Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 11701:5d7da4056644
[gaim-migrate @ 13992]
SF Patch #1332870, from corfe83
"In gtkimhtml.c, in function gtk_smiley_tree_destroy, in
the while loop, we go through the tree and add all the
nodes to be deleted to a GSList. However, we add them
by appending them to the list, but the order of the
list doesn't matter. Because GSList's don't keep track
of the last item in the list, this means each step of
the loop (when we append) we are incrementing through
the whole list. In my tests, on closing the preference
box, this loop was gone through more than 1,000 times,
and at many stages this list it is appending to is well
over 50 elements long.
I've changed it to prepend items to the list, which
works just the same (although destroying items in the
tree in a different order), and is much faster (prepend
works in O(1) time, as opposed to O(N) time)."
I think the moral of the story is, when order doesn't matter, use g_[s]list_prepend instead of g_[s]list_append.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 20 Oct 2005 08:01:03 +0000 |
parents | 421a8523ad04 |
children | c9312177821a |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GaimAccount *account; GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }