view src/gaim-client-example.c @ 11701:5d7da4056644

[gaim-migrate @ 13992] SF Patch #1332870, from corfe83 "In gtkimhtml.c, in function gtk_smiley_tree_destroy, in the while loop, we go through the tree and add all the nodes to be deleted to a GSList. However, we add them by appending them to the list, but the order of the list doesn't matter. Because GSList's don't keep track of the last item in the list, this means each step of the loop (when we append) we are incrementing through the whole list. In my tests, on closing the preference box, this loop was gone through more than 1,000 times, and at many stages this list it is appending to is well over 50 elements long. I've changed it to prepend items to the list, which works just the same (although destroying items in the tree in a different order), and is much faster (prepend works in O(1) time, as opposed to O(N) time)." I think the moral of the story is, when order doesn't matter, use g_[s]list_prepend instead of g_[s]list_append. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Thu, 20 Oct 2005 08:01:03 +0000
parents 421a8523ad04
children c9312177821a
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GaimAccount *account;
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}