view plugins/statenotify.c @ 13925:60f39c405dff

[gaim-migrate @ 16442] It is currently possible for yourself to not show up in your own buddy list at signon with Jabber. To reproduce: 1. Sign on and add yourself to your buddy list 2. Sign off and exit Gaim 3. Delete your blist.xml 4. Sign on The same bug would also appear when signing into your Jabber account using Gaim for the first time. Normally this works because the Jabber PRPL fakes showing your status whenever jabber_presence_send() is called. However, the call to jabber_presence_send() can happen BEFORE we receive the roster from the server (it usually does, I think) so the PRPL tries to set the status for yourself, but your GaimBuddy node doesn't exist yet. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 06 Jul 2006 08:24:26 +0000
parents 465c368366f8
children
line wrap: on
line source

#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"

#define STATENOTIFY_PLUGIN_ID "core-statenotify"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];
	char *escaped;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM,
											   buddy->name, buddy->account);

	if (conv == NULL)
		return;
	g_return_if_fail(conv->type == GAIM_CONV_TYPE_IM);

	who = gaim_buddy_get_alias(buddy);
	escaped = g_markup_escape_text(who, -1);

	g_snprintf(buf, sizeof(buf), message, escaped);
	g_free(escaped);

	gaim_conv_im_write(conv->u.im, NULL, buf, GAIM_MESSAGE_SYSTEM | GAIM_MESSAGE_ACTIVE_ONLY, time(NULL));
}

static void
buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status,
                        GaimStatus *status, void *data)
{
	gboolean available, old_available;

	available = gaim_status_is_available(status);
	old_available = gaim_status_is_available(old_status);

	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away")) {
		if (available && !old_available)
			write_status(buddy, _("%s is no longer away."));
		else if (!available && old_available)
			write_status(buddy, _("%s has gone away."));
	}
}

static void
buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle,
                      void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle")) {
		if (idle) {
			write_status(buddy, _("%s has become idle."));
		} else {
			write_status(buddy, _("%s is no longer idle."));
		}
	}
}

static void
buddy_signon_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon"))
		write_status(buddy, _("%s has signed on."));
}

static void
buddy_signoff_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon"))
		write_status(buddy, _("%s has signed off."));
}

static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame;
	GaimPluginPref *ppref;

	frame = gaim_plugin_pref_frame_new();

	ppref = gaim_plugin_pref_new_with_label(_("Notify When"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_signon", _("Buddy _Signs On/Off"));
	gaim_plugin_pref_frame_add(frame, ppref);

	return frame;
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-status-changed", plugin,
	                    GAIM_CALLBACK(buddy_status_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle-changed", plugin,
	                    GAIM_CALLBACK(buddy_idle_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-on", plugin,
	                    GAIM_CALLBACK(buddy_signon_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-off", plugin,
	                    GAIM_CALLBACK(buddy_signoff_cb), NULL);

	return TRUE;
}

static GaimPluginUiInfo prefs_info =
{
	get_plugin_pref_frame,
	0,   /* page_num (Reserved) */
	NULL /* frame (Reserved) */
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	STATENOTIFY_PLUGIN_ID,                            /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&prefs_info,                                      /**< prefs_info     */
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none("/plugins/core/statenotify");
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_signon", TRUE);
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)