Mercurial > pidgin.yaz
view gtk/plugins/crazychat/dog_lids.c @ 15005:5e07a6f8eb33
[gaim-migrate @ 17784]
SF Patch #1571670 from zdeqb
"Perl bindings for the functions in core.h and some
bindings for the functions in privacy.h."
I made the following changes:
1. I chose to export gaim_get_core() as Gaim::get_core instead of Gaim::Core::get_core.
2. I don't see any reason to require Perl code to pass bogus values just because C requires them. So, I changed Gaim::Core::quit_cb to NOT take an argument, and to pass NULL to gaim_core_quit_cb().
3. I fixed a typo.
4. I cleaned up some spacing issues.
I noticed that Core.c didn't get created from Core.xs until I re-ran configure. Maybe there's no way to avoid this?
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sun, 19 Nov 2006 19:58:45 +0000 |
parents | 009db0b357b5 |
children |
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#include #include "lid1.h" #include "lid2.h" #include "lid3.h" #include "lid4.h" #include "lid5.h" #include "lid6.h" #include "lid8.h" #include "lid9.h" #include "lid10.h" #define NUM_LIDS 9 GLint lidLists[NUM_LIDS]; void initLids(){ GLint test; int i; GLint[0]=Gen3DObjectListLid1(); GLint[1]=Gen3DObjectListLid2(); GLint[2]=Gen3DObjectListLid3(); GLint[3]=Gen3DObjectListLid4(); GLint[4]=Gen3DObjectListLid5(); GLint[5]=Gen3DObjectListLid6(); GLint[6]=Gen3DObjectListLid8(); GLint[7]=Gen3DObjectListLid9(); GLint[8]=Gen3DObjectListLid10(); }; void drawLids(int left, right) { //draw left GLfloat offset = .5; glPushMatrix(); glTranslatef(offset, 0, 0); glCallList(lidLists[left]); glPopMatrix(); //draw right glPushMatrix(); glTranslatef(-offset, 0, 0); glScalef(-1, 1, 1); glCallList(lidLists[right]); glPopMatrix(); }