view ChangeLog.win32 @ 4359:5fb47ec9bfe4

[gaim-migrate @ 4625] Wow, okay, where to begin with this one ;) I rewrote the whole conversation backend. It is now core/UI split. Here's how it works.. Every conversation is represented by a gaim_conversation structure. This branches out into gaim_im and gaim_chat structures. Every conversation lives in (well, normally, but it doesn't have to) a gaim_window structure. This is a _CORE_ representation of a window. There can be multiple gaim_window structures around. The gaim_window and gaim_conversation structures have UI-specific operation structures associated with them. At the moment, the only UI is GTK+, and this will be for some time. Don't start thinking you can write a QT UI now. It's just not going to happen. Everything that is done on a conversation is done through the core API. This API does core processing and then calls the UI operations for the rendering and anything else. Now, what does this give the user? - Multiple windows. - Multiple tabs per window. - Draggable tabs. - Send As menu is moved to the menubar. - Menubar for chats. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. For developers: - Fully documented API - Core/UI split - Variable checking and mostly sane handling of incorrect variables. - Logical structure to conversations, both core and UI. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. - Oh yeah, and the beginning of a stock icon system. Now, there are things that aren't there yet. You will see tabs even if you have them turned off. This will be fixed in time. Also, the preferences will change to work with the new structure. I'm starting school in 2 days, so it may not be done immediately, but hopefully in the next week. Enjoy! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 20 Jan 2003 09:10:23 +0000
parents 76b8bbe8ed34
children 6feabef26285
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version 0.60 alpha 4: (12/29/02)
	* Feature improvements for transparency plugin.
	* Font properly set in gtkrc
	* Gaim systray icon permanantly parked in systray, with different
	  icons for connected, disconnected and away.
	* Right clickable menu for systray.
	* Flashing conversation window on receiving an IM.
	* Aspell installer allows user to set install path.

version 0.60 alpha 3: (11/8/02)
	* Improved UI
	* Plugin for transparent conversation windows
	* Gtkspell/aspell working
	* IdleTracker added for Windows idle reporting.
	* Nativewin gtk theme (using native windows fonts)
	* New gaim and gaim-installer icons (Thanks Tux Racer)

version 0.60 alpha 2 (10/9/02):
	* Perl functionality added
	* PNGs work
	* Path issues fixed for Win9x
	* Added g command line flag for logging of GTK and GLIB debugging.
	* No more console in Win9x for glib logging (when not debugging).
	* URL links now work.
	* Plugins: autorecon, iconaway, spellchk and ticker now work.
	* Language translations are working.
	* Using GTK 2.0.6 (Some GTK bugs fixed since 2.0.3)
	* Gadu-Gadu works
	* gtkimhtml copying to clipboard works. Selecting text copies it to
	  the clipboard.
	* Gaim now minimizes to the system tray.
	* Various other feature updates from the Gaim crew. Read ChangeLog :)

version 0.60 alpha 1 (9/13/2002):
	* Initial alpha release