Mercurial > pidgin.yaz
view src/Makefile.mingw @ 11701:5d7da4056644
[gaim-migrate @ 13992]
SF Patch #1332870, from corfe83
"In gtkimhtml.c, in function gtk_smiley_tree_destroy, in
the while loop, we go through the tree and add all the
nodes to be deleted to a GSList. However, we add them
by appending them to the list, but the order of the
list doesn't matter. Because GSList's don't keep track
of the last item in the list, this means each step of
the loop (when we append) we are incrementing through
the whole list. In my tests, on closing the preference
box, this loop was gone through more than 1,000 times,
and at many stages this list it is appending to is well
over 50 elements long.
I've changed it to prepend items to the list, which
works just the same (although destroying items in the
tree in a different order), and is much faster (prepend
works in O(1) time, as opposed to O(N) time)."
I think the moral of the story is, when order doesn't matter, use g_[s]list_prepend instead of g_[s]list_append.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 20 Oct 2005 08:01:03 +0000 |
parents | f1e07c3332d9 |
children | cae2fb7e8594 |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of Gaim # # # PATHS # INCLUDE_DIR := . GTK_TOP := ../../win32-dev/gtk_2_0 GAIM_TOP := .. GAIM_SRC := . ASPELL_TOP := ../../win32-dev/aspell-dev-0-50-3-3 GTKSPELL_TOP := ../../win32-dev/gtkspell-2.0.6 IDLETRACK_TOP := $(GAIM_TOP)/src/win32/IdleTracker GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir NSS_DIR := ../../win32-dev/nss-3.9 NSPR_DIR := ../../win32-dev/nspr-4.4.1 ## ## VARIABLE DEFINITIONS ## TARGET = gaim # Compiler and Linker Options CFLAGS = DEFINES = ifeq ($(MAKECMDGOALS), $(TARGET)-portable.exe) DEFINES := $(DEFINES) -DPORTABLE endif LDFLAGS = -mwindows #-mconsole #-mwindows WINDRES := windres ## ## INCLUDE MAKEFILES ## include $(GAIM_TOP)/src/win32/global.mak ## ## INCLUDE PATHS ## INCLUDE_PATHS = -I$(INCLUDE_DIR) \ -I$(INCLUDE_DIR)/win32 \ -I$(IDLETRACK_TOP) \ -I$(GAIM_TOP) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(ASPELL_TOP)/include \ -I$(GTKSPELL_TOP) \ -I$(NSS_DIR)/include \ -I$(NSPR_DIR)/include LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(GAIM_SRC) \ -L$(IDLETRACK_TOP) \ -L$(ASPELL_TOP)/lib \ -L$(NSS_DIR)/lib \ -L$(NSPR_DIR)/lib ## ## SOURCES, OBJECTS ## DLL_C_SRC = \ account.c \ accountopt.c \ blist.c \ buddyicon.c \ cipher.c \ cmds.c \ connection.c \ conversation.c \ core.c \ debug.c \ dnssrv.c \ eventloop.c \ ft.c \ gtkaccount.c \ gtkblist.c \ gtkconn.c \ gtkconv.c \ gtkcellrendererprogress.c \ gtkdebug.c \ gtkdialogs.c \ gtkdnd-hints.c \ gtkeventloop.c \ gtkft.c \ gtkgaim-disclosure.c \ gtkimhtml.c \ gtkimhtmltoolbar.c \ gtklog.c \ gtkmain.c \ gtkmenutray.c \ gtknotify.c \ gtkplugin.c \ gtkpluginpref.c \ gtkpounce.c \ gtkprefs.c \ gtkprivacy.c \ gtkrequest.c \ gtkroomlist.c \ gtksavedstatuses.c \ gtksound.c \ gtksourceiter.c \ gtkstatusbox.c \ gtkstock.c \ gtkthemes.c \ gtkutils.c \ gtkwhiteboard.c \ idle.c \ imgstore.c \ log.c \ mime.c \ network.c \ notify.c \ ntlm.c \ plugin.c \ pluginpref.c \ pounce.c \ prefs.c \ privacy.c \ proxy.c \ prpl.c \ request.c \ roomlist.c \ savedstatuses.c \ server.c \ signals.c \ sound.c \ sslconn.c \ status.c \ stringref.c \ stun.c \ upnp.c \ util.c \ value.c \ xmlnode.c \ whiteboard.c \ win32/win32dep.c \ win32/MinimizeToTray.c \ win32/libc_interface.c \ win32/wspell.c \ win32/untar.c RC_SRC = win32/gaimrc.rc EXE_C_SRC = win_gaim.c DLL_OBJECTS = $(DLL_C_SRC:%.c=%.o) EXE_OBJECTS = $(EXE_C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) ## ## LIBRARIES ## DLL_LIBS = -lgtk-win32-2.0 \ -latk-1.0 \ -lpango-1.0 \ -lglib-2.0 \ -lgthread-2.0 \ -lgdk-win32-2.0 \ -lgobject-2.0 \ -lintl \ -lgmodule-2.0 \ -lgdk_pixbuf-2.0 \ -lws2_32 \ -liberty \ -lwinmm \ -lz \ -lidletrack \ -lnss3 \ -lnspr4 \ -lssl3 EXE_LIBS = ## ## RULES ## # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(INCLUDE_PATHS) $(DEFINES) -c $< -o $@ # How to make an RC file %.o: %.rc $(WINDRES) -i $< -o $@ ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(TARGET).exe $(TARGET).dll install: all cp $(GAIM_SRC)/gaim.exe $(GAIM_SRC)/gaim.dll $(GAIM_INSTALL_DIR) $(IDLETRACK_TOP)/idletrack.dll: $(MAKE) -C $(IDLETRACK_TOP) -f Makefile.mingw # # BUILD DLL # $(TARGET).lib $(TARGET).dll: $(DLL_OBJECTS) $(IDLETRACK_TOP)/idletrack.dll $(CC) -shared $(DLL_OBJECTS) $(LIB_PATHS) $(DLL_LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).lib -o $(TARGET).dll # # BUILD EXE # $(TARGET).exe: $(TARGET).dll $(EXE_OBJECTS) $(CC) $(LDFLAGS) $(EXE_OBJECTS) $(LIB_PATHS) $(EXE_LIBS) -o $(TARGET).exe $(TARGET)-portable.exe: clean_exe $(EXE_OBJECTS) $(CC) $(LDFLAGS) $(EXE_OBJECTS) $(LIB_PATHS) $(EXE_LIBS) -o $(TARGET)-portable.exe rm win_gaim.o ## ## CLEAN RULES ## clean: $(MAKE) -C $(IDLETRACK_TOP) -f Makefile.mingw clean rm -rf *.o ./win32/*.o rm -rf $(TARGET).dll rm -rf $(TARGET).lib rm -rf $(TARGET).exe clean_exe: rm -rf win_gaim.o