(GaimPlugin *plugin, gpointer context); }; /** * Extra information for loader plugins. */ struct _GaimPluginLoaderInfo { GList *exts; gboolean (*probe)(GaimPlugin *plugin); gboolean (*load)(GaimPlugin *plugin); gboolean (*unload)(GaimPlugin *plugin); void (*destroy)(GaimPlugin *plugin); }; /** * A plugin handle. */ struct _GaimPlugin { gboolean native_plugin; /**< Native C plugin. */ gboolean loaded; /**< The loaded state. */ void *handle; /**< The module handle. */ char *path; /**< The path to the plugin. */ GaimPluginInfo *info; /**< The plugin information. */ char *error; void *ipc_data; /**< IPC data. */ void *extra; /**< Plugin-specific data. */ }; #define GAIM_PLUGIN_LOADER_INFO(plugin) \ ((GaimPluginLoaderInfo *)(plugin)->info->extra_info) struct _GaimPluginUiInfo { GaimPluginPrefFrame *(*get_plugin_pref_frame)(GaimPlugin *plugin); int page_num; /**< Reserved */ GaimPluginPrefFrame *frame; /**< Reserved */ }; #define GAIM_PLUGIN_HAS_PREF_FRAME(plugin) \ ((plugin)->info != NULL && (plugin)->info->prefs_info != NULL) #define GAIM_PLUGIN_UI_INFO(plugin) \ ((GaimPluginUiInfo*)(plugin)->info->prefs_info) /** * The structure used in the actions member of GaimPluginInfo */ struct _GaimPluginAction { char *label; void (*callback)(GaimPluginAction *); /** set to the owning plugin */ GaimPlugin *plugin; /** NULL for plugin actions menu, set to the GaimConnection for account actions menu */ gpointer context; }; #define GAIM_PLUGIN_HAS_ACTIONS(plugin) \ ((plugin)->info != NULL && (plugin)->info->actions != NULL) #define GAIM_PLUGIN_ACTIONS(plugin, context) \ (GAIM_PLUGIN_HAS_ACTIONS(plugin)? \ (plugin)->info->actions(plugin, context): NULL) /** * Handles the initialization of modules. */ #if !defined(GAIM_PLUGINS) || defined(GAIM_STATIC_PRPL) # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \ gboolean gaim_init_##pluginname##_plugin(void) { \ GaimPlugin *plugin = gaim_plugin_new(TRUE, NULL); \ plugin->info = &(plugininfo); \ initfunc((plugin)); \ return gaim_plugin_register(plugin); \ } #else /* GAIM_PLUGINS && !GAIM_STATIC_PRPL */ # define GAIM_INIT_PLUGIN(pluginname, initfunc, plugininfo) \ G_MODULE_EXPORT gboolean gaim_init_plugin(GaimPlugin *plugin) { \ plugin->info = &(plugininfo); \ initfunc((plugin)); \ return gaim_plugin_register(plugin); \ } #endif #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Plugin API */ /**************************************************************************/ /*@{*/ /** * Creates a new plugin structure. * * @param native Whether or not the plugin is native. * @param path The path to the plugin, or @c NULL if statically compiled. * * @return A new GaimPlugin structure. */ GaimPlugin *gaim_plugin_new(gboolean native, const char *path); /** * Probes a plugin, retrieving the information on it and adding it to the * list of available plugins. * * @param filename The plugin's filename. * * @return The plugin handle. * * @see gaim_plugin_load() * @see gaim_plugin_destroy() */ GaimPlugin *gaim_plugin_probe(const char *filename); /** * Registers a plugin and prepares it for loading. * * This shouldn't be called by anything but the internal module code. * Plugins should use the GAIM_INIT_PLUGIN() macro to register themselves * with the core. * * @param plugin The plugin to register. * * @return @c TRUE if the plugin was registered successfully. Otherwise * @c FALSE is returned (this happens if the plugin does not contain * the necessary information). */ gboolean gaim_plugin_register(GaimPlugin *plugin); /** * Attempts to load a previously probed plugin. * * @param plugin The plugin to load. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_reload() * @see gaim_plugin_unload() */ gboolean gaim_plugin_load(GaimPlugin *plugin); /** * Unloads the specified plugin. * * @param plugin The plugin handle. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_load() * @see gaim_plugin_reload() */ gboolean gaim_plugin_unload(GaimPlugin *plugin); /** * Reloads a plugin. * * @param plugin The old plugin handle. * * @return @c TRUE if successful, or @c FALSE otherwise. * * @see gaim_plugin_load() * @see gaim_plugin_unload() */ gboolean gaim_plugin_reload(GaimPlugin *plugin); /** * Unloads a plugin and destroys the structure from memory. * * @param plugin The plugin handle. */ void gaim_plugin_destroy(GaimPlugin *plugin); /** * Returns whether or not a plugin is currently loaded. * * @param plugin The plugin. * * @return TRUE if loaded, or FALSE otherwise. */ gboolean gaim_plugin_is_loaded(const GaimPlugin *plugin); /*@}*/ /**************************************************************************/ /** @name Plugin IPC API */ /**************************************************************************/ /*@{*/ /** * Registers an IPC command in a plugin. * * @param plugin The plugin to register the command with. * @param command The name of the command. * @param func The function to execute. * @param marshal The marshalling function. * @param ret_value The return value type. * @param num_params The number of parameters. * @param ... The parameter types. * * @return TRUE if the function was registered successfully, or * FALSE otherwise. */ gboolean gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command, GaimCallback func, GaimSignalMarshalFunc marshal, GaimValue *ret_value, int num_params, ...); /** * Unregisters an IPC command in a plugin. * * @param plugin The plugin to unregister the command from. * @param command The name of the command. */ void gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command); /** * Unregisters all IPC commands in a plugin. * * @param plugin The plugin to unregister the commands from. */ void gaim_plugin_ipc_unregister_all(GaimPlugin *plugin); /** * Returns a list of value types used for an IPC command. * * @param plugin The plugin. * @param command The name of the command. * @param ret_value The returned return value. * @param num_params The returned number of parameters. * @param params The returned list of parameters. * * @return TRUE if the command was found, or FALSE otherwise. */ gboolean gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command, GaimValue **ret_value, int *num_params, GaimValue ***params); /** * Executes an IPC command. * * @param plugin The plugin to execute the command on. * @param command The name of the command. * @param ok TRUE if the call was successful, or FALSE otherwise. * @param ... The parameters to pass. * * @return The return value, which will be NULL if the command doesn't * return a value. */ void *gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command, gboolean *ok, ...); /*@}*/ /**************************************************************************/ /** @name Plugins API */ /**************************************************************************/ /*@{*/ /** * Add a new directory to search for plugins * * @param path The new search path. */ void gaim_plugins_add_search_path(const char *path); /** * Unloads all loaded plugins. */ void gaim_plugins_unload_all(void); /** * Destroys all registered plugins. */ void gaim_plugins_destroy_all(void); /** * Attempts to load all the plugins in the specified preference key * that were loaded when gaim last quit. * * @param key The preference key containing the list of plugins. */ void gaim_plugins_load_saved(const char *key); /** * Probes for plugins in the registered module paths. * * @param ext The extension type to probe for, or @c NULL for all. * * @see gaim_plugin_set_probe_path() */ void gaim_plugins_probe(const char *ext); /** * Returns whether or not plugin support is enabled. * * @return TRUE if plugin support is enabled, or FALSE otherwise. */ gboolean gaim_plugins_enabled(void); /** * Registers a function that will be called when probing is finished. * * @param func The callback function. * @param data Data to pass to the callback. */ void gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data); /** * Unregisters a function that would be called when probing is finished. * * @param func The callback function. */ void gaim_plugins_unregister_probe_notify_cb(void (*func)(void *)); /** * Registers a function that will be called when a plugin is loaded. * * @param func The callback function. * @param data Data to pass to the callback. */ void gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *), void *data); /** * Unregisters a function that would be called when a plugin is loaded. * * @param func The callback function. */ void gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *)); /** * Registers a function that will be called when a plugin is unloaded. * * @param func The callback function. * @param data Data to pass to the callback. */ void gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *), void *data); /** * Unregisters a function that would be called when a plugin is unloaded. * * @param func The callback function. */ void gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *)); /** * Finds a plugin with the specified name. * * @param name The plugin name. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_name(const char *name); /** * Finds a plugin with the specified filename (filename with a path). * * @param filename The plugin filename. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_filename(const char *filename); /** * Finds a plugin with the specified basename (filename without a path). * * @param basename The plugin basename. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_basename(const char *basename); /** * Finds a plugin with the specified plugin ID. * * @param id The plugin ID. * * @return The plugin if found, or @c NULL if not found. */ GaimPlugin *gaim_plugins_find_with_id(const char *id); /** * Returns a list of all loaded plugins. * * @return A list of all loaded plugins. */ GList *gaim_plugins_get_loaded(void); /** * Returns a list of all protocol plugins. * * @return A list of all protocol plugins. */ GList *gaim_plugins_get_protocols(void); /** * Returns a list of all plugins, whether loaded or not. * * @return A list of all plugins. */ GList *gaim_plugins_get_all(void); /*@}*/ /**************************************************************************/ /** @name Plugins SubSytem API */ /**************************************************************************/ /*@{*/ /** * Returns the plugin subsystem handle. * * @return The plugin sybsystem handle. */ void *gaim_plugins_get_handle(void); /** * Initializes the plugin subsystem */ void gaim_plugins_init(void); /** * Uninitializes the plugin subsystem */ void gaim_plugins_uninit(void); /*@}*/ /** * Allocates and returns a new GaimPluginAction. */ GaimPluginAction *gaim_plugin_action_new(char* label, void (*callback)(GaimPluginAction *)); #ifdef __cplusplus } #endif #endif /* _GAIM_PLUGIN_H_ */